Guild Wars skill database
All 1236 PvE skills. Filter by profession, attribute, type or role, then open a skill to see its combo partners.
1236 skills
| Skill | Profession | Attribute | Type | Cost |
|---|---|---|---|---|
| "Brace Yourself!" (5...15 seconds.) Prevents the next knock-down and deals 15...75 damage to all foes near target ally. Cannot self-target. | Paragon | Command | Shout | 5e |
| "Can't Touch This!" (20 seconds.) The next 1...5 touch-range skill[s] used against allies within earshot fail[s]. | Paragon | Command | Shout | 5e |
| "Charge!"Elite (5...13 seconds.) Allies in earshot move 33% faster. Initial effect: these allies lose the Crippled condition. | Warrior | Tactics | Shout | 5e |
| "Coward!"Elite Causes knock-down if target foe is moving. | Warrior | No Attribute | Shout | 4a |
| "Fall Back!" (4...10 seconds.) Allies in earshot gain 5...15 Health per second while moving and move 33% faster. Ends for an ally if that ally hits with an attack. | Paragon | Command | Shout | 10e |
| "Fear Me!" (1...15 second[s].) You have +5...30% chance of a critical hit with melee attacks against stationary foes. Initial effect: nearby foes lose 2...6 Energy. | Warrior | Tactics | Shout | 4a |
| "Find Their Weakness!" (5...20 seconds.) Target ally deals +5...50 damage and inflicts Deep Wound condition (5...20 seconds) with the next attack. | Paragon | Command | Shout | 10e |
| "For Great Justice!" (20 seconds.) You gain 100% more adrenaline. | Warrior | No Attribute | Shout | 5e |
| "Go for the Eyes!" (10 seconds.) Allies in earshot have +30...100% to land a critical hit with their next attack. | Paragon | Command | Shout | 4a |
| "Help!" (1...10 seconds.) Target non-spirit ally gains 15...90 health, allied spells targeting them cast 50% faster. | Paragon | Command | Shout | 5e |
| "I Meant to Do That!" You gain 1...6 strikes of adrenaline if you are knocked-down. | Warrior | Strength | Shout | 5e |
| "I Will Avenge You!" You have +3...7 Health regeneration and attack 25% faster (10 seconds for each dead ally). | Warrior | Strength | Shout | 5e |
| "I Will Survive!" (5...11 seconds.) You have +3 Health regeneration for each condition on you. | Warrior | Strength | Shout | 5e |
| "Incoming!"Elite (4...10 seconds) Allies in earshot move 33% faster and gain 5...15 Health while moving. | Paragon | Command | Shout | 5e |
| "It's Just a Flesh Wound."Elite Remove all conditions from target ally. That ally moves 25% faster (1...10 second[s]) if a condition was removed. Cannot self-target. | Paragon | Motivation | Shout | 5e |
| "Lead the Way!" Target ally moves 25% faster for 1...5 seconds (maximum of 30 seconds) for each ally in earshot. | Paragon | Leadership | Shout | 5e |
| "Make Haste!" (5...20 seconds.) Target ally moves 33% faster. Ends if target ally hits with an attack. Cannot self-target. | Paragon | Command | Shout | 5e |
| "Make Your Time!" You gain two adrenaline (maximum 1...8) for each party member in earshot. | Paragon | Leadership | Shout | 10e |
| "Never Give Up!" Allies in earshot gain 1...10 Energy. Only affects allies below 75% Health. | Paragon | Command | Shout | 5e |
| "Never Surrender!" (15 seconds.) Party members in earshot gain +1...5 Health regeneration. Only affects party members below 75% Health. | Paragon | Command | Shout | 5e |
| "None Shall Pass!" Knocks down all nearby moving foes. Recharges 1...8 second[s] faster for each affected foe (maximum 25 seconds). | Warrior | Tactics | Shout | 5e |
| "On Your Knees!" Recharges all your stances if you are adjacent to a knocked-down foe. You lose all adrenaline. | Warrior | No Attribute | Shout | 6a |
| "Retreat!" (5...11 seconds.) Party members in earshot move 33% faster. No effect unless there are dead allies within earshot. | Warrior | Tactics | Shout | 5e |
| "Shields Up!" (5...11 seconds.) Party members in earshot have +60 armor against projectile attacks. | Warrior | Tactics | Shout | 10e |
| "Stand Your Ground!" (5...20 seconds.) Party members in earshot gain +24 armor when not moving. | Paragon | Command | Shout | 10e |
| "The Power Is Yours!"Elite (2...4 seconds.) Allies within earshot gain 1...2 Energy regeneration. | Paragon | Motivation | Shout | 4a |
| "They're on Fire!" (10 seconds.) Party members in earshot take 5...35% less damage from Burning foes. | Paragon | Leadership | Shout | 10e |
| "To the Limit!" (10...20 seconds.) You have +10...60 maximum Health. Initial effect: you gain one strike of adrenaline for each foe within earshot (maximum 1...6). | Warrior | Tactics | Shout | 5e |
| "Victory Is Mine!"Elite You gain 10...68 Health and 3...7 Energy for each condition on target foe. | Warrior | Tactics | Shout | 5e |
| "Watch Yourself!" (10 seconds.) Party members in earshot have +5...25 armor. Ends after 10 incoming attacks. | Warrior | Tactics | Shout | 4a |
| "We Shall Return!" All party members in earshot are resurrected (25...50% Health and 5...20% Energy). | Paragon | Command | Shout | 25e |
| "You Will Die!" You gain 1...3 strike[s] of adrenaline. No effect unless target foe is under 90% Health. | Warrior | Strength | Shout | 5e |
| "You're All Alone!"Elite Inflicts Cripple and Weakness conditions (8 seconds). No effect if target foe is near one of its allies. | Warrior | No Attribute | Shout | 5e |
| Accumulated Pain Deals 15...75 damage. Inflicts Deep Wound condition (5...20 seconds) if target foe has 2 or more hexes. | Mesmer | Illusion Magic | Spell | 5e |
| Aegis Enchants all party members within earshot (5...11 seconds). 50% chance to block. | Monk | Protection Prayers | Enchantment Spell | 10e |
| Aftershock Deals 26...100 earth damage to nearby foes. Deals 10...68 more earth damage to knocked down foes. | Elementalist | Earth Magic | Spell | 10e |
| Aggressive Refrain (5...25 seconds.) You attack 25% faster. Renewal: whenever a chant or shout ends on you. You have -20 armor. | Paragon | Leadership | Echo | 15e |
| Agonizing Chop Deals +5...20 damage. Interrupts an action if target foe has a Deep Wound. | Warrior | Axe Mastery | Axe Attack | 6a |
| Agony Creates a level 1...12 spirit (30...90 second lifespan). Causes 3...10 Health loss each second to foes in earshot. This spirit loses 3...10 Health for each foe that loses Health. | Ritualist | Channeling Magic | Binding Ritual | 10e |
| Air Attunement (36...60 seconds.) You gain 1 Energy plus 30% of the Energy cost whenever you use an Air Magic skill. | Elementalist | Air Magic | Enchantment Spell | 10e |
| Air of DisenchantmentElite Also hexes foes near your target (5...20 seconds). Remove one enchantment from target and nearby foes. Enchantments expire 150...300% faster on those foes. | Mesmer | Illusion Magic | Hex Spell | 10e |
| Air of EnchantmentElite (4...10 seconds.) Enchantments cast on target ally cost 10 less Energy (minimum 1 Energy). Cannot self-target. | Monk | Protection Prayers | Enchantment Spell | 5e |
| AmityElite (4...12 seconds.) Foes adjacent to you cannot attack. Ends on any foes that take damage. | Monk | Protection Prayers | Hex Spell | 5e |
| Ancestor's Visage (4...10 seconds.) All adjacent foes lose all adrenaline and 3 Energy whenever a melee attack hits target ally. | Mesmer | Illusion Magic | Enchantment Spell | 10e |
| Ancestors' Rage (1 second.) End Effect: deals 5...110 lightning damage to foes adjacent to target ally. | Ritualist | Channeling Magic | Skill | 5e |
| Aneurysm Target foe regains all Energy. For each point of Energy gained, target takes 1...3 damage and all adjacent foes lose 1 Energy (maximum 1...30). | Mesmer | Domination Magic | Spell | 5e |
| Angelic BondElite (10 seconds.) The next time an ally within earshot would take fatal damage, that damage is negated and that ally is healed for 20...200. Ends on other allies. | Paragon | Leadership | Skill | 5e |
| Angelic Protection (10 seconds.) Each second that target ally takes damage over 250...80, that ally is healed for any damage over that amount. Cannot self target. | Paragon | Leadership | Skill | 5e |
| Angorodon's Gaze Steals 10...50 Health. You gain 3...12 Energy if you have a condition. | Necromancer | Soul Reaping | Spell | 5e |
| Anguish Creates a level 1...11 spirit (15...45 second lifespan). Its attacks deal 5...20 damage. Double damage to hexed foes. | Ritualist | Communing | Binding Ritual | 15e |
| Anguished Was Lingwah (10...60 seconds.) Your Ritualist hexes cost 1...5 less energy and last 50% longer. Drop effect: all your Ritualist hexes are recharged. | Ritualist | Spawning Power | Item Spell | 5e |
| Animate Bone Fiend Creates a level 1...17 bone fiend that can attack at range. Exploits a fresh corpse. | Necromancer | Death Magic | Spell | 15e |
| Animate Bone Horror Creates a level 1...17 bone horror. Exploits a fresh corpse. | Necromancer | Death Magic | Spell | 5e |
| Animate Bone Minions Creates two level 0...12 bone minions. Exploits a fresh corpse. | Necromancer | Death Magic | Spell | 10e |
| Animate Flesh GolemElite Creates a level 3...25 flesh golem which leaves a fresh corpse when it dies. Exploits a fresh corpse. You can have only one flesh golem at a time. | Necromancer | Death Magic | Spell | 10e |
| Animate Shambling Horror Creates a level 1...17 shambling horror. When the shambling horror dies, it is replaced by a level 0...15 jagged horror that causes Bleeding with each of its attacks. Exploits a fresh corpse. | Necromancer | Death Magic | Spell | 10e |
| Animate Vampiric Horror Creates a level 1...17 vampiric horror. You gain Health equal to the damage it deals. Exploits a fresh corpse. | Necromancer | Death Magic | Spell | 10e |
| Anthem of Disruption (1...10 seconds.) Allies in earshot interrupt an action with their next attack skill. | Paragon | Command | Chant | 10e |
| Anthem of Envy (10 seconds.) Allies in earshot do +10...25 damage with their next attack skill. Damage bonus only applies to foes with more than 50% Health. | Paragon | Command | Chant | 6a |
| Anthem of Flame (10 seconds.) Party members in earshot inflict Burning condition (1...3 second[s]) with their next attack skill. | Paragon | Leadership | Chant | 5e |
| Anthem of FuryElite (10 seconds.) Party members in earshot gain 1...4 adrenaline with their next attack skill. | Paragon | Leadership | Chant | 5e |
| Anthem of GuidanceElite (10 seconds.) Party members in earshot are unblockable with their next attack skill. | Paragon | Command | Chant | 2a |
| Anthem of Weariness (8 seconds.) Allies in earshot inflict Weakness (1...16 second[s]) with their next attack skill. | Paragon | Command | Chant | 5e |
| Antidote Signet Remove Poison, Disease, and Blindness from yourself, and one additional condition. | Ranger | No Attribute | Signet | — |
| Apply Poison (24 seconds.) Your physical attacks inflict Poisoned condition (3...15 seconds). | Ranger | Wilderness Survival | Preparation | 15e |
| Arc Lightning Deals 5...40 lightning damage. Deals 15...85 lightning damage to two nearby foes if you are Overcast. 25% armor penetration. | Elementalist | Air Magic | Spell | 5e |
| Arcane Conundrum Also hexes foes adjacent to target (5...15 seconds). Doubles spell casting time. End effect: you gain 1...7 energy. | Mesmer | Illusion Magic | Hex Spell | 10e |
| Arcane Echo (20 seconds.) Arcane Echo becomes the next spell you use (20 seconds). This enchantment ends if you use any skill that is not a spell. | Mesmer | No Attribute | Enchantment Spell | 15e |
| Arcane LanguorElite (1...10 second[s].) Target foe's spells cause 10 Overcast. | Mesmer | Fast Casting | Hex Spell | 10e |
| Arcane Larceny (5...35 seconds.) Disables one random spell. This skill becomes that spell. | Mesmer | Domination Magic | Spell | 10e |
| Arcane Mimicry This skill becomes target ally's elite skill (20 seconds). Cannot self-target. No effect if target's elite skill is a form. | Mesmer | No Attribute | Spell | 15e |
| Arcane Thievery (5...35 seconds.) Disables one random spell. This skill becomes that spell. | Mesmer | Domination Magic | Spell | 10e |
| Arcane ZealElite (10 seconds.) You gain 2 Energy (maximum 2...7) for each enchantment on you whenever you cast a spell. | Dervish | Mysticism | Enchantment Spell | 10e |
| Archer's SignetElite (1...24 second[s].) Conditions you apply while wielding a bow last 150% longer. | Ranger | Expertise | Signet | — |
| Arcing Shot Deals +10...35 damage. Unblockable. This arrow moves 50% slower. | Ranger | Marksmanship | Bow Attack | 5e |
| Aria of Restoration (10 seconds.) Party members in earshot gain 30...90 Health with their next spell. | Paragon | Motivation | Chant | 10e |
| Aria of Zeal (10 seconds.) Allies in earshot gain 1...6 Energy with their next spell. | Paragon | Motivation | Chant | 5e |
| Armor of Earth (30 seconds.) You have +24...60 armor. You move 50...14% slower. | Elementalist | Earth Magic | Enchantment Spell | 10e |
| Armor of Frost (10...34 seconds.) You have +40 armor against physical damage and have +1 Water Magic. | Elementalist | Water Magic | Enchantment Spell | 5e |
| Armor of Mist (8...20 seconds.) You have +10...40 armor and move 33% faster. | Elementalist | Water Magic | Enchantment Spell | 10e |
| Armor of Sanctity Inflicts Weakness condition on all adjacent foes (5...15). You take 5...20 less damage from foes with a condition. (15 seconds.) | Dervish | Earth Prayers | Enchantment Spell | 5e |
| Armor of Unfeeling (10...35 seconds.) Your spirits within earshot take 50% less damage and are immune to critical attacks. | Ritualist | Communing | Skill | 5e |
| Ash Blast Deals 35...65 earth damage. Burning foes are hexed for 5 seconds and miss 20...75% of attacks. Also strikes adjacent. | Elementalist | Earth Magic | Hex Spell | 5e |
| Assassin's PromiseElite (5...15 seconds.) You gain 5...20 Energy and all your skills recharge if target foe dies. | Assassin | Deadly Arts | Hex Spell | 5e |
| Assassin's Remedy (30 seconds.) Your next 1...10 attack skills each remove one condition. | Assassin | Critical Strikes | Enchantment Spell | 5e |
| Assault EnchantmentsElite Removes all enchantments. Must follow a dual attack. | Assassin | No Attribute | Skill | 5e |
| Atrophy (3...7 seconds.) Reduces this foe's primary attribute to 0. | Necromancer | Curses | Hex Spell | 10e |
| Attacker's Insight (3...10 seconds.) Gives 50% block chance while attacking. End Effect: Causes Weakness 3...15 seconds to adjacent foes. | Dervish | Wind Prayers | Flash Enchantment Spell | 10e |
| Attuned Was SongkaiElite (45 seconds.) Your spells and binding rituals cost -5...50% of the base Energy. | Ritualist | Spawning Power | Item Spell | 10e |
| Augury of Death Half Range Hex Spell. (5...35 seconds.) Inflict Deep Wound condition (5...20 seconds) and Shadow Step to target foe the next time damage would drop this foe's Health below 50%. | Assassin | Deadly Arts | Hex Spell | 5e |
| Aura of DisplacementElite Shadow Step to target foe. End effect: return to your original location. | Assassin | No Attribute | Enchantment Spell | 10e |
| Aura of FaithElite (3 seconds.) Target ally gains 50...100% more Health when healed and takes 5...50% less damage. | Monk | Protection Prayers | Enchantment Spell | 5e |
| Aura of Restoration (60 seconds.) You gain 0...1 Energy and are healed for 200...500% of the Energy cost each time you cast a spell. | Elementalist | Energy Storage | Enchantment Spell | 5e |
| Aura of Stability (3...8 seconds.) Target ally cannot be knocked-down. Cannot self-target. | Monk | Protection Prayers | Enchantment Spell | 5e |
| Aura of the LichElite Exploit all corpses in earshot. Animates a level 1...17 bone horror, plus one for each exploited corpse. You have +1 Death Magic (5...45 seconds). | Necromancer | Death Magic | Enchantment Spell | 15e |
| Aura of Thorns (30 seconds.) Initial effect: inflicts Bleeding condition (5...15 seconds) on nearby foes. End effect: inflicts Crippled condition (3...8 seconds) on nearby foes. | Dervish | Earth Prayers | Flash Enchantment Spell | 5e |
| Aura Slicer (5...15 seconds.)Inflicts Bleeding condition. Also inflicts Cracked Armor (1...10 second[s]) if you are enchanted. | Dervish | Mysticism | Melee Attack | 4a |
| Auspicious Blow Deals +5...20 damage and you gain 3...8 Energy. Unblockable if target foe is Weakened. | Warrior | Hammer Mastery | Hammer Attack | 5a |
| Auspicious Incantation (20 seconds.) Your next spell gives you 110...200% of its Energy cost. That spell takes 10...5 seconds longer to recharge. | Mesmer | Inspiration Magic | Enchantment Spell | 5e |
| Auspicious ParryElite (8 seconds.) Blocks one attack. End effect: you gain 1...4 strike[s] of adrenaline. | Warrior | Tactics | Stance | 1a |
| Avatar of BalthazarElite (10...90 seconds.) You gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, you inflict Burning (1...3 second[s]) on nearby foes whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. | Dervish | Mysticism | Form | 5e |
| Avatar of DwaynaElite (10...90 seconds.) You deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Heal allies in earshot for 5...50 Health when you lose a Dervish enchantment. This skill is disabled for 45 seconds. | Dervish | Mysticism | Form | 5e |
| Avatar of GrenthElite (10...90 seconds.) Your scythe attacks deal dark damage and steal 0...12 Health. You are immune to Disease. Apply Disease to all adjacent foes (3 seconds) when you lose a Dervish enchantment. This skill is disabled for 45 seconds. | Dervish | Mysticism | Form | 5e |
| Avatar of LyssaElite (10...90 seconds.) Your Dervish enchantments recharge 50% faster and deal chaos damage with attacks. Steal 1 Energy from nearby foes when you lose a Dervish enchantment. This skill is disabled for 45 seconds. | Dervish | Mysticism | Form | 5e |
| Avatar of MelandruElite (10...90 seconds.) You have +150 maximum Health, +30 elemental armor, and your attacks deal earth damage. Cure 1 condition from all party members in earshot whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. | Dervish | Mysticism | Form | 5e |
| Awaken the Blood (20...44 seconds.) You have +2 Blood Magic and Curses. Sacrifice 50% more Health than normal. | Necromancer | Blood Magic | Enchantment Spell | 10e |
| Awe Inflicts Dazed condition (5...15 seconds). No effect unless target is knocked-down. | Paragon | Leadership | Skill | 10e |
| Axe Rake Deals +1...10 damage and inflicts Crippled condition (15 seconds) if target foe has a Deep Wound. | Warrior | Axe Mastery | Axe Attack | 5a |
| Axe Twist Deals +1...20 damage and inflicts Weakness condition (20 seconds) if target foe has a Deep Wound. | Warrior | Axe Mastery | Axe Attack | 5a |
| BackbreakerElite Deals +1...20 damage. Causes knockdown. Knockdown lasts 4 seconds with Strength 8 or higher. | Warrior | Hammer Mastery | Hammer Attack | 9a |
| Backfire (10 seconds.) Target foe takes 35...140 damage whenever it casts a spell. | Mesmer | Domination Magic | Hex Spell | 15e |
| Balanced Stance (8...20 seconds.) You cannot be knocked-down and do not take extra damage from critical hits. | Warrior | Tactics | Stance | 5e |
| Ballad of Restoration (10 seconds.) Party members in earshot gain 15...75 Health the next time they take damage. | Paragon | Motivation | Chant | 10e |
| Balthazar's Aura (8 seconds.) Deals 10...30 holy damage each second to foes adjacent to target ally. | Monk | Smiting Prayers | Enchantment Spell | 15e |
| Balthazar's PendulumElite (5...25 seconds.) Causes knock-down to the next foe attempting to knock-down target ally. | Monk | Smiting Prayers | Enchantment Spell | 5e |
| Balthazar's Rage (20 seconds.) Initial Effect: Inflicts burning (1...3 second[s]) on nearby foes. End effect: gain 1...2 strike[s] of adrenaline if any foes are within earshot. | Dervish | Mysticism | Flash Enchantment Spell | 10e |
| Balthazar's Spirit Target ally gains adrenaline and 1 Energy when taking damage. | Monk | Smiting Prayers | Enchantment Spell | 10e |
| Bane Signet Deals 26...56 holy damage. Causes knock-down if target foe is attacking. | Monk | Smiting Prayers | Signet | — |
| Banish Deals 20...56 holy damage. Deals double damage to summoned creatures. | Monk | Smiting Prayers | Spell | 5e |
| Banishing Strike Deals 10...60 holy damage. Deals double damage to summoned creatures. | Dervish | Mysticism | Melee Attack | 5e |
| Barbarous Slice Deals +5...30 damage. Inflicts Bleeding condition (5...15 seconds) if you are not in a stance. | Warrior | Swordsmanship | Sword Attack | 6a |
| Barbed Arrows (24 seconds.) Your arrows inflict Bleeding condition (3...15 seconds). You have -40 armor while activating this skill. | Ranger | Wilderness Survival | Preparation | 10e |
| Barbed Signet Target and adjacent foes suffer from Bleeding (3...15 seconds). | Necromancer | Blood Magic | Signet | — |
| Barbed Spear Inflicts Bleeding condition (5...20 seconds). | Paragon | Spear Mastery | Spear Attack | 2a |
| Barbed Trap (90 seconds.) Affects nearby foes. Deals 7...23 piercing damage. Inflicts Crippled and Bleeding conditions (3...25 seconds). Easily interrupted. | Ranger | Wilderness Survival | Trap | 10e |
| Barbs (30 seconds.) Target foe takes 1...15 damage whenever it takes physical damage. | Necromancer | Curses | Hex Spell | 10e |
| BarrageElite Deals +5...20 damage. Hits 5 foes adjacent to your target. All your preparations are removed. | Ranger | Marksmanship | Bow Attack | 5e |
| Battle RageElite (5...20 seconds.) You move 33% faster and gain double adrenaline from your attacks. Ends if you use any non-adrenal skills. | Warrior | Strength | Stance | 4a |
| Bed of Coals Deals 5...29 fire damage each second (5 seconds) to location of target foe. Hits foes adjacent to your target. Inflicts Burning condition (3...7 seconds) on knocked down foes. | Elementalist | Fire Magic | Spell | 10e |
| Beguiling HazeElite You Shadow Step to this foe. Inflicts Dazed condition (3...9 seconds). | Assassin | Shadow Arts | Spell | 10e |
| Belly Smash Inflicts Blindness condition to adjacent foes (3...7 seconds) if target foe is knocked down. | Warrior | Hammer Mastery | Hammer Attack | 5e |
| Berserker Stance (8...14 seconds.) You attack 33% faster and gain 100% more adrenaline. Ends if you use a skill. | Warrior | Strength | Stance | 10e |
| Bestial Fury (5...11 seconds.) You attack 25% faster. Your non-attack skills are disabled (5 seconds). | Ranger | Beast Mastery | Stance | 10e |
| Bestial Mauling Deals +5...20 damage. Inflicts Dazed condition (4...10 seconds) if target foe is knocked-down. | Ranger | Beast Mastery | Pet Attack | 5e |
| Bestial Pounce Deals +5...20 damage. Causes knock-down if target foe is casting a spell. | Ranger | Beast Mastery | Pet Attack | 5e |
| Binding Chains Also hexes foes near your target. (3 seconds.) These foes move 90% slower and takes 1...30 damage each second while moving. | Ritualist | Communing | Hex Spell | 10e |
| Bitter Chill Deals 15...60 cold damage. Recharges instantly if target foe had more Health than you. | Necromancer | Death Magic | Spell | 5e |
| Black Lotus Strike Deals +10...31 damage. You gain 5...13 Energy if target foe is hexed. | Assassin | Critical Strikes | Lead Attack | 10e |
| Black Mantis Thrust Deals +8...20 damage. Inflicts Crippled condition (3...15 seconds) if target foe is hexed. | Assassin | Dagger Mastery | Lead Attack | 5e |
| Black Spider Strike Deals +5...20 damage. Inflicts Poisoned condition (5...20 seconds). Must strike a hexed foe. | Assassin | Dagger Mastery | Off-Hand Attack | 10e |
| Blackout Touch Skill. (2...6 seconds.) Disables skills. Your skills are disabled (5 seconds). | Mesmer | Domination Magic | Touch Skill | 10e |
| Blades of Steel Deals +5...16 damage (maximum 60) for each recharging dagger attack. Must follow an off-hand attack. | Assassin | Dagger Mastery | Dual Attack | 5e |
| Bladeturn Refrain (20 seconds.) Target ally has 5...20% chance to block. Renewal: Whenever a chant or shout ends on that ally. Cannot target spirits. | Paragon | Command | Echo | 5e |
| Blazing Finale (10...35 seconds.) Inflicts Burning condition (1...7 second[s]) to adjacent foes whenever a chant or shout ends on target ally. Cannot target spirits. | Paragon | Leadership | Echo | 5e |
| Blazing Spear Deals +5...25 damage. Inflicts Burning condition (1...3 second[s]). | Paragon | Spear Mastery | Spear Attack | 6a |
| Blessed Aura Monk enchantments you cast last 10...35% longer. | Monk | Divine Favor | Enchantment Spell | 10e |
| Blessed LightElite Heals for 10...140. Removes one condition and one hex. | Monk | Divine Favor | Spell | 10e |
| Blessed Signet You gain 3 Energy for each enchantment you are maintaining. You cannot gain more than 3...24 Energy in this way. | Monk | Divine Favor | Signet | — |
| Blind Was Mingson (15...60 seconds.) Drop effect: inflicts Blindness condition (3...8 seconds) on all nearby foes. | Ritualist | Restoration Magic | Item Spell | 5e |
| Blinding Flash Inflicts Blindness condition (3...8 seconds). | Elementalist | Air Magic | Spell | 10e |
| Blinding Powder Inflicts Blindness condition (3...15 seconds) on target and adjacent foes. Must follow an off-hand attack. | Assassin | Shadow Arts | Spell | 5e |
| Blinding SurgeElite Deals 5...50 lightning damage. Inflicts Blindness condition (3...8 seconds) on target and adjacent foes. 25% armor penetration. If target was attacking, also hits adjacent foes and deals 50% more damage. | Elementalist | Air Magic | Spell | 10e |
| Blood Bond Also hexes foes adjacent to your target (3...12 seconds). Allies hitting these foes gain 5...20 health. If any of these foes dies while hexed, adjacent allies are healed for 20...100. | Necromancer | Blood Magic | Hex Spell | 5e |
| Blood Drinker Steals 20...65 Health. You begin Bleeding (6 seconds) if your Health is above 90%. | Necromancer | Blood Magic | Spell | 5e |
| Blood is PowerElite (10 seconds.) +3...6 Energy regeneration. Cannot self-target. | Necromancer | Blood Magic | Enchantment Spell | 1e |
| Blood of the Aggressor Steal 5...45 Health. Inflicts Weakness (3...12 seconds) if target foe was attacking. | Necromancer | Blood Magic | Spell | 5e |
| Blood of the Master Heals your undead servants for 30...116. Healing cost: +2% Health sacrifice per servant healed. | Necromancer | Death Magic | Spell | 5e |
| Blood Renewal (7 seconds.) You have +3...6 Health regeneration. End effect: heals you for 40...190. | Necromancer | Blood Magic | Enchantment Spell | 1e |
| Blood Ritual (8...14 seconds.) +3 Energy regeneration. Cannot self-target. | Necromancer | Blood Magic | Touch Enchantment Spell | 5e |
| Bloodsong Creates a level 1...12 spirit (30...150 second lifespan). Its attacks steal 5...25 Health. | Ritualist | Channeling Magic | Binding Ritual | 5e |
| Blurred Vision Also hexes foes adjacent to target (4...10 seconds). They have 50% chance to miss. | Elementalist | Water Magic | Hex Spell | 10e |
| Body Blow Deals +10...40 damage. Inflicts Deep Wound (0...15 second[s]) if target foe has Cracked Armor. | Warrior | Strength | Melee Attack | 7a |
| Body Shot Deals +5...20 damage. You gain 5...10 Energy if target foe has Cracked Armor. | Ranger | Marksmanship | Bow Attack | 5e |
| Bonetti's Defense (5...11 seconds.) You have 75% chance to block. Gain 5 Energy for each melee attack blocked. Ends if you use a skill. | Warrior | Tactics | Stance | 8a |
| Boon of Creation (15...60 seconds.) You gain 5...50 Health and 1...6 Energy whenever you create a creature. | Ritualist | Spawning Power | Enchantment Spell | 10e |
| Boon SignetElite Heals for 20...80. Your next Healing or Protection Prayer spell that targets an ally heals for +20...100 Health. | Monk | Divine Favor | Signet | — |
| Brambles Creates a level 1...10 spirit (30...240 second lifespan). Knocked-down creatures take 5 damage and begin Bleeding (5...20 seconds). Does not affect spirits. | Ranger | Wilderness Survival | Nature Ritual | 10e |
| Breath of Fire Deals 10...40 fire damage each second (5 seconds). Hits foes adjacent to target's initial location. | Elementalist | Fire Magic | Spell | 5e |
| Broad Head ArrowElite Slow moving arrow. Interrupts a spell. Inflicts Dazed condition (5...20 seconds). | Ranger | Marksmanship | Bow Attack | 10e |
| Brutal Strike Deals +5...35 damage. Deals +5...35 more damage if target foe is under 50% health. | Ranger | Beast Mastery | Pet Attack | 10e |
| Brutal Weapon (10...40 seconds.) Attacks deal +5...15 damage. No effect while target ally is enchanted. | Ritualist | Communing | Weapon Spell | 10e |
| Bull's ChargeElite (1...7 seconds.) You move 50% faster. Causes knock-down if you hit a moving foe in melee. Ends if you use a skill. | Warrior | Strength | Stance | 5e |
| Bull's Strike Deals +5...30 damage and causes knock-down if target foe is moving. | Warrior | Strength | Melee Attack | 5e |
| Burning ArrowElite Deals +10...30 damage. Inflicts Burning condition (1...7 seconds). | Ranger | Marksmanship | Bow Attack | 10e |
| Burning Refrain (20 seconds.) Inflicts Burning condition (1...3 second[s]) if target ally hits a foe with more Health. Renewal: Whenever a chant or shout ends on that ally. Cannot target spirits. | Paragon | Leadership | Echo | 10e |
| Burning Shield (3...9 seconds.) Blocks the next attack skill against you. Inflicts Burning condition (1...6 second[s]) if it was a melee attack. No effect unless you are wielding a shield. | Paragon | Leadership | Skill | 5e |
| Burning Speed (7 seconds.) You move 30...45% faster. You suffer from Burning (7 seconds). End effect: inflicts Burning condition (3...9 seconds) on adjacent foes. | Elementalist | Fire Magic | Enchantment Spell | 10e |
| Burst of Aggression (2...10 seconds.) You attack 33% faster. End effect: lose all adrenaline. | Warrior | Strength | Stance | 5e |
| Cacophony (15 seconds.) Deals 30...105 damage whenever target foe uses a shout or chant. | Necromancer | Curses | Hex Spell | 10e |
| Calculated Risk Target foe does +10 damage with attacks (3...24 seconds). There is a 50% chance that the damage from each attack (maximum 15...100) will be done to that foe instead. | Mesmer | Illusion Magic | Hex Spell | 5e |
| Call of Haste (30 seconds.) Your pet moves and attacks 33% faster. | Ranger | Beast Mastery | Shout | 10e |
| Call of Protection (120 seconds.) Your pet has 5...20 damage reduction. | Ranger | Beast Mastery | Shout | 5e |
| Called Shot You shoot an arrow that moves 3 times faster. Unblockable. | Ranger | No Attribute | Bow Attack | 5e |
| Caltrops Half Range Spell. Inflicts Crippled condition (5...15 seconds) on target and adjacent foes. | Assassin | Shadow Arts | Spell | 10e |
| Caretaker's ChargeElite Deals 20...75 lightning damage. You gain 5 Energy and 5...50 Health if you are holding an item. | Ritualist | Channeling Magic | Spell | 5e |
| Castigation Signet Deals 26...56 holy damage. You gain 1...10 Energy if target foe is attacking. | Monk | Smiting Prayers | Signet | — |
| Cautery SignetElite All party members lose all conditions. You begin Burning (one second for each condition removed). | Paragon | No Attribute | Signet | — |
| Chain Lightning Deals 10...85 lightning damage. Also hits two foes near your target. 25% armor penetration. | Elementalist | Air Magic | Spell | 10e |
| Channeled Strike Deals 5...95 lightning damage. Deals 5...35 additional lightning damage if you are holding an item. | Ritualist | Channeling Magic | Spell | 10e |
| Channeling (8...56 seconds.) You gain 1 Energy for each foe in the area whenever you cast a spell. | Mesmer | Inspiration Magic | Enchantment Spell | 5e |
| Chaos Storm Deals 5...25 damage and causes 0...2 Energy loss each second (10 seconds). Hits foes adjacent to target's initial location. | Mesmer | Domination Magic | Spell | 5e |
| Charging StrikeElite (1...10 second[s].) You move 33% faster and deal +10...90 damage with your next melee hit. Ends when you hit or if you use a skill. | Warrior | Strength | Stance | 5e |
| Charm Animal Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you. | Ranger | Beast Mastery | Skill | 10e |
| Chest Thumper Inflicts Deep Wound condition (5...20 seconds) if target foe has Cracked Armor. | Paragon | Spear Mastery | Spear Attack | 5e |
| Chilblains Deals 10...44 cold damage to foes in the area around your target; removes 1...2 enchantment[s] from these foes. You are Poisoned (10 seconds). | Necromancer | Curses | Spell | 25e |
| Chilling Victory Deals +3...15 damage. Deals 10...30 cold damage to each foe hit who has less Health than you and foes adjacent to those targets. | Dervish | Scythe Mastery | Scythe Attack | 6a |
| Chilling Winds (10 seconds.) The next water hex on target foe lasts 25...100% longer. Initial effect: 30...60 cold damage. Also strikes adjacent. | Elementalist | Air Magic | Hex Spell | 5e |
| Choking Gas (1...12 seconds.) +1...8 damage. Spreads Choking Gas to foes adjacent to target. Choking Gas interrupts spells. | Ranger | Wilderness Survival | Preparation | 15e |
| Chorus of Restoration (10 seconds.) Allies in earshot are healed for 30...90 with their next shout or chant. | Paragon | Motivation | Chant | 4a |
| Churning Earth Deals 10...40 earth damage each second (5 seconds). Hits foes near target's initial location. Causes knock-down to foes moving faster than normal. | Elementalist | Earth Magic | Spell | 15e |
| Clamor of SoulsElite Deals 10...65 lightning damage to target and nearby foes. You gain 10 Energy if you are within earshot of a spirit or holding a bundle item. | Ritualist | Channeling Magic | Spell | 10e |
| CleaveElite Deals +10...40 damage and hits 1...2 adjacent foe[s] for 10...40 slashing damage. | Warrior | Axe Mastery | Axe Attack | 4a |
| Clumsiness (4 seconds.) Also hexes adjacent foes. Interrupts next attack. Interruption effect: deals 10...80 damage. | Mesmer | Illusion Magic | Hex Spell | 10e |
| Comfort Animal Your pet gains 20...104 Health. Resurrects your pet (10...58% Health.) If you have Comfort Animal equipped, your animal companion will travel with you. | Ranger | Beast Mastery | Skill | 5e |
| Companionship Heals you for 30...120 if you have less Health than your pet. Heals your pet for 30...120 if it has less Health than you. | Ranger | Beast Mastery | Skill | 5e |
| Complicate Interrupt a skill. Interruption effect: disables interrupted skill (+5...12 seconds) for target foe and all foes in the area. | Mesmer | Domination Magic | Spell | 10e |
| Concussion Shot Interrupts a spell. Interruption effect: inflicts Dazed condition (5...20 seconds). Hits for only 1...16 damage. | Ranger | Marksmanship | Bow Attack | 25e |
| Conflagration Creates a level 1...10 spirit (30...240 second lifespan). All arrows deal fire damage for creatures in range. Does not affect spirits. | Ranger | Wilderness Survival | Nature Ritual | 5e |
| Confusing Images (2...10 seconds). Target foe takes twice as long to activate non-attack skills. | Mesmer | Illusion Magic | Hex Spell | 10e |
| Conjure Flame (60 seconds.) Your attacks hit for +5...20 fire damage. No effect unless your weapon deals fire damage. | Elementalist | Fire Magic | Enchantment Spell | 10e |
| Conjure Frost (60 seconds.) Your attacks hit for +5...20 cold damage. No effect unless your weapon deals cold damage. | Elementalist | Water Magic | Enchantment Spell | 10e |
| Conjure Lightning (60 seconds.) Your attacks hit for +5...20 lightning damage. No effect unless your weapon deals lightning damage. | Elementalist | Air Magic | Enchantment Spell | 10e |
| Conjure Nightmare (2...16 seconds.) Causes -8 Health degeneration. | Mesmer | Illusion Magic | Hex Spell | 15e |
| Conjure Phantasm (4...18 seconds.) Causes -5 Health degeneration. | Mesmer | Illusion Magic | Hex Spell | 10e |
| Consume Corpse Teleport to a corpse's location. You gain 25...100 Health and 5...20 Energy. Exploits a fresh corpse. | Necromancer | Death Magic | Spell | 5e |
| Consume SoulElite Steals 5...70 Health. Deal 25...125 damage to hostile summoned creatures within earshot of target foe. | Ritualist | Spawning Power | Spell | 5e |
| ContagionElite (60 seconds.) Whenever you gain a condition, all foes in the area gain that same condition. You sacrifice 10...5% maximum Health each time this happens. | Necromancer | Death Magic | Enchantment Spell | 5e |
| Contemplation of Purity You gain 0...80 Health and lose one hex and one condition for each enchantment on you (maximum 1...8 hexes and conditions). You lose all enchantments. | Monk | Divine Favor | Skill | 5e |
| Convert Hexes Removes all hexes; +10 armor for each Necromancer hex removed (8...20 seconds). Cannot self-target. | Monk | Protection Prayers | Spell | 15e |
| Conviction (10 seconds.) Gain +10 armor while conditioned. Gain 1...3 Health regeneration for each condition you have. End Effect: Remove 1...2 condition[s]. | Dervish | Earth Prayers | Flash Enchantment Spell | 5e |
| Corrupt EnchantmentElite Removes one enchantment from target foe. Removal effect: -1...8 Health degeneration (10 seconds). | Necromancer | Curses | Hex Spell | 5e |
| Counter Blow Causes knock-down if target foe is attacking. | Warrior | Hammer Mastery | Hammer Attack | 4a |
| Counterattack Deals +5...35 damage. You gain 2...6 Energy if target foe is attacking. | Warrior | Strength | Melee Attack | 5e |
| Crippling AnguishElite (5...20 seconds.) Target foe moves and attacks 50% slower and has -1...8 Health degeneration. | Mesmer | Illusion Magic | Hex Spell | 5e |
| Crippling AnthemElite (10 seconds.) Allies in earshot inflict Crippled condition (5...15 seconds) with their next attack skill. | Paragon | Command | Chant | 4a |
| Crippling Dagger Half Range Spell. Projectile: deals 15...60 earth damage. Inflicts Crippled condition (3...15 seconds) if target foe is moving. | Assassin | Deadly Arts | Spell | 5e |
| Crippling ShotElite Unblockable. Inflicts Crippled condition (1...12 second[s]). | Ranger | Marksmanship | Bow Attack | 10e |
| Crippling SlashElite Inflicts Crippled condition (5...15 seconds) and Bleeding condition (10...25 seconds). | Warrior | Swordsmanship | Sword Attack | 6a |
| Crippling Sweep (3...12 seconds.) Inflicts Cripple condition. Deals +3...15 damage to moving foes. | Dervish | Scythe Mastery | Scythe Attack | 5e |
| Crippling Victory (3...8 seconds) Cripples target foe. If your health is greater than target foe's, all adjacent foes take 10...30 earth damage. | Dervish | Scythe Mastery | Scythe Attack | 6a |
| Critical Chop Deals +5...20 damage. Interrupts an action if you land a critical hit. | Warrior | Axe Mastery | Axe Attack | 5e |
| Critical Defenses (4...10 seconds.) You have a 75% chance to block. Renewal: every time you land a critical hit. | Assassin | Critical Strikes | Enchantment Spell | 10e |
| Critical Eye (10...35 seconds.) You have +3...15% chance to land a critical hit. You gain 1 Energy whenever you land a critical hit. | Assassin | Critical Strikes | Skill | 5e |
| Critical Strike Deals +10...30 damage. Automatic critical hit. You gain 1...3 Energy. Must follow an off-hand attack. | Assassin | Critical Strikes | Dual Attack | 5e |
| Crossfire Deals +5...20 damage. Unblockable if target foe is near any of your allies. | Ranger | Marksmanship | Bow Attack | 5e |
| Crude Swing Attack all adjacent foes for +1...20 damage. | Warrior | Hammer Mastery | Hammer Attack | 5e |
| Cruel SpearElite Deals +10...50 damage. Inflicts Deep Wound condition (5...20 seconds) if target is not moving. | Paragon | Spear Mastery | Spear Attack | 6a |
| Cruel Was Daoshen (15...60 seconds.) Your Ritualist skills have 10% armor penetration. Drop effect: deals 15...85 lightning damage to all nearby foes. | Ritualist | Channeling Magic | Item Spell | 15e |
| Crushing Blow Deals +1...20 damage. Inflicts Deep Wound condition if target foe is knocked-down (5...20 seconds). | Warrior | Hammer Mastery | Hammer Attack | 5e |
| Cry of Frustration If target foe is using a skill, that foe and all foes in the area are interrupted. Foe suffers 15...75 damage and foes in the area take 75% of that damage. | Mesmer | Domination Magic | Spell | 10e |
| Crystal Wave Deals 10...70 damage to all foes adjacent to you. Those foes lose all conditions and take 5...15 damage for each condition removed. | Elementalist | Earth Magic | Spell | 15e |
| Cultist's FervorElite (5 seconds plus 3 seconds more for every rank of Soul Reaping.) Your Necromancer spells cost 1...6 less Energy. You suffer from Bleeding (10 seconds) each time you cast a Necromancer spell. | Necromancer | Blood Magic | Enchantment Spell | 5e |
| Cure Hex Removes a Hex. Removal effect: Heals for 30...100. | Monk | Healing Prayers | Spell | 5e |
| Cyclone Axe Deals +4...12 damage to all foes adjacent to you. | Warrior | Axe Mastery | Axe Attack | 5e |
| Dancing Daggers Half Range Spell. Three projectiles: each deals 5...35 earth damage. Counts as a lead attack. | Assassin | Deadly Arts | Spell | 5e |
| Dark ApostasyElite (3...17 seconds.) Your critical hits remove an enchantment. Removal cost: lose 10...3 Energy or Dark Apostasy ends. | Assassin | Critical Strikes | Enchantment Spell | 10e |
| Dark Aura (30 seconds). Deals 5...50 damage to adjacent foes whenever target ally sacrifices Health. Damage cost: you lose 5...20 Health. | Necromancer | Death Magic | Enchantment Spell | 10e |
| Dark Bond (30...60 seconds.) Transfers 75% of incoming damage from you to your nearest servant. | Necromancer | Blood Magic | Enchantment Spell | 5e |
| Dark Escape (5...15 seconds.) You move 25% faster and take half damage. Ends if you hit with an attack. | Assassin | Shadow Arts | Stance | 5e |
| Dark Fury Enchants party members (5 seconds). These party members gain one strike of adrenaline each time they hit with an attack. 50% failure chance unless Blood Magic 5 or more. | Necromancer | Blood Magic | Enchantment Spell | 10e |
| Dark Pact Deals 10...48 damage. | Necromancer | Blood Magic | Spell | 1e |
| Dark Prison Shadow Step to target foe. This foe moves 33% slower (1...6 seconds). | Assassin | Deadly Arts | Hex Spell | 10e |
| Dash (3 seconds.) You move 50% faster. | Assassin | No Attribute | Stance | 5e |
| Deadly Haste (10...35 seconds.) Your half-ranged spells cast 5...50% faster and recharge 5...60% faster. | Assassin | Critical Strikes | Enchantment Spell | 5e |
| Deadly Paradox (5...15 seconds.) Your Assassin skills activate and recharge 33% faster. Disables your attack skills (10 seconds). | Assassin | Deadly Arts | Stance | 15e |
| Deadly Riposte (8 seconds). You block the next melee attack and your attacker takes 15...90 damage. Inflicts Bleeding condition. (3...25 seconds). No effect unless you have a sword equipped. | Warrior | Tactics | Skill | 5e |
| Death Blossom Deals +20...45 damage. Also affects foes adjacent to target foe. Must follow an off-hand attack. | Assassin | Dagger Mastery | Dual Attack | 5e |
| Death Nova (30 seconds.) Deals 26...100 damage and inflicts Poisoned condition (15 seconds) on adjacent foes if target ally dies. | Necromancer | Death Magic | Enchantment Spell | 5e |
| Death Pact Signet Resurrects target party member with your current Health and 15...100% maximum Energy. For 120 seconds, you die the next time this party member dies. | Ritualist | Restoration Magic | Signet | — |
| Death's Charge You Shadow Step to target foe. You are healed for 65...200 if this foe has more Health than you. | Assassin | Shadow Arts | Spell | 5e |
| Death's Retreat Gain 40...130 Health if you have less Health than target ally. Initial effect: Shadow Step to this ally. Cannot self-target. | Assassin | Shadow Arts | Spell | 5e |
| Deathly Chill Deals 5...50 cold damage. Deals 5...50 more damage if target foe was above 50% Health. | Necromancer | Death Magic | Spell | 10e |
| Deathly Swarm Deathly Swarm flies out slowly and deals 30...90 cold damage. Hits two additional foes in the area. | Necromancer | Death Magic | Spell | 10e |
| Debilitating Shot Causes 1...10 Energy loss. | Ranger | Marksmanship | Bow Attack | 10e |
| DecapitateElite Deals +5...80 damage. Inflicts Deep Wound condition (5...20 seconds). Automatic critical hit. You lose all adrenaline and Energy. | Warrior | Axe Mastery | Axe Attack | 7a |
| Deep Freeze Also hexes foes in the area of your target (10 seconds). These foes move 66% slower. Initial effect: deals 10...85 cold damage. | Elementalist | Water Magic | Hex Spell | 25e |
| Defender's ZealElite (5...25 seconds.) You gain 2 Energy whenever target foe hits with an attack. | Monk | Smiting Prayers | Hex Spell | 5e |
| Defensive AnthemElite (4...10 seconds.) Party members in earshot have 50% chance to block. Ends when hitting with an attack skill. | Paragon | Leadership | Chant | 10e |
| Defensive Stance (1...5 second[s].) You have 75% chance to block. End effect: gain one adrenaline for each melee attack skill you have (maximum 0...4). | Warrior | Tactics | Stance | 5a |
| Defiant Was XinraeElite (15...60 seconds.) You cannot lose more than 20% of your max Health from a single hit. Drop effect: steal 5...50 Health from nearby foes. | Ritualist | Restoration Magic | Item Spell | 5e |
| Defile Defenses (5...20 seconds.) Deals 30...120 damage the next time target foe blocks. | Necromancer | Curses | Hex Spell | 5e |
| Defile Enchantments Deals 6...60 damage to target and nearby foes. Deals 4...20 more damage for each enchantment on them. | Necromancer | Curses | Spell | 10e |
| Defile Flesh (5...35 seconds.) Reduces healing target foe receives by 33%. Only skills with the word "heal" in the description are affected. | Necromancer | Curses | Hex Spell | 10e |
| Deflect Arrows (1...6 second[s].) You have 75% chance to block attacks. Adjacent foes suffer Bleeding (5...15 seconds) when you block a projectile attack. | Warrior | Tactics | Stance | 5a |
| Defy PainElite (20 seconds.) You have +90...300 maximum Health, +20 armor, and take 1...10 less damage. | Warrior | Strength | Skill | 5a |
| Demonic Flesh (30...60 seconds.) When using a skill on a foe, deal 5...20 shadow damage to all other foes adjacent to you. | Necromancer | Blood Magic | Enchantment Spell | 5e |
| Deny Hexes Removes one hex from target ally and one additional hex for each recharging Divine Favor skill you have. | Monk | Divine Favor | Spell | 5e |
| DepravityElite (5...20 seconds.) Causes 1...5 Energy loss whenever target foe casts a spell. One foe near your target also loses Energy. | Necromancer | Curses | Hex Spell | 10e |
| Desecrate Enchantments Deals 6...60 damage to target and nearby foes. Deals 4...20 more damage for each enchantment on them. | Necromancer | Curses | Spell | 10e |
| Desperate Strike Deals +15...60 damage if you have less than 50...80% Health. | Assassin | Dagger Mastery | Lead Attack | 5e |
| Desperation Blow Deals +10...40 damage. Inflicts one of the following random conditions: Deep Wound (20 seconds), Weakness (20 seconds), Bleeding (25 seconds), or Crippled (15 seconds). You are knocked-down. | Warrior | Tactics | Melee Attack | 5e |
| Destruction Create a level 1...14 Spirit that dies after 30 seconds. When this Spirit dies, all foes in the area take 5...25 damage for each second the Spirit was alive (maximum 150 damage). | Ritualist | Channeling Magic | Binding Ritual | 10e |
| Destructive Was GlaiveElite (30...60 seconds.) Your Ritualist skills have 20% armor penetration. Drop effect: deals 15...85 lightning damage to all foes in the area. | Ritualist | Channeling Magic | Item Spell | 5e |
| Determined Shot Deals +5...20 damage. Recharges your attack skills if it fails to hit. | Ranger | Marksmanship | Bow Attack | 5e |
| Devastating HammerElite Causes knock-down. Inflicts Weakness condition (5...20 seconds). | Warrior | Hammer Mastery | Hammer Attack | 7a |
| Disarm Interrupts target foe. Interruption effect: disables this foe's attack skills (0...3 second[s]) if that action was an attack. | Warrior | Strength | Sword Attack | 5e |
| Discharge Enchantment Removes one enchantment from target foe. 20...50% faster recharge if that foe was hexed. | Mesmer | Inspiration Magic | Spell | 10e |
| Disciplined Stance (1...4 second[s].) You have 75% chance to block and +10 armor. Ends if you use an adrenal skill. | Warrior | Tactics | Stance | 5e |
| DiscordElite Deals 30...110 damage. No effect unless target foe has a condition and is either hexed or enchanted. | Necromancer | Death Magic | Spell | 5e |
| Disenchantment Creates a level 1...12 spirit (10...35 second lifespan). Its attacks deal 5...20 damage and remove one enchantment. | Ritualist | Communing | Binding Ritual | 15e |
| Dismember Inflicts Deep Wound condition (5...20 seconds). | Warrior | Axe Mastery | Axe Attack | 5a |
| Dismiss Condition Removes one condition. Heals for 15...75 if target ally is enchanted. | Monk | Protection Prayers | Spell | 5e |
| Displacement Creates a level 1...14 spirit (30...60 second lifespan). Non-spirit allies within range have 75% chance to block. Block effect: this spirit takes 60 damage. | Ritualist | Communing | Binding Ritual | 15e |
| Disrupting Accuracy (36 seconds.) Interrupts an action whenever your arrows critical. | Ranger | Marksmanship | Preparation | 5e |
| Disrupting Chop Interrupts an action. Interruption effect: interrupted skill is disabled for +20 seconds. | Warrior | Axe Mastery | Axe Attack | 6a |
| Disrupting Dagger Half Range Spell. Projectile: deals 10...35 earth damage. Interrupts a skill. | Assassin | Deadly Arts | Spell | 5e |
| Disrupting Lunge Deals +1...12 damage. Interrupts a skill. Interruption effect: interrupted skill is disabled for +20 seconds. | Ranger | Beast Mastery | Pet Attack | 5e |
| Disrupting Shot Interrupts an action. Interruption effect: +10...40 damage if you interrupt a skill. | Ranger | Marksmanship | Bow Attack | 10e |
| Disrupting Stab Interrupts an action. If the interrupted action was a spell, it is disabled (3...10 seconds). | Assassin | Dagger Mastery | Lead Attack | 5e |
| Disrupting Throw Interrupts actions. No effect unless target has a condition. | Paragon | Spear Mastery | Spear Attack | 5e |
| Dissonance Creates a level 1...12 spirit (10...25 second lifespan). Its attacks deal 5...20 damage and interrupt actions. | Ritualist | Communing | Binding Ritual | 25e |
| Distortion (1...5 second[s].) You have 75% chance to block. Block cost: you lose 2 Energy or Distortion ends. | Mesmer | Illusion Magic | Stance | 5e |
| Distracting Blow Also attacks foes adjacent to your target. Interrupts an action. Hits for no damage. | Warrior | No Attribute | Melee Attack | 5e |
| Distracting Shot Interrupts an action. Interruption effect: interrupted skill is disabled for +20 seconds. Hits for only 1...16 damage. | Ranger | Expertise | Bow Attack | 5e |
| Distracting Strike Interrupts an action. Interruption effect: Disables interrupted skill (30 seconds) if target foe has Cracked Armor. Deals no damage. | Warrior | No Attribute | Melee Attack | 5e |
| Diversion (6 seconds.) Target foe's next skill takes +10...56 seconds to recharge. | Mesmer | Domination Magic | Hex Spell | 10e |
| Divert HexesElite Removes 1...3 hex[es]. For each hex removed, target ally loses one condition and gains 15...75 Health. | Monk | Protection Prayers | Spell | 5e |
| Divine Boon Whenever you cast a Protection Prayer or Divine Favor spell on an ally, that ally is healed for 15...60. Heal cost: you lose 1 Energy. | Monk | Divine Favor | Enchantment Spell | 5e |
| Divine Healing Heals you and party members within earshot for 15...60. | Monk | Divine Favor | Spell | 5e |
| Divine Intervention (10 seconds.) Negates the next fatal damage target ally takes. Negation effect: heals for 26...240. | Monk | Divine Favor | Enchantment Spell | 5e |
| Divine Spirit (1...14 second[s].) Monk spells cost you 5 less Energy. Minimum cost: 1 Energy. | Monk | Divine Favor | Enchantment Spell | 10e |
| Dodge (5...11 seconds.) You move 33% faster and have 27...75% chance to block projectile attacks. Ends if you attack. | Ranger | Expertise | Stance | 5e |
| Dolyak Signet (8...20 seconds.) You have +10...40 armor and cannot be knocked-down. You move 75% slower. | Warrior | Strength | Signet | — |
| Doom Deals 10...60 lightning damage (maximum 135) for each of your recharging binding rituals. | Ritualist | Spawning Power | Spell | 10e |
| Double DragonElite (8 seconds.) Enchants you and target ally. Adjacent foes take 10...40 fire damage each second. Skills that target a foe also inflict Burning (1...4 second[s]). | Elementalist | Fire Magic | Enchantment Spell | 10e |
| Dragon SlashElite Deals +10...40 damage. You gain 1...5 strike[s] of adrenaline if it hits. | Warrior | Swordsmanship | Sword Attack | 8a |
| Dragon's Stomp Deals 26...100 earth damage. Causes knock-down. Also hits foes near this foe. | Elementalist | Earth Magic | Spell | 25e |
| Drain Delusions Removes one Mesmer hex from target foe. Causes 1...5 Energy loss. You gain 4 Energy for each point lost. No effect unless a hex was removed. | Mesmer | Inspiration Magic | Spell | 5e |
| Drain Enchantment Removes an enchantment from target foe. Removal effect: you gain 8...17 Energy and 40...120 Health. | Mesmer | Inspiration Magic | Spell | 5e |
| Draw Conditions Transfers all conditions from target ally to yourself. Transfer effect: you gain 6...26 Health for each condition. Cannot self-target. | Monk | Protection Prayers | Spell | 5e |
| Draw Spirit Teleports target allied spirit to your location. | Ritualist | No Attribute | Spell | 5e |
| Drunken Blow Deals +10...40 damage. Inflicts one of the following random conditions: Deep Wound (20 seconds), Weakness (20 seconds), Bleeding (25 seconds), or Crippled (15 seconds). You are knocked-down. | Warrior | Tactics | Melee Attack | 5e |
| Dryder's Defenses (5...11 seconds.) You have 75% chance to block and +34...60 armor against elemental damage. | Ranger | Wilderness Survival | Stance | 5e |
| Dual Shot You shoot two arrows simultaneously at target foe. These arrows deal 25% less damage | Ranger | No Attribute | Bow Attack | 10e |
| Dulled Weapon Also hexes foes adjacent to your target (5...20 seconds). Removes ability to land a critical hit. Reduces damage by 3...20. | Ritualist | Communing | Hex Spell | 15e |
| Dust Cloak (30 seconds.) Your attacks deal earth damage. Initial effect: deals 10...40 earth damage to nearby foes. End effect: inflicts Blindness condition (1...4 second[s]) on nearby foes. | Dervish | Earth Prayers | Flash Enchantment Spell | 10e |
| Dust Trap (90 seconds.) Affects nearby foes. Deals 10...25 damage every second (5 seconds). Inflicts Blindness condition (3...8 seconds) every second (5 seconds). Easily interrupted. | Ranger | Wilderness Survival | Trap | 25e |
| Dwarven Battle StanceElite (5...11 seconds.) You attack 33% faster, you gain +40 armor, and your attack skills interrupt actions. No effect unless you have a hammer equipped. | Warrior | Strength | Stance | 5e |
| Dwayna's Kiss Heals for 15...60. Heals for 10...35 more for each enchantment and hex on target ally. Cannot self-target. | Monk | Healing Prayers | Spell | 5e |
| Dwayna's Sorrow Enchants allies near your target (30 seconds). Your party is healed for 5...50 whenever one of these allies dies. | Monk | Healing Prayers | Enchantment Spell | 5e |
| Dwayna's Touch Touch Spell. Heals for 60 (maximum 60...240) for each enchantment on you. | Dervish | Wind Prayers | Touch Spell | 5e |
| Earth Attunement (36...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use an Earth Magic skill. | Elementalist | Earth Magic | Enchantment Spell | 10e |
| Earth ShakerElite Knocks down target and adjacent foes. 50% failure chance unless Hammer Mastery is 5 or more. | Warrior | Hammer Mastery | Hammer Attack | 8a |
| Earthbind Creates a level 1...14 spirit (15...45 second lifespan). Any time non-spirit foes within range are knocked down, they are knocked down for at least 3 seconds. Knock-down cost: this spirit loses 50...25 Health. | Ritualist | Communing | Binding Ritual | 15e |
| Earthen Shackles (3 seconds.) Target and nearby foes move 90% slower. Applies Weakness for 5...20 seconds when it ends. | Elementalist | Earth Magic | Hex Spell | 10e |
| Earthquake Deals 26...100 earth damage. Also hits foes near target. Causes knock-down. | Elementalist | Earth Magic | Spell | 25e |
| Ebon Dust AuraElite (30 seconds.) Deal +3...30 earth damage with your melee attacks. Initial Effect: Blinds nearby foes for 1...7 second[s]. End Effect: removes Blindness. No effect unless wielding an earth weapon. | Dervish | Earth Prayers | Flash Enchantment Spell | 10e |
| Ebon Hawk Projectile: deals 10...85 earth damage and inflicts Weakness condition (5...15 seconds). | Elementalist | Earth Magic | Spell | 10e |
| EchoElite (30 seconds.) Echo becomes the next skill you use (30 seconds). | Mesmer | No Attribute | Enchantment Spell | 5e |
| Edge of Extinction Creates a level 1...10 spirit (30...240 second lifespan). Deals 14...50 damage to creatures in its range whenever a creature of the same type dies. Does not affect spirits. No damage to creatures above 90% Health. | Ranger | Beast Mastery | Nature Ritual | 5e |
| Elemental AttunementElite (25...60 seconds.) Your elemental attributes are increased by +1...2. You gain 50% of the Energy cost of any Air, Earth, Fire, and Water Magic skills you use. | Elementalist | Energy Storage | Enchantment Spell | 10e |
| Elemental Flame (10...35 seconds.) Inflicts Burning condition (1...5 second[s]) whenever you apply an Elemental hex to a target. | Elementalist | Fire Magic | Enchantment Spell | 10e |
| Elemental Resistance (30...90 seconds.) You have +40 armor against elemental damage. You have -24...12 armor against physical damage. | Mesmer | Inspiration Magic | Stance | 10e |
| Empathic RemovalElite Removes one condition and hex from target ally and yourself, and heals for 50. Cannot self-target. | Monk | No Attribute | Spell | 5e |
| Empathy (5...15 seconds.) Target foe's attacks deal 1...15 less damage, and that foe takes 10...55 damage with each attack. | Mesmer | Domination Magic | Hex Spell | 10e |
| Empowerment Creates a level 1...14 spirit (15...60 second lifespan). Allies in range holding an item gain 15...45 maximum Health and 10 maximum Energy. | Ritualist | Spawning Power | Binding Ritual | 5e |
| Enchanted Haste (7 seconds). You move 25% faster. Lose 1 condition if this enchantment ends prematurely. | Dervish | No Attribute | Flash Enchantment Spell | 10e |
| Enchanter's ConundrumElite Causes 100...200% slower enchantment casting (10 seconds). Initial effect: if target foe is not enchanted deals 10...100 damage to target and 75% of that damage to adjacent foes. | Mesmer | Domination Magic | Hex Spell | 10e |
| Endure Pain (7...18 seconds.) You have +90...300 maximum Health. | Warrior | Strength | Skill | 5e |
| Enduring Harmony (10...35 seconds.) Chants and shouts last 50% longer on target ally. Cannot target spirits. | Paragon | Leadership | Echo | 5e |
| Enduring Toxin (5 seconds.) Causes -1...5 Health degeneration. Renewal: if the target foe is moving when this hex ends. | Assassin | Deadly Arts | Hex Spell | 5e |
| Energetic Was Lee Sa (5...15 seconds.) You have +2 Energy regeneration. Drop effect: you gain +1...10 Energy. | Ritualist | Spawning Power | Item Spell | 10e |
| Energizing Chorus (10 seconds.) The next shout or chant costs 3...7 less Energy for allies within earshot. | Paragon | Motivation | Chant | 3a |
| Energizing Finale (10...35 seconds.) Target ally gains 1...2 Energy whenever a shout or chant ends on that ally. Cannot target spirits. | Paragon | Motivation | Echo | 10e |
| Energizing Wind Creates a level 1...6 spirit (1...60 second[s] lifespan). Skills cost 15 less energy (minimum cost 10 energy) and recharge 25% slower for creatures in range. Does not affect spirits. | Ranger | Beast Mastery | Nature Ritual | 15e |
| Energy Blast Deals 1...2 damage (maximum 130) for each point of Energy you have. | Elementalist | Energy Storage | Spell | 5e |
| Energy BoonElite (36...60 seconds.) Maximum Health for you and target ally is increased by 1...3 for each point of maximum Energy. Initial effect: Both gain 1...12 Energy. You gain +1 Energy for every 2 points of Energy Storage. | Elementalist | Energy Storage | Enchantment Spell | 10e |
| Energy Burn Causes 1...10 Energy loss. Deals 9 damage for each point of Energy lost. | Mesmer | Domination Magic | Spell | 10e |
| Energy DrainElite Causes 2...9 Energy loss. You gain 3 Energy for each point of Energy lost. | Mesmer | Inspiration Magic | Spell | 5e |
| Energy SurgeElite Causes 1...10 Energy loss. Deals 7 damage to target for each point of Energy lost and 75% of that damage to nearby foes. | Mesmer | Domination Magic | Spell | 5e |
| Energy Tap Causes 4...7 Energy loss. You gain 2 Energy for each point of Energy lost. | Mesmer | Inspiration Magic | Spell | 5e |
| Enervating Charge Deals 25...50 lightning damage. Inflicts Weakness condition (5...20 seconds). 25% armor penetration. | Elementalist | Air Magic | Spell | 10e |
| Enfeeble Inflicts Weakness condition (10...30 seconds). | Necromancer | Curses | Spell | 5e |
| Enfeebling Blood Inflicts Weakness condition (5...20 seconds) on this foe and nearby foes. | Necromancer | Curses | Spell | 1e |
| Enfeebling Touch Touch Skill. Causes 5...65 Health loss. Inflicts Weakness condition (5...20 seconds). | Necromancer | Curses | Touch Skill | 5e |
| Enraged LungeElite Inflicts Deep Wound condition (5...20 seconds) and deals +10...50 damage. | Ranger | Beast Mastery | Pet Attack | 5e |
| Enraged SmashElite Gives you 1...4 strike[s] of adrenaline if you hit. Deals +10...40 damage and causes knockdown if target foe was moving. | Warrior | Hammer Mastery | Hammer Attack | 5e |
| Enraging Charge (5...15 seconds.) You move 25% faster. Gain +0...3 adrenaline on your next melee attack. Ends after your next hit. | Warrior | Strength | Stance | 5e |
| Entangling Asp Causes knock-down. Inflicts Poisoned condition (5...20 seconds). Must follow a lead attack. | Assassin | Deadly Arts | Spell | 10e |
| Envenom Enchantments Removes one enchantment from target foe. Inflicts Poisoned condition (3...10 seconds for each remaining enchantment on that foe). | Necromancer | Curses | Spell | 5e |
| Epidemic Conditions on target foe transfer to adjacent foes. | Mesmer | No Attribute | Spell | 5e |
| EquinoxElite Creates a level 1...10 spirit (30...240 second lifespan). Overcast-causing spells cast within range cause an additional 10 Overcast. | Ranger | Wilderness Survival | Nature Ritual | 10e |
| Eremite's Attack Deals +1...10 damage and removes a Dervish enchantment. Removal Effect: Deals +1...10 damage and strikes all adjacent foes. | Dervish | Scythe Mastery | Scythe Attack | 5e |
| Eremite's Zeal (10 seconds.) Initial effect: you gain 1...3 Energy (maximum 8) for each foe in earshot. End effect: you gain 1...3 Energy (maximum 8) for each foe in earshot. | Dervish | Mysticism | Enchantment Spell | 5e |
| Eruption Deals 10...40 earth damage each second (5 seconds). Hits foes near target's initial location. Inflicts Blindness condition (10 seconds). | Elementalist | Earth Magic | Spell | 25e |
| EscapeElite (1...8 second[s].) You move 33% faster and have 75% chance to block. | Ranger | Expertise | Stance | 5e |
| Essence Bond You gain 1 Energy whenever target ally takes physical or elemental damage. | Monk | No Attribute | Enchantment Spell | 10e |
| Essence Strike Deals 15...60 lightning damage. You gain 1...9 Energy if any spirits are within earshot. | Ritualist | Channeling Magic | Spell | 5e |
| Ether Feast Causes 3 Energy loss. You gain 20...65 Health for each point of Energy lost. | Mesmer | Inspiration Magic | Spell | 5e |
| Ether Lord You lose all Energy. Target foe has -1...3 Energy degeneration and you have +1...3 Energy regeneration (5...10 seconds). | Mesmer | Inspiration Magic | Hex Spell | 5e |
| Ether Phantom (10 seconds.) Causes -1 Energy degeneration. Causes 1...5 Energy loss if this hex ends early. | Mesmer | Inspiration Magic | Hex Spell | 5e |
| Ether PrismElite (3 seconds.) All damage you take is reduced by 75%. End effect: gain 5...20 Energy. | Elementalist | Energy Storage | Skill | 5e |
| Ether ProdigyElite (8...20 seconds.) You have +6 Energy regeneration. End effect: lose 2 Health for each point of Energy you have. Lose all enchantments. | Elementalist | Energy Storage | Enchantment Spell | 5e |
| Ether RenewalElite (5...20 seconds.) Each time you cast a spell, you gain 1...4 Energy and 5...20 Health for each enchantment on you. | Elementalist | Energy Storage | Enchantment Spell | 10e |
| Ether Signet You gain 10...20 Energy. No effect unless you have less than 5...10 Energy. | Mesmer | Inspiration Magic | Signet | — |
| Ethereal Burden (10 seconds.) Target foe moves 50% slower. End effect: you gain 10...18 Energy. | Mesmer | Illusion Magic | Hex Spell | 15e |
| Ethereal Light Heals for 25...100. Easily interrupted. | Monk | Healing Prayers | Spell | 5e |
| EviscerateElite Deals +10...45 damage. Inflicts Deep Wound condition (5...20 seconds). | Warrior | Axe Mastery | Axe Attack | 8a |
| Executioner's Strike Deals +10...40 damage. | Warrior | Axe Mastery | Axe Attack | 8a |
| Exhausting Assault Interrupts an action. Inflicts 10 Overcast if the interrupted action was a spell. Must follow a lead attack. | Assassin | Dagger Mastery | Dual Attack | 5e |
| Expel HexesElite Removes 2 hexes from target ally. | Mesmer | No Attribute | Spell | 5e |
| Expert Focus (24 seconds.) Your bow attack skills cost 1...2 less Energy and do +1...10 damage. | Ranger | Expertise | Preparation | 10e |
| Expert's DexterityElite (1...20 second[s].) You attack 33% faster and you gain +2 to your Marksmanship attribute. | Ranger | Expertise | Stance | 5e |
| Explosive Growth (15...60 seconds.) Deals 20...65 lightning damage each time you create a creature to 5 foes near that creature. | Ritualist | Spawning Power | Enchantment Spell | 5e |
| Expose Defenses (1...11 second[s].) Target foe cannot block your attacks. | Assassin | Deadly Arts | Hex Spell | 5e |
| Expunge Enchantments Touch Skill. Removes one enchantment for each non-attack skill you have. All your non-attack skills are disabled (10...5 seconds). | Assassin | Deadly Arts | Touch Skill | 10e |
| Extend ConditionsElite Spread all conditions from target foe to foes near your target. Those durations of those conditions are increased by 5...100% (maximum 30 seconds). | Mesmer | Inspiration Magic | Spell | 5e |
| Extend Enchantments (10 seconds.) Your next Dervish enchantment lasts 10...150% longer. | Dervish | Mysticism | Skill | 5e |
| Extinguish Affects all party members. Removes one condition. Party members relieved of Burning are healed for 10...100. | Monk | Protection Prayers | Spell | 15e |
| Faintheartedness (3...16 seconds.) Target foe attacks 50% slower and has -0...3 Health degeneration. | Necromancer | Curses | Hex Spell | 10e |
| Faithful Intervention You gain 30...150 Health the next time damage drops your Health below 50%. | Dervish | Mysticism | Enchantment Spell | 5e |
| Falling Lotus Strike Deals +15...35 damage; you gain 1...12 Energy. No effect unless target foe is knocked-down. | Assassin | Dagger Mastery | Off-Hand Attack | 5e |
| Falling Spider Deals +15...35 damage. Inflicts Poisoned condition (5...20 seconds). No effect unless target foe is knocked-down. | Assassin | Dagger Mastery | Off-Hand Attack | 5e |
| FamineElite Creates a level 1...10 spirit (30...180 lifespan). Deals 20...70 damage to creatures in range that reach 0 energy. Does not affect spirits. | Ranger | Wilderness Survival | Nature Ritual | 10e |
| Farmer's Scythe Deals +5...20 damage. Instant recharge if you hit more than one foe. | Dervish | Scythe Mastery | Scythe Attack | 5e |
| Favorable Winds Creates a level 1...10 spirit (30...240 second lifespan). Arrows move twice as fast and hit for +6 damage for creatures in range. Does not affect spirits. | Ranger | Marksmanship | Nature Ritual | 5e |
| Feast for the Dead Destroys one of your undead servants. Heals your servants for 10...100. | Necromancer | Death Magic | Spell | 5e |
| Feast of CorruptionElite Deals 16...80 damage to target and adjacent foes. Steal 8...40 Health from each hexed foe. | Necromancer | Curses | Spell | 15e |
| Feast of Souls Heals all party members for 50...100 for each nearby allied spirit. All nearby allied spirits are destroyed. | Ritualist | Spawning Power | Spell | 5e |
| Featherfoot Grace (5...20 seconds.) You move 25% faster, and conditions expire 50% faster. | Dervish | Wind Prayers | Enchantment Spell | 10e |
| Feedback Removes one enchantment. Removal effect: target foe loses 4...10 Energy. | Mesmer | Inspiration Magic | Spell | 10e |
| Feigned Neutrality (4...10 seconds.) You have +7 Health regeneration and +80 armor. Ends if you hit with an attack or use a skill. | Assassin | Shadow Arts | Enchantment Spell | 5e |
| Feral Aggression (5...20 seconds.) Your pet attacks 33% faster and deals +3...10 damage. | Ranger | Beast Mastery | Skill | 15e |
| Feral Lunge Deals +5...35 damage. Inflicts Bleeding condition if target foe is attacking (5...25 seconds). | Ranger | Beast Mastery | Pet Attack | 5e |
| Ferocious StrikeElite Deals +13...28 damage. You gain adrenaline and 3...10 energy. | Ranger | Beast Mastery | Pet Attack | 5e |
| Fertile Season Creates a level 1...10 spirit (15...90 second lifespan). Creatures in range have +50...150 maximum health and +8 armor. Does not affect spirits. | Ranger | Beast Mastery | Nature Ritual | 15e |
| Fetid Ground Deals 15...65 cold damage. Inflicts Poisoned condition (5...20 seconds) if target foe is knocked-down. | Necromancer | Death Magic | Spell | 5e |
| Fevered DreamsElite (10...25 seconds.) Foes in the area also have any new conditions that target foe acquires. Inflicts Dazed on target foe (1...3 second[s]) if that foe has two or more conditions. | Mesmer | Illusion Magic | Hex Spell | 5e |
| Fierce Blow Deals +5...20 damage. Inflicts Deep Wound (1...8 second[s]) if target foe is Weakened. | Warrior | Hammer Mastery | Hammer Attack | 6a |
| Final Thrust Deals +1...40 damage. Deals +1...40 more damage if target foe is below 50% Health. Lose all adrenaline. | Warrior | Swordsmanship | Sword Attack | 10a |
| Finale of Restoration (10...35 seconds.) Target ally gains 15...75 Health whenever a shout or chant ends on that ally. Cannot target spirits. | Paragon | Motivation | Echo | 5e |
| Fire Attunement (36...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use a Fire Magic skill. | Elementalist | Fire Magic | Enchantment Spell | 10e |
| Fire Storm Deals 5...35 fire damage each second (10 seconds). Hits foes adjacent to target's initial location. | Elementalist | Fire Magic | Spell | 10e |
| Fireball Projectile: deals 7...112 fire damage to target and nearby foes. | Elementalist | Fire Magic | Spell | 10e |
| Flail (1...15 second[s].) You attack 33% faster. You move 33% slower. | Warrior | Strength | Stance | 4a |
| Flame Burst Deals 15...120 fire damage to all foes near you. | Elementalist | Fire Magic | Spell | 15e |
| Flame Djinn's Haste (8...14 seconds.) You move 25% faster. Initial effect: deals 15...120 fire damage to foes adjacent to you. If you damage a foe with this spell, it recharges 50% faster. | Elementalist | Fire Magic | Enchantment Spell | 10e |
| Flame Trap (90 seconds.) Affects nearby foes. Deals 5...20 fire damage every second (3 seconds). Inflicts Burning condition (1...3 second[s]). Easily interrupted. | Ranger | Wilderness Survival | Trap | 10e |
| Flare Projectile: deals 20...65 fire damage. If Overcast, strikes adjacent. | Elementalist | Fire Magic | Spell | 5e |
| Flashing BladesElite (5...30 seconds.) You have 75% chance to block while attacking. Block effect: 5...20 damage to your attacker. | Assassin | Dagger Mastery | Stance | 10e |
| Fleeting Stability (4...10 seconds.) You cannot be knocked down and move 25% faster. Ends if knockdown prevented. | Dervish | Earth Prayers | Flash Enchantment Spell | 5e |
| Flesh of My Flesh Resurrect target party member (half your current Health and 5...20% Energy). Lose half your Health. | Ritualist | Restoration Magic | Spell | 5e |
| FlourishElite Recharges your attack skills. You gain 2...7 Energy for each skill recharged. | Warrior | Strength | Skill | 5e |
| Flurry (5 seconds). You attack 33% faster. You do 25% less damage. | Warrior | No Attribute | Stance | 5e |
| Focused AngerElite (45 seconds.) You gain 0...150% more adrenaline. | Paragon | Leadership | Skill | 10e |
| Focused Shot Deals +10...25 damage. Your other attack skills are disabled (5...3 seconds) if this attack hits. | Ranger | Marksmanship | Bow Attack | 5e |
| Forceful BlowElite Deals +10...30 damage. Remove target foe's stance. Inflicts Weakness condition (5...20 seconds). Unblockable. | Warrior | Hammer Mastery | Hammer Attack | 5a |
| Forked Arrow You shoot two arrows simultaneously. Shoot only one arrow if you are enchanted or hexed. | Ranger | No Attribute | Bow Attack | 10e |
| Foul Feast Transfers all conditions from target ally to yourself. You gain 0...45 Health and 0...2 Energy for each condition transferred. Half recharge if you remove Disease. Cannot self-target. | Necromancer | Soul Reaping | Spell | 5e |
| Fox Fangs Deals +10...35 damage. Unblockable. Must follow a lead attack. | Assassin | Dagger Mastery | Off-Hand Attack | 5e |
| Fox's PromiseElite (5...20 seconds.) Your dagger attacks are unblockable. Ends the next time you fail to hit. | Assassin | Dagger Mastery | Enchantment Spell | 10e |
| Fragility Also hexes foes adjacent to target (8...20 seconds). These foes take 5...20 damage each time they gain or lose a condition. | Mesmer | Illusion Magic | Hex Spell | 5e |
| Freezing Gust Deals 20...80 cold damage if target foe is hexed with Water Magic. Otherwise, this foe moves 66% slower (1...5 second[s]). | Elementalist | Water Magic | Hex Spell | 10e |
| Frenzied Defense (8 seconds.) You have 75% chance to block. You take double damage. | Warrior | No Attribute | Stance | 5e |
| Frenzy (8 seconds.) You attack 33% faster. You take double damage. | Warrior | No Attribute | Stance | 5e |
| Frigid Armor (10...25 seconds.) You have +10...40 armor against physical damage and immunity to Burning. | Elementalist | Water Magic | Enchantment Spell | 5e |
| Frozen Burst Hexes foes near you. These foes move 66% slower (3...8 seconds). Initial effect: deals 10...85 cold damage to foes near you. | Elementalist | Water Magic | Hex Spell | 15e |
| Frozen Soil Creates a level 1...10 spirit. (30...180 second lifespan). Creatures in range cannot activate resurrection skills. Does not affect spirits. | Ranger | Wilderness Survival | Nature Ritual | 10e |
| Frustration (5...20 seconds.) Causes 50% slower spell casting. Target foe takes 5...50 damage whenever interrupted. Deals double damage on skill interrupt. | Mesmer | Illusion Magic | Hex Spell | 10e |
| Furious Axe Deals +5...35 damage. Gives you 3 strikes of adrenaline if blocked. | Warrior | Axe Mastery | Axe Attack | 5e |
| Gale Causes knock-down. 50% failure chance unless Air Magic 5 or more. | Elementalist | Air Magic | Spell | 10e |
| Galrath Slash Deals +1...40 damage. | Warrior | Swordsmanship | Sword Attack | 8a |
| Gash Deals +5...20 damage and inflicts Deep Wound condition (5...20 seconds) if your target is Bleeding. | Warrior | Swordsmanship | Sword Attack | 6a |
| Gaze from Beyond Deals 20...65 lightning damage. Inflicts Blindness condition for 2...6 seconds if you are within earshot of a spirit. | Ritualist | Channeling Magic | Spell | 5e |
| Gaze of Contempt Removes target foe's enchantments. No effect unless this foe has more than 50% Health. | Necromancer | No Attribute | Spell | 10e |
| Gaze of Fury Destroys a spirit. Creates a level 1...14 spirit (30...60 second lifespan). Its attacks deal 5...20 damage. | Ritualist | Channeling Magic | Binding Ritual | 10e |
| Generous Was Tsungrai (15...60 seconds.) You have +50...140 maximum Health. Drop effect: you gain 100...280 Health. | Ritualist | Restoration Magic | Item Spell | 5e |
| Ghostly Haste (5...30 seconds.) Spells you cast recharge 25% faster. No effect unless you are within earshot of a spirit. | Ritualist | Spawning Power | Enchantment Spell | 10e |
| Ghostly Weapon (5...20 seconds.) Target ally's next attack is unblockable. Cannot self-target. | Ritualist | Communing | Weapon Spell | 3e |
| Ghostmirror Light Heals for 15...90. You gain 15...90 Health if you are within earshot of a spirit. Cannot self-target. | Ritualist | Restoration Magic | Spell | 5e |
| Gift of Health Heals for 15...150. Disables your other Healing Prayers skills (10...5 seconds). Cannot self-target. | Monk | Healing Prayers | Spell | 5e |
| Gladiator's DefenseElite (5...11 seconds.) You have 75% chance to block. Your attacker takes 5...35 damage whenever you block a melee attack this way. | Warrior | Tactics | Stance | 5e |
| Glass ArrowsElite (10...35 seconds.) Your arrows deal +5...20 damage. Inflicts Bleeding condition if blocked (10...20 seconds). | Ranger | Expertise | Preparation | 5e |
| Glimmer of LightElite Heals for 10...115. | Monk | Healing Prayers | Spell | 5e |
| Glimmering MarkElite (10 seconds.) Deals 5...25 damage each second to target and adjacent foes. Inflicts Blindness on foes using attack skills. Ends if you use a skill that targets this foe. | Elementalist | Air Magic | Hex Spell | 10e |
| Glowing Gaze Deals 5...50 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning. | Elementalist | Fire Magic | Spell | 5e |
| Glowing Ice Deals 5...50 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic. | Elementalist | Water Magic | Spell | 5e |
| Glowing Signet You gain 5...15 Energy if target foe is Burning. | Paragon | Leadership | Signet | — |
| Glowstone Projectile: deals 5...50 earth damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Weakened. | Elementalist | Earth Magic | Spell | 5e |
| Glyph of Concentration (15 seconds.) Your next 1 spell cannot be interrupted and is unaffected by the Dazed condition. | Elementalist | No Attribute | Glyph | 5e |
| Glyph of Elemental Power (25 seconds.) Boosts your elemental attributes by +2 for your next 10 spells. | Elementalist | No Attribute | Glyph | 5e |
| Glyph of EnergyElite Your next 1...3 spell[s] do[es] not cause Overcast and cost[s] 10...25 less Energy. Gain 1...2 to all elemental attributes. | Elementalist | Energy Storage | Glyph | 5e |
| Glyph of Essence (15 seconds.) Your next spell casts instantly. You lose all Energy. | Elementalist | No Attribute | Glyph | 5e |
| Glyph of Immolation (15 seconds.) Your next 1...4 spell[s] that target[s] a foe also inflict[s] Burning condition (1...4 second[s]). | Elementalist | Fire Magic | Glyph | 5e |
| Glyph of Lesser Energy (15 seconds.) Your next 2 spells cost 10...18 less Energy. | Elementalist | Energy Storage | Glyph | 5e |
| Glyph of RenewalElite (15 seconds.) Your next spell recharges instantly. | Elementalist | No Attribute | Glyph | 5e |
| Glyph of Restoration (15 seconds.) Your next 2 spells heal you for 30...105, and you are healed for 150...400% of the Energy cost of each spell. | Elementalist | Energy Storage | Glyph | 5e |
| Glyph of Sacrifice (15 seconds.) Your next spell casts instantly but takes an additional 30 seconds to recharge. Ends if you use a non-spell skill. | Elementalist | No Attribute | Glyph | 5e |
| Glyph of Swiftness (15 seconds.) Your next 1...5 spell[s] recharge 25% faster and projectiles from them move 200% faster. | Elementalist | Air Magic | Glyph | 5e |
| Godspeed (5...20 seconds.) Allies in earshot move 25% faster while enchanted. | Paragon | Command | Shout | 10e |
| Golden Fang Strike Inflicts Deep Wound condition (5...20 seconds) if you are enchanted. Must follow a lead attack. | Assassin | Dagger Mastery | Off-Hand Attack | 5e |
| Golden Fox Strike Deals +10...30 damage. Unblockable if you are Enchanted. | Assassin | Dagger Mastery | Lead Attack | 5e |
| Golden Lotus Strike Deals +5...20 damage. You gain 5...8 Energy if you are enchanted. | Assassin | Dagger Mastery | Lead Attack | 5e |
| Golden Phoenix Strike Deals +10...30 damage to target and deals 10...30 damage to adjacent foes. Fails if you are not enchanted. | Assassin | Dagger Mastery | Off-Hand Attack | 5e |
| Golden Skull StrikeElite Inflicts Dazed condition (1...12 seconds). No effect unless you are enchanted. | Assassin | Dagger Mastery | Off-Hand Attack | 10e |
| Grapple Touch Skill. Causes knockdown. You are also knocked down. Your current stance ends. | Warrior | No Attribute | Touch Skill | 5e |
| Grasping Earth Hexes foes near you for (5...20 seconds). These foes move 50% slower. | Elementalist | Earth Magic | Hex Spell | 10e |
| Grasping Was KuurongElite (15...60 seconds.) Drop effect: deal 15...75 damage and knocks-down all foes in the area. | Ritualist | Channeling Magic | Item Spell | 15e |
| Greater ConflagrationElite Creates a level 1...10 spirit (30...240 second lifespan). Converts physical damage to fire damage for creatures in range. Does not affect spirits. | Ranger | Wilderness Survival | Nature Ritual | 5e |
| Grenth's Aura (20 seconds.) You deal 5...25 less damage and steal 5...25 Health when you hit with a scythe. Initial effect: steal 5...25 Health from all adjacent foes. | Dervish | Wind Prayers | Flash Enchantment Spell | 10e |
| Grenth's BalanceElite You gain Health equal to half the difference between you and target, and this foe loses an equal amount. If this foe has less Health than you, you lose Health equal to half the difference. | Necromancer | No Attribute | Spell | 10e |
| Grenth's Fingers (30 seconds.) Your attacks deal cold damage. Initial effect: hits nearby foes for 10...40 cold damage. End effect: transfers 1...2 condition[s] to all nearby foes. | Dervish | Wind Prayers | Flash Enchantment Spell | 5e |
| Grenth's GraspElite (20 seconds.) Inflicts Crippled (1...11 second[s]) with your attack skills and transfer 1...3 condition. No effect unless wielding a cold weapon. | Dervish | Wind Prayers | Flash Enchantment Spell | 5e |
| Griffon's Sweep Deals +5...20 damage. Causes knock-down and deals 10...34 damage if blocked. | Warrior | Strength | Melee Attack | 5e |
| Guardian (2...7 seconds.) 50% chance to block. | Monk | Protection Prayers | Enchantment Spell | 5e |
| Guided Weapon (4...10 seconds.) Attacks are unblockable. | Ritualist | Communing | Weapon Spell | 5e |
| Guiding Hands (20 seconds.) Your next 0...3 attack[s] cannot be blocked. Initial effect: removes Blindness. | Dervish | Wind Prayers | Enchantment Spell | 10e |
| Guilt (6 seconds.) Target foe's next spell fails and you steal 5...14 Energy. No effect unless this foe's spell targets one of your allies. | Mesmer | Domination Magic | Hex Spell | 5e |
| GustElite (5...11 seconds.) You and target ally move 33% faster. Initial effect: Foes adjacent to you and target ally are struck for 15...70 cold damage. Attacking or moving foes are knocked down. | Elementalist | Air Magic | Enchantment Spell | 10e |
| Hammer Bash Causes knock-down. Lose all adrenaline. | Warrior | Hammer Mastery | Hammer Attack | 6a |
| Hamstring Inflicts Crippled condition (3...15 seconds). | Warrior | Swordsmanship | Sword Attack | 5e |
| Harrier's Grasp (5...20 seconds.) Attacks on moving foes also Cripple them. Ends after you apply Cripple 1...3 times. Initial Effect: you lose Cripple and 1 other condition. | Dervish | Wind Prayers | Flash Enchantment Spell | 10e |
| Harrier's Haste (2...8 seconds.) You move 25% faster and deal +3...12 damage to moving foes. | Dervish | Wind Prayers | Flash Enchantment Spell | 10e |
| Harrier's Toss Deals +5...20 damage. Deals 5...40 more damage if target is moving. | Paragon | Spear Mastery | Spear Attack | 10e |
| Hasty Refrain (3...15 seconds.) Target ally moves 25% faster. Renewal: every time a chant or shout ends on this ally. | Paragon | Leadership | Echo | 5e |
| HeadbuttElite Elite Touch Skill. Deals 40...100 damage. You are Dazed (10 seconds). | Warrior | Strength | Touch Skill | 10e |
| Heal Area Heals you and adjacent allies and foes for 30...180. | Monk | Healing Prayers | Spell | 10e |
| Heal as OneElite (15 seconds.) Your pet's attacks steal 1...20 Health. Initial effect: heals you and your pet for 20...104; resurrects your pet (50% Health) if dead. If you have this equipped, your pet will travel with you. | Ranger | Beast Mastery | Skill | 5e |
| Heal Other Heals for 35...180. Cannot self-target. | Monk | Healing Prayers | Spell | 10e |
| Heal Party Heals entire party for 30...75. | Monk | Healing Prayers | Spell | 15e |
| Healer's BoonElite (10...55 seconds.) Healing Prayers spells cast 50% faster and heal for 50% more. | Monk | Divine Favor | Enchantment Spell | 5e |
| Healer's CovenantElite Your Healing Prayers spells cost 1...4 less Energy. These spells heal for 20% less. | Monk | Healing Prayers | Enchantment Spell | 5e |
| Healing Breeze (15 seconds.) +4...9 Health regeneration. | Monk | Healing Prayers | Enchantment Spell | 10e |
| Healing BurstElite Heals for 20...120. Party members in earshot of your target gain Health equal to the Divine Favor bonus. Disables your Smiting Prayers (20 seconds). | Monk | Healing Prayers | Spell | 5e |
| Healing HandsElite (10 seconds.) Heals for 5...35 whenever target takes damage. | Monk | Healing Prayers | Enchantment Spell | 5e |
| Healing LightElite Heals for 40...100. You gain 1...3 Energy if target ally is enchanted. | Monk | Healing Prayers | Spell | 5e |
| Healing Ribbon Heals for 20...110. Heals two additional allies near target ally for 10...100. Cannot self-target. | Monk | Healing Prayers | Spell | 10e |
| Healing Ring Heals adjacent allies and foes for 30...180. The caster is not healed. | Monk | Healing Prayers | Spell | 5e |
| Healing Seed (10 seconds.) Target and adjacent allies gain 3...30 Health whenever this ally takes damage. Cannot self-target. | Monk | Healing Prayers | Enchantment Spell | 10e |
| Healing Signet You gain 82...172 Health. You have -40 armor while using this skill. | Warrior | Tactics | Signet | — |
| Healing Spring (10 seconds.) Affects adjacent allies. Heals for 15...60 every 2 seconds. Easily interrupted. | Ranger | Wilderness Survival | Trap | 10e |
| Healing Touch Touch Spell. Heals for 16...60. Double Health gain from Divine Favor for this spell. | Monk | Healing Prayers | Touch Spell | 5e |
| Healing Whisper Half Range Spell. Heals for 40...100. Cannot self-target. | Monk | Healing Prayers | Spell | 5e |
| Heart of Fury (2...10 seconds.) You attack 25% faster. | Dervish | Mysticism | Stance | 4a |
| Heart of Holy Flame (30 seconds.) Your attacks deal holy damage. Initial effect: deals 5...30 holy damage to nearby foes. End effect: inflicts Burning condition (2...5 seconds) on nearby foes. | Dervish | Mysticism | Flash Enchantment Spell | 10e |
| Heart of Shadow You are healed for 30...150 and you Shadow Step to a nearby location directly away from your target. | Assassin | Shadow Arts | Spell | 5e |
| Heaven's Delight Heals you and party members within earshot for 15...60 points. | Monk | Divine Favor | Spell | 5e |
| Heavy Blow Deals +1...30 damage and causes knock-down if target foe is Weakened. Lose all adrenaline. | Warrior | Hammer Mastery | Hammer Attack | 5a |
| Heket's Rampage (5...11 seconds). You attack 33% faster. Ends if you use an attack skill. | Ranger | Beast Mastery | Stance | 5e |
| Hex Breaker (5...80 seconds.) The next hex against you fails and the caster takes 10...46 damage. | Mesmer | Domination Magic | Stance | 5e |
| Hex Eater Signet Touch Signet. Removes a hex from target and 2...5 adjacent allies. Removal effect: you gain 1...4 Energy for each hex removed. | Mesmer | Inspiration Magic | Touch Signet | — |
| Hex Eater VortexElite Removes one hex from target ally. Removal effect: deals 30...90 damage and removes one enchantment from foes in the area of this ally. | Mesmer | Domination Magic | Spell | 5e |
| Hexbreaker Aria (10 seconds.) Allies in earshot lose one hex with their next spell. | Paragon | No Attribute | Chant | 8a |
| Hexer's Vigor (10 seconds.) You have +1...8 Health regeneration. Ends if you use a non-hex skill. | Necromancer | Soul Reaping | Enchantment Spell | 5e |
| Hidden CaltropsElite (1...10 seconds.) Causes 50% slower movement. End effect: inflicts Crippled condition (1...15 seconds). Your non-Assassin skills are disabled (3 seconds.) | Assassin | Shadow Arts | Hex Spell | 5e |
| Holy Haste (1...60 second[s].) Your Healing Prayers spells cast 50% faster. Ends if you cast an enchantment. | Monk | Divine Favor | Enchantment Spell | 10e |
| Holy Spear Deals +5...20 damage. Deals 15...90 holy damage and inflicts Burning condition (3 seconds) to nearby foes if you hit a summoned creature. | Paragon | Spear Mastery | Spear Attack | 4a |
| Holy Strike Touch Skill. Deals 10...55 holy damage. Deals 10...55 more holy damage if target is knocked down. | Monk | Smiting Prayers | Touch Skill | 5e |
| Holy Veil Doubles casting time of hexes cast on target ally. End effect: removes a hex. | Monk | No Attribute | Enchantment Spell | 5e |
| Holy Wrath (10...30 seconds). Deals 66% of each attack's damage (maximum 5...50) back to source. Ends after dealing damage 1...10 time[s]. Cannot self-target. | Monk | Smiting Prayers | Enchantment Spell | 10e |
| Horns of the Ox Deals +1...11 damage. Causes knock-down if the target foe is not adjacent to any of its allies. Must follow an off-hand attack. | Assassin | Dagger Mastery | Dual Attack | 5e |
| Hundred BladesElite (15 seconds.) Deals 10...35 slashing damage to all adjacent foes whenever you attack with a sword. | Warrior | Swordsmanship | Skill | 5e |
| Hunter's Shot Inflicts Bleeding condition (3...25 seconds) if your target is hit. | Ranger | Marksmanship | Bow Attack | 5e |
| Hypochondria Transfer all conditions from foes in the area to target foe. | Mesmer | No Attribute | Spell | 5e |
| Ice Prison (8...20 seconds.) Target foe moves 66% slower. | Elementalist | Water Magic | Hex Spell | 10e |
| Ice Spear Projectile: deals 10...60 cold damage. Gain +1...4 Health regeneration for 5 seconds if Overcast. | Elementalist | Water Magic | Enchantment Spell | 5e |
| Ice Spikes Also hexes foes adjacent to target (2...6 seconds). These foes move 66% slower. Initial effect: deals 20...80 cold damage. | Elementalist | Water Magic | Hex Spell | 15e |
| Icy Prism Deals 15...75 cold damage. Deals +15...75 cold damage to other nearby foes if target has a Water Magic hex. | Elementalist | Water Magic | Spell | 10e |
| Icy ShacklesElite (1...10 second[s].) Target foe moves 66% slower. This foe moves 90% slower if enchanted. | Elementalist | Water Magic | Hex Spell | 10e |
| Icy VeinsElite (10...35 seconds.) Deals 20...110 cold damage to nearby foes if target foe dies. Initial effect: deals 10...90 cold damage. | Necromancer | Soul Reaping | Hex Spell | 10e |
| Ignite Arrows (24 seconds.) Your arrows deal 3...18 fire damage to target and foes adjacent to target. | Ranger | Wilderness Survival | Preparation | 10e |
| Ignorance (8...20 seconds.) Target foe cannot use signets. | Mesmer | Domination Magic | Hex Spell | 10e |
| Illusion of Haste (5...11 seconds.) You move 33% faster. Initial effect: removes Crippled condition. End effect: you are Crippled (3 seconds). | Mesmer | Illusion Magic | Enchantment Spell | 5e |
| Illusion of Pain (8 seconds.) Causes -3...10 Health degeneration and target foe takes 3...10 damage each second. End effect: that foe is healed for 36...120. | Mesmer | Illusion Magic | Hex Spell | 10e |
| Illusion of Weakness Lose 50...240 Health. End effect: you gain 50...240 Health. Ends if damage drops your Health below 25% of your maximum. | Mesmer | Illusion Magic | Enchantment Spell | 10e |
| Illusionary WeaponryElite (30 seconds.) Deals 16...50 damage to foes in place of other damage or effects from melee attacks. You have +5 armor for each equipped Illusion Magic skill. Your melee attacks neither hit nor fail to hit. | Mesmer | Illusion Magic | Enchantment Spell | 5e |
| Images of Remorse (5...10 seconds.) Causes -1...3 Health degeneration. Initial effect: 10...52 damage if target foe is attacking. | Mesmer | Illusion Magic | Hex Spell | 5e |
| Imagined Burden (8...20 seconds.) Target foe moves 50% slower. | Mesmer | Illusion Magic | Hex Spell | 15e |
| Imbue Health Heals for 5...50% of your current Health (maximum 300). Cannot self-target. | Dervish | Mysticism | Spell | 10e |
| Immolate Deals 20...75 fire damage. Inflicts Burning condition (1...3 second[s]). | Elementalist | Fire Magic | Spell | 10e |
| Impale Deals 25...100 earth damage. Inflicts Deep Wound condition (5...20 seconds). Must follow a dual attack. | Assassin | Deadly Arts | Skill | 5e |
| Incendiary ArrowsElite Hits 2 foes near your target and inflicts burning (1...3 second[s]). | Ranger | Wilderness Survival | Bow Attack | 5e |
| Incendiary Bonds (3 seconds.) End effect: deals 20...80 fire damage and inflicts Burning condition (1...3 second[s]) to foes near your target. Also triggers if foe dies. | Elementalist | Fire Magic | Hex Spell | 10e |
| IneptitudeElite (4 seconds.) Also hexes foes adjacent to target. Deals 30...135 damage. Inflicts Blindness condition (10 seconds). No effect unless hexed foe attacks. | Mesmer | Illusion Magic | Hex Spell | 10e |
| Inferno Deals 30...135 fire damage to foes adjacent to you. | Elementalist | Fire Magic | Spell | 10e |
| Infuriating HeatElite Creates a level 1...10 spirit (30...120 second lifespan). Doubles adrenaline gain for creatures in range. | Ranger | Expertise | Nature Ritual | 5e |
| Infuse Condition (15...60 seconds.) Whenever you receive a condition, it transfers from you to your closest undead servant. | Necromancer | Death Magic | Enchantment Spell | 5e |
| Infuse Health Heals for 100...136% of half your current Health. Lose half your current Health. Cannot self-target. | Monk | Healing Prayers | Spell | 10e |
| Insidious Parasite (5...15 seconds.) Steal 15...45 Health whenever target foe hits with an attack. | Necromancer | Curses | Hex Spell | 15e |
| Inspirational Speech Target ally gains 1...8 strike[s] of adrenaline. Cannot self-target. You lose all adrenaline. | Paragon | Motivation | Skill | 5e |
| Inspired Enchantment Removes an enchantment from target foe. Removal effects: you gain 3...15 Energy; this spell is replaced with that enchantment (20 seconds). | Mesmer | Inspiration Magic | Spell | 10e |
| Inspired Hex Removes a hex from target ally. Removal effects: you gain 4...10 Energy; this spell is replaced with that hex (20 seconds). | Mesmer | Inspiration Magic | Spell | 5e |
| Intimidating Aura (60 seconds.) You have +40...100 max Health and take -1...10 damage from foes with less Health than you. | Dervish | Mysticism | Enchantment Spell | 10e |
| Invoke LightningElite Deals 10...90 lightning damage. Hits two foes near target. 25% armor penetration. | Elementalist | Air Magic | Spell | 10e |
| Iron Mist (8...15 seconds.) Gain +15 armor. Air Magic spells that target a foe activate and recharge 33% faster, but you are Overcast by 2 points. | Elementalist | Earth Magic | Enchantment Spell | 10e |
| Iron Palm Touch Skill. Deals 5...50 damage. Causes knock-down if target foe is hexed or has a condition. Counts as a lead attack. | Assassin | Deadly Arts | Touch Skill | 5e |
| Irresistible Blow Deals +5...20 damage. Deals 5...20 damage and causes knock-down if blocked. | Warrior | Hammer Mastery | Hammer Attack | 5e |
| Irresistible Sweep Deals +3...15 damage. Remove 1 of your Dervish enchantments. Removal effect: unblockable, removes a stance, deals +3...15 additional damage. | Dervish | Scythe Mastery | Scythe Attack | 5e |
| Jagged BonesElite (60 seconds.) When target undead servant dies, it is replaced by a level 0...15 jagged horror that inflicts Bleeding with attacks. | Necromancer | Death Magic | Enchantment Spell | 5e |
| Jagged Strike Inflicts Bleeding condition (5...20 seconds). | Assassin | Dagger Mastery | Lead Attack | 5e |
| Jaizhenju Strike Deals +1...30 damage. Unblockable unless you are in a stance. | Warrior | Swordsmanship | Sword Attack | 5e |
| Jamei's Gaze Heals for 35...180. Cannot self-target. | Monk | Healing Prayers | Spell | 10e |
| Jaundiced Gaze Removes an enchantment from target foe. Removal effect: your next enchantment casts 0...1 second[s] faster and costs 1...10 less Energy. (1...20 second[s]) | Necromancer | Blood Magic | Enchantment Spell | 5e |
| Judge's Insight (8...20 seconds.) Converts target ally's attacks to holy damage and adds +20% armor penetration. | Monk | Smiting Prayers | Enchantment Spell | 10e |
| Judge's Intervention (10 seconds.) Negates the next fatal damage. Negation effect: deals 30...180 holy damage to one foe near target ally. | Monk | Smiting Prayers | Enchantment Spell | 5e |
| Jungle Strike Deals +10...25 damage. Deals 1...31 damage to target and adjacent foes if target foe is Crippled. Must follow a lead attack. | Assassin | Dagger Mastery | Off-Hand Attack | 5e |
| Karei's Healing Circle Heals you for 30...180. Also heals adjacent creatures. | Monk | Healing Prayers | Spell | 10e |
| Keen Arrow Deals +5...20 damage. Deals +5...25 more damage if you land a critical hit. | Ranger | Marksmanship | Bow Attack | 5e |
| Keen Chop Always a critical hit. | Warrior | Axe Mastery | Axe Attack | 3a |
| Keystone SignetElite (20 seconds.) Your next 0...6 signet[s] interrupt and deal 15...60 damage to other foes adjacent to your target. Initial Effect: recharges all of your other signets. | Mesmer | Fast Casting | Signet | — |
| Kindle Arrows (24 seconds.) +3...24 fire damage. Your arrows deal fire damage. | Ranger | Wilderness Survival | Preparation | 5e |
| Kinetic Armor (12 seconds.) You have +20...80 armor. Renewal bonus: cast a spell. | Elementalist | Earth Magic | Enchantment Spell | 15e |
| Kirin's Wrath Deals 8...32 holy damage each second (5 seconds). Hits foes adjacent to your initial location. | Monk | Smiting Prayers | Spell | 5e |
| Kitah's Burden (10 seconds.) Target foe moves 50% slower. End effect: you gain 10...18 Energy. | Mesmer | Illusion Magic | Hex Spell | 15e |
| Knee Cutter You gain 2...7 Energy and 1...3 adrenaline if target foe is Crippled. | Warrior | Swordsmanship | Sword Attack | 5a |
| LacerateElite Creates a level 1...10 spirit (30...240 second lifespan). Bleeding creatures in range have -2 Health degeneration. End effect: Inflicts Bleeding condition (5...25 seconds) on creatures in range that have less than 90% health. Does not affect spirits. | Ranger | Beast Mastery | Nature Ritual | 10e |
| Lacerating Chop Deals +5...20 damage. Inflicts Bleeding condition (5...20 seconds) if target foe is knocked-down. | Warrior | Axe Mastery | Axe Attack | 5a |
| Lamentation Also hexes foes near your target (5...20 seconds). Causes -0...3 Health degeneration. Initial effect: Deals 10...50 damage to these foes if you are within earshot of a spirit or corpse. | Ritualist | Channeling Magic | Hex Spell | 10e |
| Lava Arrows Projectile: deals 20...65 fire damage. Bonus effect: sends projectiles at 2 other foes near your target. | Elementalist | Fire Magic | Spell | 5e |
| Lava Font Deals 5...50 fire damage each second (5 seconds). Hits foes adjacent to your initial location. If Overcast, range increased to nearby. | Elementalist | Fire Magic | Spell | 10e |
| Leader's Comfort You gain 30...75 Health. You also gain 10...20 Health (maximum 140) for each ally in earshot. | Paragon | Leadership | Skill | 5e |
| Leader's Zeal You gain 2...4 Energy (maximum 8...12 Energy) for each nearby ally. | Paragon | Motivation | Skill | 5e |
| Leaping Mantis Sting Deals +5...15 damage. Inflicts Crippled condition (3...15 seconds) if target foe is moving. | Assassin | Dagger Mastery | Lead Attack | 5e |
| Leech Signet Interrupts an action. Interruption effect: you gain 3...15 Energy if the action was a spell. | Mesmer | Inspiration Magic | Signet | — |
| Leviathan's Sweep Deals +5...20 damage. Causes knock-down and deals 10...34 damage if blocked. | Warrior | Strength | Melee Attack | 5e |
| Life Creates a level 1...14 spirit (20 second lifespan). Affects non-spirit allies within range. End effect: heals for 1...7 for each second this spirit was alive. | Ritualist | Restoration Magic | Binding Ritual | 10e |
| Life Attunement Target ally gains 14...50% more Health when healed. This ally deals 30% less damage with attacks. | Monk | Protection Prayers | Enchantment Spell | 10e |
| Life BarrierElite Reduces damage by 20...50%. Cannot self-target. If your Health is below 50% when target takes damage, Life Barrier ends. | Monk | Protection Prayers | Enchantment Spell | 15e |
| Life Bond Half of the damage target ally takes from attacks is redirected to you. Redirected damage is reduced by 3...30. Cannot self-target. | Monk | Protection Prayers | Enchantment Spell | 10e |
| Life SheathElite (8 seconds.) Converts the next incoming damage or life steal (maximum 20...100) to healing. Initial effect: Removes 0...2 condition[s]. | Monk | Protection Prayers | Enchantment Spell | 5e |
| Life Siphon (12...24 seconds.) Target foe has -1...3 Health degeneration. You have +1...3 Health regeneration. | Necromancer | Blood Magic | Hex Spell | 10e |
| Life TransferElite Also hexes foes adjacent to target (6...12 second). Causes -3...8 Health degeneration. You have +3...8 Health regeneration. | Necromancer | Blood Magic | Hex Spell | 5e |
| Lifebane Strike Deals 12...48 damage. Steals 12...48 Health if target foe's Health is above 50%. | Necromancer | Blood Magic | Spell | 10e |
| Lift Enchantment Touch Skill. Removes one enchantment. No effect unless target foe is knocked-down. | Assassin | No Attribute | Touch Skill | 5e |
| Light of DeliveranceElite Heals entire party for 5...70. | Monk | Healing Prayers | Spell | 5e |
| Light of Dwayna Resurrects all dead party members in the area. (25% Health, zero Energy). | Monk | No Attribute | Spell | 25e |
| Lightning Bolt Projectile: deals 5...50 lightning damage. Deals 5...50 more lightning damage if target foe is moving. 25% armor penetration. | Elementalist | Air Magic | Spell | 5e |
| Lightning Hammer Deals 10...100 lightning damage. Applies Cracked Armor (5...20 seconds). 25% armor penetration. | Elementalist | Air Magic | Spell | 25e |
| Lightning Javelin Projectile: Deals 15...50 lightning damage. Interrupts if your target is attacking. 25% armor penetration. Strikes all foes between you and your target. | Elementalist | Air Magic | Spell | 5e |
| Lightning Orb Projectile: deals 10...100 lightning damage. 25% armor penetration. | Elementalist | Air Magic | Spell | 15e |
| Lightning Reflexes (5...11 seconds.) You attack 33% faster and have 75% chance to block. | Ranger | Expertise | Stance | 10e |
| Lightning Strike Deals 5...40 lightning damage. 25% armor penetration. Hex for 3 seconds if Overcast. End effect: deals 5...40 lightning damage. | Elementalist | Air Magic | Hex Spell | 5e |
| Lightning SurgeElite (3 seconds.) End effect: deals 14...100 lightning damage, causes knock-down, and inflicts Cracked Armor (5...20 seconds). 25% armor penetration. | Elementalist | Air Magic | Hex Spell | 15e |
| Lightning Touch Touch Skill. Deals 10...60 lightning damage. Also hits foes adjacent to target foe. Inflicts Blind (1...4 second[s]) and Cracked Armor (1...10 second[s]) on all struck foes. 25% armor penetration. | Elementalist | Air Magic | Touch Skill | 5e |
| Lingering CurseElite (6...30 seconds.) Target and nearby foes have -1...4 Health degeneration and receive 25% less benefit from healing. | Necromancer | Curses | Hex Spell | 15e |
| Lion's Comfort You are healed for 50...110 and gain 0...3 strike[s] of adrenaline. Disables your signets (12 seconds). | Warrior | Strength | Skill | 4a |
| Liquid Flame Deals 7...112 fire damage. Deals 7...112 fire damage to nearby foes if target was attacking or casting. | Elementalist | Fire Magic | Spell | 10e |
| Live Vicariously You gain 2...17 Health whenever target ally hits a foe. | Monk | Healing Prayers | Enchantment Spell | 5e |
| Lively Was Naomei (45 seconds.) Drop effect: resurrects party members in the area (15...75% Health and zero Energy). | Ritualist | Restoration Magic | Item Spell | 15e |
| Locust's FuryElite (10...35 seconds.) You have +50% chance to double strike. No effect unless you are wielding daggers. | Assassin | Critical Strikes | Enchantment Spell | 10e |
| Lotus Strike Deals +10...25 damage; you gain 5...20 Energy. Must follow a lead attack. | Assassin | Dagger Mastery | Off-Hand Attack | 10e |
| Lyric of Purification (5...20 seconds.) Allies in earshot lose one condition with their next signet. | Paragon | Motivation | Chant | 5e |
| Lyric of Zeal (10 seconds.) Allies in earshot gain 1...8 Energy with their next signet. | Paragon | Motivation | Chant | 6a |
| Lyssa's Assault Interrupts an action. If you are enchanted, the interrupted skill is disabled for an additional 1...10 second[s]. This attack does 50% of normal damage. | Dervish | Scythe Mastery | Scythe Attack | 5e |
| Lyssa's AuraElite (10 seconds.) You have +0...5 Energy regeneration. Renewal: every time you cast a spell on an enemy. | Mesmer | Inspiration Magic | Enchantment Spell | 5e |
| Lyssa's Balance Removes one enchantment from target foe. No effect if you have more enchantments than this foe. | Mesmer | No Attribute | Spell | 5e |
| Lyssa's Haste (3...15 seconds.) Your Dervish enchantments recharge 33% faster. Initial Effect: interrupts all adjacent foes. End Effect: interrupts all adjacent foes. 50% failure chance unless Wind Prayers 5 or higher. | Dervish | Wind Prayers | Flash Enchantment Spell | 10e |
| Maelstrom Deals 10...25 cold damage and interrupts spells each second (10 seconds). Hits foes adjacent to target's initial location. | Elementalist | Water Magic | Spell | 25e |
| Magebane ShotElite Interrupts an action. Interruption effect: an interrupted spell is disabled for +10 seconds. Unblockable. | Ranger | No Attribute | Bow Attack | 10e |
| Magehunter StrikeElite Deals +7...25 damage. Unblockable if target foe is enchanted. | Warrior | Strength | Melee Attack | 5e |
| Magehunter's SmashElite Causes knock-down. Unblockable if target foe is enchanted. | Warrior | Hammer Mastery | Hammer Attack | 8a |
| Magnetic Aura (1...8 second[s].) Block the next attack against you and reflect 10...50 damage to the attacker. If you are Overcast, enchant party members in earshot. | Elementalist | Earth Magic | Enchantment Spell | 10e |
| Magnetic Surge Deals 15...75 damage. If you are Overcast, allies in earshot are enchanted for 1...5 and block the next attack against them. | Elementalist | Earth Magic | Enchantment Spell | 10e |
| Maiming Spear Inflicts Crippled condition (5...20 seconds) if target foe is Bleeding. | Paragon | Spear Mastery | Spear Attack | 5e |
| Maiming Strike Deals +5...20 damage. Inflicts Crippled condition (3...15 seconds) on hit. | Ranger | Beast Mastery | Pet Attack | 10e |
| Malaise (5...35 seconds.) Causes -1 Energy degeneration. Deals 5...50 damage if target foe's Energy drops to 0. You have -1 Health degeneration. Ends if this foe's Energy drops to 0. | Necromancer | Curses | Hex Spell | 5e |
| Malicious Strike If target foe has a condition, this attack deals +10...30 damage and is a critical hit. | Assassin | Critical Strikes | Melee Attack | 5e |
| Malign Intervention (5...20 seconds.) Target foe receives 20% less from healing. If this foe dies while suffering from this hex, a level 1...17 masterless bone horror is summoned. | Necromancer | Death Magic | Hex Spell | 10e |
| Mantis Touch Inflicts Crippled condition (5...20 seconds). This skill counts as an off-hand attack. | Assassin | Deadly Arts | Skill | 5e |
| Mantra of Concentration (1...38 seconds.) The next time you would be interrupted, you are not interrupted. | Mesmer | Inspiration Magic | Stance | 5e |
| Mantra of Earth (30...90 seconds.) Reduces earth damage you take by 26...50%. You gain 2 Energy when you take earth damage. | Mesmer | Inspiration Magic | Stance | 10e |
| Mantra of Flame (30...90 seconds.) Reduces fire damage you take by 26...50%. You gain 2 Energy when you take fire damage. | Mesmer | Inspiration Magic | Stance | 10e |
| Mantra of Frost (30...90 seconds.) Reduces cold damage you take by 26...50%. You gain 2 Energy when you take cold damage. | Mesmer | Inspiration Magic | Stance | 10e |
| Mantra of Inscriptions (5...25 seconds.) Signets you successfully activate while in this stance recharge 10...40% faster. | Mesmer | Inspiration Magic | Stance | 10e |
| Mantra of Lightning (30...90 seconds.) Reduces lightning damage you take by 26...50%. You gain 2 Energy when you take lightning damage. | Mesmer | Inspiration Magic | Stance | 10e |
| Mantra of Persistence (5...25 seconds.) Illusion hexes you cast last 10...40% longer. | Mesmer | Inspiration Magic | Stance | 5e |
| Mantra of RecallElite (20 seconds.) End effect: you gain 10...25 Energy. | Mesmer | Inspiration Magic | Enchantment Spell | 10e |
| Mantra of RecoveryElite (5...20 seconds.) Your spells recharge 33% faster. | Mesmer | Fast Casting | Stance | 5e |
| Mantra of Resolve (30...90 seconds.) Prevents interrupts against you. Prevention cost: lose 10...4 Energy or Mantra of Resolve ends. | Mesmer | Inspiration Magic | Stance | 10e |
| Mantra of Signets (10...40 seconds.) You have +3 armor for each signet. You gain 5...60 health each time you use a signet. | Mesmer | Inspiration Magic | Stance | 5e |
| Marauder's Shot Deals +25...55 damage. Your non-attack skills are disabled (5 seconds) if this attack hits. | Ranger | Marksmanship | Bow Attack | 5e |
| Mark of Death (4...10 seconds.) Target foe receives 50% less from healing. | Assassin | Deadly Arts | Hex Spell | 10e |
| Mark of Fury (5 seconds.) Allies hitting target foe gain 0...2 strike[s] of adrenaline. End effect: inflicts Cracked Armor (1...15 second[s].) | Necromancer | Blood Magic | Hex Spell | 5e |
| Mark of InsecurityElite (5...25 seconds.) Causes -1...5 Health degeneration. Enchantments and stances expire 20...60% faster on target foe. Disables your non-Assassin skills (5 seconds). | Assassin | Deadly Arts | Hex Spell | 5e |
| Mark of Instability (20 seconds.) Causes knock-down the next time you hit target foe with a dual attack. | Assassin | No Attribute | Hex Spell | 10e |
| Mark of Pain (30 seconds.) Deals 10...40 damage to adjacent foes whenever target foe takes physical damage. | Necromancer | Curses | Hex Spell | 10e |
| Mark of ProtectionElite (10 seconds.) Converts incoming damage to healing (maximum 6...60). All your Protection Prayers are disabled (5 seconds). | Monk | Protection Prayers | Enchantment Spell | 10e |
| Mark of Rodgort Also hexes foes near your target (10...35 seconds). Inflicts Burning condition (1...4 second[s]) when these foes take fire damage. | Elementalist | Fire Magic | Hex Spell | 15e |
| Mark of Subversion (6 seconds.) Target foe's next spell fails and you steal 10...92 Health. No effect unless this foe's spell targeted one of its allies. | Necromancer | Blood Magic | Hex Spell | 10e |
| Marksman's WagerElite (18 seconds.) Gain 5...10 Energy whenever your arrows hit. Lose 10 Energy whenever your arrows fail to hit. | Ranger | Expertise | Preparation | 5e |
| MartyrElite Transfer all conditions from all allies to you. | Monk | No Attribute | Spell | 5e |
| Masochism (10...40 seconds.) You have +2 Death Magic and Soul Reaping. Sacrifice 5...3% Health when you cast a spell. | Necromancer | Soul Reaping | Enchantment Spell | 5e |
| Master of MagicElite (1...61 second[s]). Your elemental attributes are set to 8...14 and elemental spells return 30% of their Energy cost. | Elementalist | Energy Storage | Enchantment Spell | 5e |
| Meditation (20 seconds.) Lose all adrenaline. Gain 1...4 Energy whenever an enchantment on you ends. | Dervish | Mysticism | Enchantment Spell | 10e |
| Meekness Also hexes foes in the area of target (5...30 seconds). These foes attack 50% slower. | Necromancer | Curses | Hex Spell | 15e |
| Melandru's ArrowsElite (18 seconds.) Your arrows inflict Bleeding condition (3...25 seconds) and deal +8...28 damage to enchanted foes. | Ranger | Wilderness Survival | Preparation | 5e |
| Melandru's Assault Deals +5...20 damage to nearby foes. | Ranger | Beast Mastery | Pet Attack | 10e |
| Melandru's ResilienceElite (8...20 seconds.) You have +4 Health regeneration and +1 Energy regeneration for each condition and hex on you. | Ranger | Wilderness Survival | Stance | 5e |
| Melandru's ShotElite Inflicts Bleeding (5...25 seconds). Deals +10...25 damage and inflicts Crippled (5...15 seconds) if target foe was moving or knocked down. | Ranger | Marksmanship | Bow Attack | 5e |
| Mend Ailment Removes a condition. Removal effect: heals for 5...70 for each remaining condition. | Monk | Protection Prayers | Spell | 5e |
| Mend Body and Soul Heals for 20...115. Removes one condition for each spirit within earshot. | Ritualist | Restoration Magic | Spell | 5e |
| Mend Condition Removes one condition. Removal effect: heals for 5...70. Cannot self-target. | Monk | Protection Prayers | Spell | 5e |
| Mending +1...4 Health regeneration. | Monk | Healing Prayers | Enchantment Spell | 10e |
| Mending Grip Heals for 20...80. Removes one condition if target ally is under a Weapon spell. | Ritualist | Restoration Magic | Spell | 5e |
| Mending Refrain (15 seconds.) Target ally has +2...3 Health regeneration. Renewal: whenever a chant or shout ends on that ally. Cannot target spirits. | Paragon | Motivation | Echo | 10e |
| Mending Touch Touch Spell. Removes two conditions. Heals for 15...60 for each condition removed. | Monk | Protection Prayers | Touch Spell | 5e |
| Merciless Spear Inflicts Deep Wound condition (5...20 seconds). No effect unless target has less than 50% Health. | Paragon | Spear Mastery | Spear Attack | 6a |
| Meteor Deals 7...112 fire damage and causes knock-down. Also hits foes adjacent to target foe. | Elementalist | Fire Magic | Spell | 5e |
| Meteor Shower Deals 7...112 fire damage and causes knock-down every 3 seconds (9 seconds). Hits foes adjacent to target's initial location. | Elementalist | Fire Magic | Spell | 25e |
| Mighty Blow Deals +10...40 damage. | Warrior | Hammer Mastery | Hammer Attack | 7a |
| Mighty Throw Deals +10...40 damage. This spear moves three times faster. | Paragon | Spear Mastery | Spear Attack | 2a |
| Mighty Was Vorizun (15...60 seconds.) You have +15 armor and +30 maximum Energy. | Ritualist | Communing | Item Spell | 5e |
| MigraineElite (5...20 seconds.) Causes -1...8 Health degeneration and doubles skill activation time. | Mesmer | Illusion Magic | Hex Spell | 10e |
| Mind BlastElite Deals 15...60 fire damage. You gain 1...8 Energy if you have more Energy than target foe. | Elementalist | Fire Magic | Spell | 5e |
| Mind BurnElite Deals 15...60 fire damage. If you have more energy than target foe, deals 15...60 more fire damage and inflicts Burning (1...10 second[s]). Also hits adjacent foes. | Elementalist | Fire Magic | Spell | 5e |
| Mind FreezeElite Deals 10...60 cold damage. If you have more Energy than target foe, deals +10...60 cold damage and causes 90% slower movement (1...5 second[s]). | Elementalist | Water Magic | Hex Spell | 5e |
| Mind ShockElite Deals 10...50 lightning damage. If you have more Energy than target foe, deals +10...50 lightning damage and causes knockdown. 25% armor penetration. | Elementalist | Air Magic | Spell | 5e |
| Mind Wrack (5...40 seconds.) Causes 1 Energy loss each time foe is the target of your non-hex Mesmer skills. Deals 5...25 damage per point of Energy lost. If target foe's Energy drops to 0, it takes 15...100 damage and Mind Wrack ends. | Mesmer | Domination Magic | Hex Spell | 5e |
| Mirage Cloak (1...7 second[s].) You have 30...60% chance to block. Initial Effect: deals 10...40 earth damage to nearby foes. | Dervish | Earth Prayers | Flash Enchantment Spell | 10e |
| Mirror of Disenchantment Removes one enchantment from target foe. That foe's party members also lose this enchantment. | Mesmer | No Attribute | Spell | 5e |
| Mirror of IceElite Deals 15...70 cold damage and slows foes by 66% (2...6 seconds). Hits foes near you and target ally. Recharges 50% faster if it hits a foe hexed with Water Magic. | Elementalist | Water Magic | Hex Spell | 10e |
| Mirrored Stance (10...35 seconds.) You enter any stance used by target foe. | Assassin | Shadow Arts | Hex Spell | 5e |
| Mist FormElite (10...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...250% of the energy cost of your elemental spells. | Elementalist | Water Magic | Enchantment Spell | 5e |
| Mistrust (6 seconds.) The next spell that target foe casts on one of your allies fails and deals 10...80 damage to target and 75% of that damage to nearby foes. | Mesmer | Domination Magic | Hex Spell | 10e |
| Moebius StrikeElite Deals +10...35 damage. Recharges all your other attack skills if target foe's Health is below 50%. Must follow a dual attack. | Assassin | Dagger Mastery | Off-Hand Attack | 5e |
| Mokele Smash Deals +5...20 damage and you gain 2 strikes of adrenaline. | Warrior | Hammer Mastery | Hammer Attack | 5e |
| Muddy Terrain Creates a level 1...10 spirit (30...180 second lifespan). Creatures in range have 10% slower movement: also negates speed boosts. Does not affect spirits. | Ranger | Wilderness Survival | Nature Ritual | 5e |
| Mystic Corruption (20 seconds.) Initial Effect: all adjacent foes are Diseased (1...10 second[s].) Double duration if you are already enchanted. End Effect: party members in earshot lose Disease. | Dervish | Mysticism | Flash Enchantment Spell | 5e |
| Mystic Healing Heals you for 5...65. Heals all enchanted party members for 5...65 Health. | Dervish | Wind Prayers | Spell | 5e |
| Mystic Regeneration (5...20 seconds.) You have +1...4 Health regeneration for each enchantment (maximum of 8) on you. | Dervish | Earth Prayers | Enchantment Spell | 15e |
| Mystic Sandstorm (3 seconds.) Deals 10...20 earth damage each second. Deals an additional 10...20 damage to attacking foes. Hits foes nearby your initial location. Lasts twice as long if you are enchanted. | Dervish | Earth Prayers | Spell | 5a |
| Mystic Sweep Deals +3...12 damage. Deals an additional +3...12 damage if you are enchanted. | Dervish | Mysticism | Melee Attack | 5e |
| Mystic Twister Deals 10...60 cold damage to all nearby foes. Deals 10...60 more cold damage if you are enchanted. | Dervish | Wind Prayers | Spell | 5a |
| Mystic Vigor (20 seconds.) You gain 3...15 Health (maximum 25) for each enchantment on you whenever you hit with an attack. | Dervish | Mysticism | Enchantment Spell | 5e |
| Natural Healing Heals you for 50...170. This skill activates 50% faster if you are not enchanted. | Dervish | Wind Prayers | Spell | 5e |
| Natural Stride (1...8 second[s].) You move 33% faster and have 50% chance to block. Ends if you become hexed or enchanted. | Ranger | Wilderness Survival | Stance | 5e |
| Natural Temper (4...10 seconds.) You gain 33% more adrenaline. No effect if you are enchanted. | Paragon | Leadership | Skill | 3a |
| Nature's Renewal Creates a level 1...10 spirit (30...240 second lifespan). For creatures in range, enchantments and Hexes take twice as long to cast and it costs twice as much Energy to maintain enchantments. Does not affect spirits. | Ranger | Wilderness Survival | Nature Ritual | 5e |
| Necrotic Traversal Teleport to a corpse's location. Inflicts Poisoned condition (5...20 seconds). Affects all nearby foes. Exploits a fresh corpse. | Necromancer | Death Magic | Spell | 5e |
| Needling Shot Fast-moving arrow. Deals 10...30 damage. Recharges instantly if target foe is below 50% Health. Your other attack skills are disabled (2 seconds). | Ranger | Marksmanship | Bow Attack | 5e |
| Nightmare Weapon (12 seconds.) Target ally's attacks steal 10...50 Health but deal 10...50 less damage. Ends after 3 attacks. | Ritualist | Channeling Magic | Weapon Spell | 5e |
| Nine Tail Strike Deals +15...40 damage. Unblockable. Must follow an off-hand attack. | Assassin | Dagger Mastery | Dual Attack | 5e |
| No Skill Empty slot | Common | No Attribute | No Skill | — |
| Oath ShotElite Recharges all skills except Oath Shot if it hits. Disables all skills if it misses (10...4 seconds). 50% miss chance unless Expertise 8 or higher. | Ranger | Expertise | Bow Attack | 10e |
| Obsidian Flame Deals 22...112 damage. | Elementalist | Earth Magic | Spell | 5e |
| Obsidian FleshElite (8...20 seconds.) You have +20 armor and enemy spells cannot target you. You cannot attack and have -2 energy degeneration. | Elementalist | Earth Magic | Enchantment Spell | 25e |
| Offering of BloodElite You gain 8...20 Energy. | Necromancer | Blood Magic | Spell | 1e |
| Offering of SpiritElite You gain 8...17 Energy. You do not sacrifice Health if any spirits are within earshot. | Ritualist | Channeling Magic | Spell | 3e |
| OnslaughtElite (3...15 seconds.) You attack, move and gain adrenaline 25% faster. | Dervish | Wind Prayers | Flash Enchantment Spell | 10e |
| Oppressive Gaze Deals 10...30 damage to target and adjacent foes. Inflicts Poison and Weakness (3...12 second) on foes suffering from a condition. | Necromancer | Blood Magic | Spell | 10e |
| Order of ApostasyElite Enchants all party members (5 seconds). These party members remove one enchantment when they deal physical damage. Removal cost: for each Monk enchantment, you lose 10...3% maximum Health. | Necromancer | Curses | Enchantment Spell | 25e |
| Order of Pain Enchants all party members (5 seconds). 3...16 more damage whenever these party members hit with physical damage. | Necromancer | Blood Magic | Enchantment Spell | 10e |
| Order of the VampireElite Enchants all party members (5 seconds.) These party members steal 3...16 Health with each physical damage attack. Party members under another Necromancer enchantment are not affected. | Necromancer | Blood Magic | Enchantment Spell | 5e |
| Order of UndeathElite (5 seconds.) Your undead servants deal +3...16 damage. You lose 2% of your maximum Health whenever your servants hit. | Necromancer | Death Magic | Spell | 10e |
| Orison of Healing Heals for 20...70. | Monk | Healing Prayers | Spell | 5e |
| Otyugh's Cry (10...25 seconds.) Your pet has +24 armor and is unblockable. | Ranger | Beast Mastery | Shout | 5e |
| Overbearing Smash Deals +1...20 damage. If target foe is knocked down, they are Dazed (1...8 second[s]). | Warrior | Hammer Mastery | Hammer Attack | 5e |
| Overload (5 seconds.) Causes -1...3 Health degeneration. If target foe is using a skill, that foe takes 15...75 damage and all adjacent foes take 75% of that damage. | Mesmer | Domination Magic | Hex Spell | 5e |
| Pacifism (4...8 seconds.) Target foe cannot attack. Ends if this foe takes damage. | Monk | Protection Prayers | Hex Spell | 10e |
| Pain Creates a level 1...12 spirit (30...150 second lifespan). Its attacks deal 5...30 damage. | Ritualist | Communing | Binding Ritual | 5e |
| Pain of DisenchantmentElite Target foe loses 1...3 enchantment[s]. Removal effect: that foe and all adjacent foes lose 10...100 Health. | Necromancer | Curses | Spell | 10e |
| Painful Bond Also hexes foes near your target (10...20 seconds). Spirits do 8...20 more damage against these foes. | Ritualist | Channeling Magic | Hex Spell | 15e |
| Palm StrikeElite Elite Touch Skill. Deals 10...65 damage and inflicts Crippled condition (1...5 second[s]). This skill counts as an off-hand attack. | Assassin | Critical Strikes | Touch Skill | 5e |
| PanicElite Also hexes foes near your target (1...10 second[s]). Interrupts all other nearby foes whenever a hexed foe successfully activates a skill. | Mesmer | Domination Magic | Hex Spell | 10e |
| Parasitic Bond (20 seconds.) Causes -1 Health degeneration. End effect: you are healed for 30...120 Health. | Necromancer | Curses | Hex Spell | 5e |
| Patient Spirit (2 seconds.) End effect: heals for 30...120. No effect if ends early. | Monk | Healing Prayers | Enchantment Spell | 5e |
| Peace and HarmonyElite Target ally loses 0...9 condition[s] and hex[es]. Conditions and hexes expire 90% faster on that ally (1...3 second[s]). Disables your Smiting Prayers (20 seconds). | Monk | Divine Favor | Enchantment Spell | 5e |
| Penetrating Attack Deals +5...25 damage. 10% armor penetration. | Ranger | Marksmanship | Bow Attack | 10e |
| Penetrating Blow Deals +5...20 damage. 20% armor penetration. | Warrior | Axe Mastery | Axe Attack | 5a |
| Penetrating Chop Deals +5...20 damage. 20% armor penetration. | Warrior | Axe Mastery | Axe Attack | 5a |
| Pensive Guardian (5...11 seconds.) 50% chance to block enchanted foes. | Monk | Protection Prayers | Enchantment Spell | 5e |
| Persistence of Memory (5...20 seconds.) Your interrupted spells recharge instantly. | Mesmer | Fast Casting | Enchantment Spell | 5e |
| Pestilence Creates a level 1...10 spirit (30...180 second lifespan). When any creature in range dies, conditions on this creature spread to any creature in the area with a condition. Spirits are not affected. | Ranger | Wilderness Survival | Nature Ritual | 5e |
| Phantom Pain (10 seconds.) Causes -1...4 Health degeneration. End effect: inflicts Deep Wound condition (5...20 seconds). | Mesmer | Illusion Magic | Hex Spell | 5e |
| Phoenix Projectile: deals 10...60 fire damage to target and nearby foes. Heals allies for 20...80 if you are Overcast. | Elementalist | Fire Magic | Spell | 10e |
| Physical Resistance (30...90 seconds.) You have +40 armor against physical damage. You have -24...12 armor against elemental damage. | Mesmer | Inspiration Magic | Stance | 10e |
| Piercing Trap (90 seconds.) Affects nearby foes. Deals 5...50 piercing damage. Deals 15...60 more damage to any foes with Cracked Armor. Easily interrupted. | Ranger | Wilderness Survival | Trap | 10e |
| Pin Down Inflicts Crippled condition (3...15 seconds). | Ranger | Marksmanship | Bow Attack | 15e |
| Pious Assault Deals +10...20 damage. Removes 1 of your Dervish enchantments. Removal Effect: this skill recharges 75% faster and adjacent foes take 15...40 damage. | Dervish | Scythe Mastery | Melee Attack | 5e |
| Pious Concentration (5...20 seconds.) Prevents interrupts. Prevention cost: you lose one Dervish enchantment or Pious Concentration ends. | Dervish | Earth Prayers | Stance | 10e |
| Pious Fury (1...7 second[s].)You attack 25% faster and remove 1 of your Dervish enchantments. Removal effect: this stance lasts twice as long. | Dervish | Mysticism | Stance | 5e |
| Pious Haste (1...7 second[s].) Lose 1 Dervish enchantment and move 25% faster. Removal Effect: Run 50% faster instead. | Dervish | Mysticism | Stance | 5e |
| Pious RenewalElite (8 seconds.) End Effect: recharges itself and you gain 0...5 Energy and 0...30 Health. | Dervish | Mysticism | Flash Enchantment Spell | 5e |
| Pious Restoration Gain 80...150 Health and remove 1 Dervish enchantment. Removal effect: lose 1...3 hex[es]. | Dervish | Wind Prayers | Spell | 5e |
| Plague Sending Transfer 1...3 condition[s] and [its/their] remaining duration[s] from yourself to target foe and all adjacent foes. | Necromancer | Curses | Spell | 1e |
| Plague SignetElite Transfers all conditions with 100...200% of their remaining durations from yourself to target foe. 50% failure chance unless Curses 5 or more. | Necromancer | Curses | Signet | — |
| Plague Touch Touch Skill. Transfers 1...3 condition[s] from yourself to target foe. | Necromancer | Curses | Touch Skill | 5e |
| Point Blank Shot Half Range Bow Attack. Deals +10...40 damage. | Ranger | Expertise | Bow Attack | 5e |
| Poison ArrowElite Inflicts Poisoned condition. (5...20) | Ranger | Wilderness Survival | Bow Attack | 5e |
| Poison Tip Signet (60 seconds.) Inflicts Poisoned condition (8...15 seconds) with your next attack. | Ranger | Wilderness Survival | Signet | — |
| Poisoned Heart Inflicts Poisoned condition (5...15 seconds) to adjacent foes. You are also Poisoned. | Necromancer | Curses | Spell | 5e |
| Poisonous Bite Inflicts Poisoned condition (5...20 seconds). | Ranger | Beast Mastery | Pet Attack | 5e |
| Pounce Deals +5...20 damage. Causes knock-down if target foe is moving. | Ranger | Beast Mastery | Pet Attack | 5e |
| Power Attack Deals +10...40 damage. | Warrior | Strength | Melee Attack | 5e |
| Power BlockElite If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled (1...12 seconds) and that skill is interrupted. | Mesmer | Domination Magic | Spell | 15e |
| Power Drain Interrupts a spell or chant. Interruption effect: you gain 1...31 Energy. | Mesmer | Inspiration Magic | Spell | 5e |
| Power FluxElite Interrupts a spell or chant. Interruption effect: -2 Energy degeneration (4...10 seconds). | Mesmer | Domination Magic | Hex Spell | 10e |
| Power Leak Interrupts a spell or chant. Interruption effect: causes 3...17 Energy loss. | Mesmer | Domination Magic | Spell | 10e |
| Power LeechElite Interrupt a spell or a chant. Interruption effect: steal 5...15 Energy whenever target foe casts a spell (10 seconds). | Mesmer | Inspiration Magic | Hex Spell | 5e |
| Power Lock Interrupts a spell or chant. Interruption effect: interrupted spell or chant is disabled for +5...13 seconds. | Mesmer | Domination Magic | Spell | 5e |
| Power Return Interrupts a spell or chant. Interruption effect: target foe gains 10...5 Energy. | Mesmer | Fast Casting | Spell | 5e |
| Power Shot Target foe takes 25...50 damage. | Ranger | Marksmanship | Bow Attack | 10e |
| Power Spike Interrupts a spell or chant. Interruption effect: deals 30...120 damage. | Mesmer | Domination Magic | Spell | 5e |
| Practiced StanceElite (20...35 seconds.) Your preparations recharge 50% faster and last 30...300% longer. | Ranger | Expertise | Stance | 5e |
| Precision Shot Deals +3...10 damage. Unblockable. Easily Interrupted. | Ranger | Marksmanship | Bow Attack | 10e |
| Predator's Pounce Deals +5...35 damage. Your pet gains 5...50 Health if this attack hits. | Ranger | Beast Mastery | Pet Attack | 5e |
| Predatory Bond (5...20 seconds.) Your pet attacks 25% faster and you gain 1...31 Health whenever your pet makes a successful attack. | Ranger | Beast Mastery | Shout | 10e |
| Predatory Season Creates a level 1...10 spirit (30...240 second lifespan). Creatures in range receive 20% less from healing. Creatures gain 5 health each time they hit with an attack. Does not affect spirits. | Ranger | Beast Mastery | Nature Ritual | 5e |
| Prepared ShotElite Deals +10...25 damage. You gain 1...9 Energy if you have a preparation active. | Ranger | Marksmanship | Bow Attack | 5e |
| PreservationElite Creates a level 1...14 spirit (90 second lifespan). Every 4 seconds this spirit heals one non-spirit ally for 10...115. | Ritualist | Restoration Magic | Binding Ritual | 5e |
| Price of Failure (30 seconds.) 25% chance to miss. Target foe takes 1...46 damage whenever it fails to hit. | Necromancer | Curses | Hex Spell | 15e |
| Price of Pride (5 seconds.) Causes 3...15 Energy loss the next time target foe uses an elite skill. | Mesmer | Domination Magic | Hex Spell | 5e |
| Primal Echoes Creates a level 1...10 spirit (30...240 second lifespan). Signets cost 10 energy for creatures in range. Does not affect spirits. | Ranger | Beast Mastery | Nature Ritual | 5e |
| Primal RageElite (1...9 second[s].) You attack 33% faster and move 33% faster. You take double damage. | Warrior | Strength | Stance | 5e |
| Protective Bond Target ally cannot lose more than 5% max Health from a single attack or spell. Each time damage is reduced you lose 6...3 Energy or this spell ends. | Monk | Protection Prayers | Enchantment Spell | 10e |
| Protective Spirit (5...23 seconds.) Incoming damage is reduced to 10% of target ally's maximum Health. | Monk | Protection Prayers | Enchantment Spell | 10e |
| Protective Was Kaolai (15...60 seconds.) You have +10 armor. Drop effect: all party members are healed for 10...85. | Ritualist | Restoration Magic | Item Spell | 10e |
| Protector's Defense (5...11 seconds.) Allies adjacent to you have 75% chance to block. Ends if you move. | Warrior | Tactics | Skill | 5e |
| Protector's Strike Deals +10...40 damage if target is moving. | Warrior | Strength | Melee Attack | 5e |
| Psychic DistractionElite Interrupts a skill. Interruption effect: disables interrupted skill (+5...12 seconds). Your other skills are disabled (8 seconds). | Mesmer | Domination Magic | Spell | 10e |
| Psychic InstabilityElite Interrupts an action. Interruption effect: if the action is a skill, cause knockdown for 2...4 seconds on target foe and all nearby foes. 50% failure chance unless Fast Casting 5 or higher. | Mesmer | Fast Casting | Spell | 5e |
| Pulverizing Smash Inflicts Weakness and Deep Wound conditions (5...20 seconds) if target foe is knocked-down. | Warrior | Hammer Mastery | Hammer Attack | 4a |
| Punishing ShotElite Deals +10...20 damage. Interrupts an action. | Ranger | Marksmanship | Bow Attack | 10e |
| Pure Strike Deals +1...30 damage. Unblockable unless you are in a stance. | Warrior | Swordsmanship | Sword Attack | 5e |
| Pure Was Li Ming (5...20 seconds.) Conditions on you expire 10...50% faster. Drop effect: removes 1...4 condition[s] from allies in earshot. | Ritualist | Restoration Magic | Item Spell | 5e |
| Purge Conditions Removes all conditions. | Monk | No Attribute | Spell | 5e |
| Purge Signet Removes all hexes and conditions. Removal cost: 10 Energy each. | Monk | No Attribute | Signet | — |
| Purifying Finale (10...35 seconds.) Target ally loses one condition whenever a chant or shout ends on that ally. Cannot target spirits. | Paragon | Motivation | Echo | 5e |
| Purifying Veil Conditions expire 5...50% faster on target ally. End effect: removes a condition. | Monk | Protection Prayers | Enchantment Spell | 5e |
| Putrid Bile (5...20 seconds.) Causes -1...3 Health degeneration. Deals 25...85 damage to all nearby foes if target foe dies. | Necromancer | Death Magic | Hex Spell | 10e |
| Putrid Explosion Explodes a corpse, dealing 24...120 damage to foes near it. Exploits a fresh corpse. | Necromancer | Death Magic | Spell | 10e |
| Putrid Flesh Destroys one of your undead servants. Inflicts Diseased condition (5...15 seconds) to foes near this servant. | Necromancer | Death Magic | Spell | 10e |
| Quick ShotElite You shoot an arrow that moves twice as fast. | Ranger | No Attribute | Bow Attack | 5e |
| Quickening Zephyr Creates a level 1...10 spirit (15...90 second lifespan). Skills cost 30% more Energy and recharge twice as fast for creatures in range. Does not affect spirits. | Ranger | Wilderness Survival | Nature Ritual | 25e |
| QuicksandElite Creates a level 1...10 spirit (30...180 second lifespan). Creatures lose 1 Energy each time they attack or use a skill. Does not affect spirits. | Ranger | Wilderness Survival | Nature Ritual | 10e |
| Quivering BladeElite Deals +10...40 damage. Inflicts Dazed condition (10 seconds) if target foe was moving. | Warrior | Swordsmanship | Sword Attack | 5a |
| Radiant Scythe Deals +1 damage (maximum 5...30) for each point of Energy you have. Gain 1...7 Energy. | Dervish | Scythe Mastery | Scythe Attack | 6a |
| Rage of the NtoukaElite You gain 1...7 adrenaline. For 8 seconds, adrenal skills have a 3 second recharge when used. | Warrior | Strength | Skill | 5e |
| Rampage as OneElite (3...15 seconds.) You and your pet attack 33% faster and move 25% faster. No effect unless your pet is alive. | Ranger | Beast Mastery | Skill | 25e |
| Rapid Fire (5...25 seconds.) You attack 33% faster while wielding a bow. | Ranger | Marksmanship | Preparation | 5e |
| Ravenous GazeElite Deals 20...40 damage and steals 20...40 Health from target and nearby foes. | Necromancer | Blood Magic | Spell | 1e |
| Ray of JudgmentElite Deals 10...50 holy damage and inflicts Burning (1...3 second[s]) every second (5 seconds). Hits foes adjacent to target's initial location. | Monk | Smiting Prayers | Spell | 10e |
| Read the Wind (24 seconds). +3...10 damage. Your arrows move twice as fast. | Ranger | Marksmanship | Preparation | 5e |
| Reap Impurities Deals +3...15 damage. Struck foes lose 1 condition. Removal Effect: all foes adjacent to those struck take 10...40 holy damage. | Dervish | Scythe Mastery | Melee Attack | 5a |
| Reaper's MarkElite (30 seconds.) Causes -1...5 Health degeneration. You gain 5...15 Energy if target foe dies while suffering from this hex. | Necromancer | Soul Reaping | Hex Spell | 5e |
| Reaper's SweepElite (3...15 seconds.) Cause Cripple. Lose 1 Dervish enchantment. Removal Effect: cause knockdown for 2...3 seconds. | Dervish | Scythe Mastery | Scythe Attack | 7a |
| Rebirth Resurrects target party member (25% Health, 0 Energy). Teleports target to you. Disables target's skills (10...3 seconds). You lose all Energy. | Monk | Protection Prayers | Spell | 10e |
| Recall End effect: Shadow Step to target ally. Cannot self-target and disables all of your skills for 10 seconds when it ends. | Assassin | No Attribute | Enchantment Spell | 15e |
| Reckless Haste Also hexes foes adjacent to your target (6...12 seconds). These foes have 50% chance to miss, but attack 25% faster. | Necromancer | Curses | Hex Spell | 15e |
| Reclaim EssenceElite All of your Spirits die. If a Spirit dies in this way, you gain 5...20 Energy and all of your Binding Rituals are recharged. | Ritualist | Spawning Power | Spell | 5e |
| Recovery Creates a level 1...14 spirit (30...60 second lifespan). Conditions on allies in range expire 20...50% faster. | Ritualist | Restoration Magic | Binding Ritual | 15e |
| Recuperation Creates a level 1...14 spirit (15...45 second lifespan). Non-spirit allies within range have +1...3 Health regeneration. | Ritualist | Restoration Magic | Binding Ritual | 25e |
| Recurring InsecurityElite (5 seconds.) Causes -1...6 Health degeneration. Renewal: if target foe has another hex when Recurring Insecurity would end. | Mesmer | Illusion Magic | Hex Spell | 10e |
| Rejuvenation Creates a level 1...20 spirit (30...90 second lifespan). Heals party members in earshot for 3...10 each second. Healing cost: this spirit loses 3...10 Health. | Ritualist | Restoration Magic | Binding Ritual | 10e |
| Release Enchantments Removes all of your enchantments. Heals all party members for 5...35 for each Monk Enchantment removed. | Monk | Divine Favor | Spell | 5e |
| Remedy Signet You lose one condition. | Paragon | No Attribute | Signet | — |
| Remove Hex Removes a hex from target ally. | Monk | No Attribute | Spell | 5e |
| Rend Enchantments Removes 5...9 enchantments from target foe. Removal cost: you lose 55...25 Health for each Monk enchantment removed. | Necromancer | Curses | Spell | 5e |
| Rending Aura (30 seconds.) Your attack skills remove enchantments from knocked-down foes. Initial effect: deals 10...40 cold damage to all nearby foes. End effect: nearby foes have Cracked Armor for 1...10 second[s]. | Dervish | Wind Prayers | Flash Enchantment Spell | 10e |
| Rending Sweep Deals +5...20 damage. You lose 1 Dervish enchantment. Removal effect: struck foes lose an enchantment. | Dervish | Scythe Mastery | Scythe Attack | 6a |
| Rending Touch Touch Spell. Deals 15...65 cold damage. Lose 1 Dervish enchantment. Removal effect: target foe loses 1 enchantment and you gain 2 strikes of adrenaline. | Dervish | Mysticism | Touch Spell | 5e |
| Renew Life Touch Spell. Resurrects target party member (50% Health and 5...20% Energy). Heals allies within earshot for 55...130. | Monk | Healing Prayers | Touch Spell | 15e |
| Renewing Memories (5...20 seconds.) Your weapon and item spells cost 5...35% less Energy. No effect unless holding an item. | Ritualist | Spawning Power | Enchantment Spell | 5e |
| Renewing Smash Deals +10...40 damage. You gain 3 Energy and this attack recharges instantly if target foe was knocked down. | Warrior | Hammer Mastery | Hammer Attack | 5e |
| Renewing Surge (8 seconds.) Deals 2...12 damage each second. End effect: You gain 1...8 energy. | Ritualist | Channeling Magic | Hex Spell | 5e |
| Repeating Strike Deals +10...30 damage. This skill has +15 second recharge time if it misses. Must follow an off-hand attack. | Assassin | Dagger Mastery | Off-Hand Attack | 5e |
| Resilient Was Xiko (5...20 seconds.) You have +3 Health regeneration for each hex or condition on you. Drop effect: you lose 1...4 condition[s]. | Ritualist | Restoration Magic | Item Spell | 5e |
| Resilient Weapon (3...12 seconds.) +1...6 Health regeneration and +24 armor. No effect unless target ally is hexed or has a condition. | Ritualist | Restoration Magic | Weapon Spell | 10e |
| Restful Breeze (8...18 seconds.) +10 Health regeneration. Ends if target ally attacks or uses a skill. | Monk | Healing Prayers | Enchantment Spell | 5e |
| Restoration Creates a level 1...14 spirit (30 second lifespan). End effect: resurrects party members in the area with 5...50% Health and zero Energy. | Ritualist | Communing | Binding Ritual | 10e |
| Restore ConditionElite Removes all conditions. Removal effect: heals for 10...70 for each condition removed. Cannot self-target. | Monk | Protection Prayers | Spell | 5e |
| Restore Life Touch Spell. Resurrects target party member (20...65% Health, 42...90% Energy). | Monk | Healing Prayers | Touch Spell | 10e |
| Resurrect Resurrects target party member (25% Health, 0 Energy). | Monk | No Attribute | Spell | 10e |
| Resurrection Chant Half Range Spell. Resurrects target party member at your current Health and with 5...35% Energy. | Monk | Healing Prayers | Spell | 10e |
| Resurrection Signet Resurrects target party member (100% Health, 25% Energy). This signet only recharges when you gain a morale boost. | Common | No Attribute | Signet | — |
| Retribution Deals 33% of each attack's damage (maximum 5...20) back to the source. | Monk | Smiting Prayers | Enchantment Spell | 10e |
| Return Inflicts Crippled condition (3...8 seconds) on all foes adjacent to you. You Shadow Step to target ally's location. Cannot self-target. | Assassin | Shadow Arts | Spell | 5e |
| Revealed Enchantment Removes an enchantment from target foe. Removal effects: you gain 3...15 Energy; this spell is replaced with that enchantment (20 seconds). | Mesmer | Inspiration Magic | Spell | 10e |
| Revealed Hex Removes a hex from target ally. Removal effects: you gain 4...10 Energy; this spell is replaced with that hex (20 seconds). | Mesmer | Inspiration Magic | Spell | 5e |
| Reversal of Damage (8 seconds.) Negates the next damage and hits the source for that same amount (maximum 5...75). | Monk | Smiting Prayers | Enchantment Spell | 5e |
| Reversal of Fortune (8 seconds.) Converts the next incoming damage or life steal (maximum 15...80) to healing. | Monk | Protection Prayers | Enchantment Spell | 5e |
| Reverse Hex (5...10 seconds.) Removes one hex from target ally. The next damage this ally takes is reduced by 5...50. No effect unless this ally is hexed. | Monk | Protection Prayers | Enchantment Spell | 10e |
| Revive Animal Resurrects all nearby allied pets (10...94% Health). | Ranger | Beast Mastery | Skill | 5e |
| Ride the LightningElite Deals 10...70 lightning damage. 25% armor penetration. Blinds all adjacent foes (1...5 second[s]). You instantly move to your target. May target allies. | Elementalist | Air Magic | Spell | 10e |
| Rigor Mortis (8...20 seconds.) Target foe cannot block. | Necromancer | Curses | Hex Spell | 10e |
| Rip Enchantment Removes 1 enchantment. Removal effect: inflicts Bleeding (5...25 seconds). | Necromancer | Curses | Spell | 5e |
| Riposte (8 seconds). You block the next melee attack and your attacker takes 20...80 damage. No effect unless you have a sword equipped. | Warrior | Tactics | Skill | 4a |
| Rising Bile (20 seconds.) End effect: deals 1...6 damage for each second Rising Bile was in effect. Also damages other foes in the area. | Necromancer | Death Magic | Hex Spell | 10e |
| Ritual LordElite (5...35 seconds.) You have +2...4 to all Ritualist attributes for your next skill. If that skill is a Binding Ritual, it recharges 10...60% faster and Ritual Lord recharges instantly. | Ritualist | Spawning Power | Skill | — |
| Roaring Winds Creates a level 1...10 spirit (30...180 second lifespan). Chants and shouts cost 1...5 more Energy for creatures in range. | Ranger | Wilderness Survival | Nature Ritual | 10e |
| Rodgort's Invocation Deals 15...120 fire damage. Also affects foes near your target. Inflicts Burning condition (1...3 second[s]). | Elementalist | Fire Magic | Spell | 25e |
| Rotting Flesh Inflicts Diseased condition (10...25 seconds). | Necromancer | Death Magic | Spell | 15e |
| Run as One (5...15 seconds.) You and your pet move 25% faster. | Ranger | Beast Mastery | Stance | 5e |
| Rupture Soul Destroys target allied spirit. Deals 50...140 lightning damage and inflicts Blindness condition (3...12 seconds) to nearby foes. | Ritualist | Spawning Power | Spell | 10e |
| Rush (8...20 seconds.) You move 25% faster. | Warrior | Strength | Stance | 4a |
| Rust Deals 10...70 cold damage to target and adjacent foes. Hexes target and adjacent foes (5...20 seconds). Doubles signet activation time. Interrupts and disables signets for 1...10 second[s] if you are Overcast. | Elementalist | Water Magic | Hex Spell | 10e |
| Sadist's Signet You gain 10...45 Health for each condition on target foe. | Assassin | Deadly Arts | Signet | — |
| Sand Shards (30 seconds.) Deal 10...60 earth damage to all other adjacent foes whenever you hit with your scythe. Ends after 1...5 hit[s]. | Dervish | Earth Prayers | Flash Enchantment Spell | 10e |
| SandstormElite Deals 20...40 earth damage each second (10 seconds). Hits foes near target foe's initial location. Hits attacking foes for 10...30 more earth damage each second. | Elementalist | Earth Magic | Spell | 15e |
| Savage Pounce Deals +5...20 damage. Causes knock-down if target foe is casting a spell. | Ranger | Beast Mastery | Pet Attack | 5e |
| Savage Shot Interrupts an action. Interruption effect: deals +13...28 damage if action was a spell. | Ranger | Marksmanship | Bow Attack | 10e |
| Savage Slash Interrupts an action. Interruption effect: deals +1...40 damage if action was a spell. | Warrior | Swordsmanship | Sword Attack | 5e |
| Savannah HeatElite Deals 5...20 fire damage for each second since casting this spell (5 seconds). Hits foes near target's initial location. | Elementalist | Fire Magic | Spell | 5e |
| Scavenger Strike Deals +10...25 damage. You gain 3...15 Energy if target foe has a condition. | Ranger | Beast Mastery | Pet Attack | 5e |
| Scavenger's FocusElite (10 seconds). You gain 3...12 Energy if you strike a foe who has a condition. | Ranger | Wilderness Survival | Skill | 5e |
| Scorpion Wire Half Range Hex Spell. (8...20 seconds.) Shadow Step to target foe and cause knock-down the next time this foe is more than 75' away from you. | Assassin | Deadly Arts | Hex Spell | 5e |
| Scourge Enchantment (30 seconds.) Deals 15...75 damage to anyone casting an enchantment on target foe. | Monk | Smiting Prayers | Hex Spell | 10e |
| Scourge Healing (30 seconds.) Whenever target foe is healed, the healer takes 15...80 holy damage. | Monk | Smiting Prayers | Hex Spell | 10e |
| Scourge Sacrifice Also hexes foes adjacent to target (8...20 seconds). Doubles Health sacrifice. | Monk | Smiting Prayers | Hex Spell | 5e |
| Screaming Shot Deals +10...25 damage. Inflicts Bleeding condition (5...20 seconds) if target foe is within earshot. | Ranger | Marksmanship | Bow Attack | 10e |
| Scribe's InsightElite (10...35 seconds.) You gain 3 Energy whenever you use a signet. | Monk | Divine Favor | Enchantment Spell | 5e |
| Searing FlamesElite Hits foes near your target. Deals 10...100 fire damage to foes already Burning. Inflicts Burning condition (1...7 seconds) to foes not Burning. | Elementalist | Fire Magic | Spell | 15e |
| Searing Heat Deals 10...40 fire damage each second (5 seconds). Hits foes near target's initial location. End effect: inflicts Burning condition (3 seconds). | Elementalist | Fire Magic | Spell | 15e |
| Second WindElite You gain 1 Energy and 5 Health for each point of Overcast. You lose all enchantments. | Elementalist | No Attribute | Spell | 5e |
| Seeking Arrows (3...14 seconds.) Your arrows are unblockable. Ends if you fail to hit. | Ranger | Marksmanship | Preparation | 10e |
| Seeking Blade Deals +1...20 damage. Deals 1...20 damage and inflicts Bleeding condition (25 seconds) if blocked. | Warrior | Swordsmanship | Sword Attack | 5e |
| Seeping WoundElite Elite Half Range Hex Spell. (1...7 second[s].) Target foe moves 33% slower. This foe takes 5...25 damage each second while suffering from a condition. | Assassin | Critical Strikes | Hex Spell | 10e |
| Serpent's Quickness (15...30 seconds.) Your skills recharge 33% faster. Ends if your Health drops below 50%. | Ranger | Wilderness Survival | Stance | 5e |
| Sever Artery Inflicts Bleeding condition (5...25 seconds). | Warrior | Swordsmanship | Sword Attack | 4a |
| Shadow Fang Shadow Step to target foe. End effect after 10 seconds: inflicts Deep Wound condition (5...20 seconds); you return to your original location. | Assassin | Deadly Arts | Hex Spell | 10e |
| Shadow FormElite (5...21 seconds.) Enemy spells cannot target you. Gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5...25 damage with a single skill or attack. | Assassin | Shadow Arts | Enchantment Spell | 5e |
| Shadow MeldElite Shadow Step to target ally. End effect: return to your original location. Cannot self-target. | Assassin | No Attribute | Enchantment Spell | 5e |
| Shadow of Fear Also hexes foes adjacent to target (5...30 seconds). They attack 50% slower. | Necromancer | Curses | Hex Spell | 10e |
| Shadow of Haste (10...40 seconds.) You move 15% faster. End effect: return to your original location. | Assassin | Shadow Arts | Stance | 5e |
| Shadow PrisonElite Shadow Step to target foe. This foe moves 66% slower (1...7 seconds). | Assassin | Deadly Arts | Hex Spell | 10e |
| Shadow Refuge (6 seconds.) You have +5...10 Health regeneration. End effect: heals you for 40...100 if you are attacking. | Assassin | Shadow Arts | Enchantment Spell | 5e |
| Shadow ShroudElite (3...9 seconds.) Target foe cannot be the target of enchantments. | Assassin | Shadow Arts | Hex Spell | 5e |
| Shadow Strike Deals 12...48 damage. Steal up to 12...48 Health if this foe was above 50% Health. | Necromancer | Blood Magic | Spell | 10e |
| Shadow Walk (15 seconds.) Shadow Step to target foe. End effect: return to your original location. Disables your attack skills for 1 second. Disables your stances and enchantments for 10 seconds. | Assassin | No Attribute | Stance | 5e |
| Shadowsong Creates a level 1...10 spirit (30-second lifespan). Its attacks deal 5...20 damage and inflict Blindness condition (1...6 second[s]). | Ritualist | Communing | Binding Ritual | 15e |
| Shadowy Burden (3...15 seconds.) Target foe moves 25% slower and has 20...30 less armor against your attacks. Armor reduction only affects this foe while it has no other hexes. | Assassin | Shadow Arts | Hex Spell | 10e |
| Shame (6 seconds.) Target foe's next spell fails and you steal 5...14 Energy. No effect unless this foe's spell targeted one of its allies. | Mesmer | Domination Magic | Hex Spell | 10e |
| Shameful Fear (10 seconds.) Target foe takes 5...20 damage each second while moving, but moves 10% faster. | Assassin | Deadly Arts | Hex Spell | 10e |
| Shard Storm Projectile: deals 10...85 cold damage. Target foe moves 66% slower (2...6 seconds). | Elementalist | Water Magic | Hex Spell | 10e |
| Shared BurdenElite Also hexes foes in the area of your target (5...20 seconds). These foes attack, cast spells, and move 50% slower. | Mesmer | Illusion Magic | Hex Spell | 5e |
| Sharpen Daggers (5...30 seconds.) Your dagger attacks inflict the Bleeding condition (5...15 seconds). | Assassin | Critical Strikes | Enchantment Spell | 5e |
| Shatter Delusions Removes a Mesmer hex from target foe. Removal effect: 15...75 damage to target and 75% of that damage to all adjacent foes. | Mesmer | Domination Magic | Spell | 5e |
| Shatter Enchantment Removes an enchantment from target foe. Removal effect: deals 14...100 damage. | Mesmer | Domination Magic | Spell | 10e |
| Shatter Hex Removes a hex from target ally. Removal effect: deals 30...120 damage to foes near this ally. | Mesmer | Domination Magic | Spell | 10e |
| Shatter StormElite Removes all enchantments. Removal cost: Shatter Storm is disabled for +7 seconds for each enchantment removed. | Mesmer | No Attribute | Spell | 10e |
| Shattering AssaultElite Deals 5...50 damage. Removes one enchantment. Unblockable. Must follow an off-hand attack. | Assassin | Critical Strikes | Dual Attack | 10e |
| ShatterstoneElite (3 seconds.) Initial effect: deals 25...100 cold damage. End effect: deals 25...100 cold damage to target and all nearby foes. | Elementalist | Water Magic | Hex Spell | 10e |
| Shell Shock Deals 10...30 lightning damage. Inflicts Cracked Armor condition (5...20 seconds). 25% armor penetration. If Overcast, strikes adjacent. | Elementalist | Air Magic | Spell | 5e |
| Shelter Creates a level 1...12 spirit (30...60 second lifespan). Non-spirit allies within range cannot lose more than 10% maximum Health from a single attack. Damage prevention cost: this spirit loses 75...45 Health. | Ritualist | Communing | Binding Ritual | 25e |
| Shield Bash (5...11 seconds.) You block the next attack skill. Causes knock-down and +15 second recharge if it was a melee skill. No effect unless you are wielding a shield. | Warrior | Strength | Skill | 5e |
| Shield Guardian (1...4 second[s]). Party members in earshot have a 75% chance to block attacks. Block effect: Allies in earshot are healed for 10...40, and Shield Guardian ends. | Monk | Protection Prayers | Enchantment Spell | 5e |
| Shield of Absorption (3...7 seconds.) Reduces incoming damage by 5 each time target ally takes damage. | Monk | Protection Prayers | Enchantment Spell | 5e |
| Shield of DeflectionElite (3...10 seconds.) 75% chance to block. +15...30 armor. | Monk | Protection Prayers | Enchantment Spell | 10e |
| Shield of Force (1...16 second[s].) Blocks the next 1 attack against you. Knocks down and inflicts Weakness (5...20 seconds) on all adjacent attacking foes. | Dervish | Earth Prayers | Flash Enchantment Spell | 10e |
| Shield of JudgmentElite (8...20 seconds.) Deals 5...50 holy damage to foes attacking target ally. Causes knock-down. | Monk | Smiting Prayers | Enchantment Spell | 15e |
| Shield of RegenerationElite (5...13 seconds.) +3...10 Health regeneration and +20...45 armor. | Monk | Protection Prayers | Enchantment Spell | 10e |
| Shield Stance (1...6 second[s].) You have 75% chance to block. Damage is reduced by 2 for each rank of Strength (maximum 15 damage reduction). No effect unless you have a shield equipped. | Warrior | Tactics | Stance | 5e |
| Shielding Hands (8 seconds.) Reduces incoming damage and life steal by 3...18. End effect: heals for 5...50 | Monk | Protection Prayers | Enchantment Spell | 5e |
| Shivers of Dread (10...40 seconds.) Cold damage interrupts target foe's skills. Interruption cost: you lose 8...3 Energy or this hex ends. | Necromancer | Curses | Hex Spell | 10e |
| Shock Touch Skill. Deals 10...60 lightning damage. Causes knock-down. 25% armor penetration. | Elementalist | Air Magic | Touch Skill | 5e |
| Shock Arrow Rapid projectile: deals 5...50 lightning damage. Gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit a foe suffering from Cracked Armor. 25% armor penetration. | Elementalist | Air Magic | Spell | 5e |
| ShockwaveElite Foes in the area take 15...60 earth damage and are Weakened (1...10 second[s]). Nearby foes also take +15...60 earth damage and have Cracked Armor (1...10 second[s]). Adjacent foes also take +15...60 earth damage and are Blinded (1...10 second[s]). | Elementalist | Earth Magic | Spell | 10e |
| ShoveElite Elite Touch Skill. Causes knockdown. Initial effect: ends foe's stance and deals 15...75 damage if target foe is moving. | Warrior | Tactics | Touch Skill | 5e |
| Shrinking Armor (10 seconds.) Causes -1...4 Health degeneration. End effect: inflicts Cracked Armor condition (5...20 seconds). | Mesmer | Illusion Magic | Hex Spell | 5e |
| Shroud of Distress (30...60 seconds.) You have +3...8 health regeneration and a 75% chance to block. No effect unless your Health is below 50%. | Assassin | Shadow Arts | Enchantment Spell | 10e |
| Shroud of SilenceElite Elite Touch Hex Spell. (1...6 second[s].) Target foe cannot cast spells. Your spells are disabled for 15 seconds. | Assassin | Deadly Arts | Touch Hex Spell | 10e |
| Sight Beyond Sight (8...20 seconds). You are immune to Blindness. | Ritualist | Spawning Power | Enchantment Spell | 5e |
| Signet of Aggression You gain 2 adrenaline if you are under the effects of a shout or chant. | Paragon | No Attribute | Signet | — |
| Signet of Agony Deals 10...70 damage to foes near you. You begin Bleeding (25 seconds). | Necromancer | Blood Magic | Signet | — |
| Signet of Binding You lose 200...50 Health. Gain control of target enemy-controlled spirit. 50% failure chance unless Spawning Power 5 or more. | Ritualist | Spawning Power | Signet | — |
| Signet of Clumsiness Interrupts an attack for target foe and all adjacent foes. Interruption effect: deals 15...60 damage; knocks down foes using attack skills. | Mesmer | Illusion Magic | Signet | — |
| Signet of Creation Gain 4 Energy (maximum 3...12 Energy) for each summoned creature you control within earshot. | Ritualist | Spawning Power | Signet | — |
| Signet of Deadly Corruption Deals 5...35 damage (maximum 130) for each condition on target foe. | Assassin | Deadly Arts | Signet | — |
| Signet of Devotion Heals for 14...100. | Monk | Divine Favor | Signet | — |
| Signet of Disenchantment Removes one enchantment. You lose all Energy. | Mesmer | No Attribute | Signet | — |
| Signet of Disruption Interrupts a spell. Can interrupt any skill if target foe is hexed. Interruption effect: deals 10...51 damage. | Mesmer | Domination Magic | Signet | — |
| Signet of Distraction Interrupts a spell. Interruption effect: target foe's spell is disabled for 1...5 seconds for each signet you have equipped. | Mesmer | Domination Magic | Signet | — |
| Signet of Ghostly MightElite (5...20 seconds.) All spirits you control within earshot attack 33% faster and deal +5...10 damage. | Ritualist | Communing | Signet | — |
| Signet of Humility Disables elite skill (1...16 second[s]). Disables your non-Mesmer skills (4 seconds). | Mesmer | Inspiration Magic | Signet | — |
| Signet of IllusionsElite Your next 1...3 non-Illusion spell[s] use your Illusion attribute instead of its normal attribute. | Mesmer | Illusion Magic | Signet | — |
| Signet of JudgmentElite Knocks down target. Deals 15...75 holy damage to target and adjacent foes. | Monk | Smiting Prayers | Signet | — |
| Signet of Lost Souls You gain 10...100 Health and 1...10 Energy if target foe is below 50% Health. | Necromancer | Soul Reaping | Signet | — |
| Signet of Malice You lose one condition for each condition on target foe. | Assassin | No Attribute | Signet | — |
| Signet of MidnightElite Elite Touch Signet. (15 seconds.) Inflicts Blindness condition. You suffer from Blindness (15 seconds). | Mesmer | No Attribute | Touch Signet | — |
| Signet of Mystic Speed (30 seconds.) Your next 1...3 self-targeted enchantments cast instantly. Flash enchantments do not consume uses of this skill. | Dervish | Wind Prayers | Signet | — |
| Signet of Mystic Wrath Deals 25 holy damage for each enchantment on you (maximum 30...120 holy damage). | Monk | Smiting Prayers | Signet | — |
| Signet of Pious Light Heals for 30...150. Removes one of your Dervish enchantments. Removal effect: recharges 75% faster. | Dervish | Earth Prayers | Signet | — |
| Signet of Pious Restraint Inflicts Crippled condition (5...15 seconds). Remove one of your Dervish enchantments. Removal effect: also causes Cripple to foes in the area of your target and recharges 75% faster. | Dervish | Wind Prayers | Signet | — |
| Signet of Rage Deals 5...50 holy damage. Deals 5...10 more holy damage for each of target foe's adrenaline skills. | Monk | Smiting Prayers | Signet | — |
| Signet of Recall (6 seconds.) You have -4 Energy regeneration. End effect: you gain 13...20 Energy. | Mesmer | Inspiration Magic | Signet | — |
| Signet of Rejuvenation Heals for 15...75. Heals for 15...75 more if target ally is casting a spell or attacking. | Monk | Healing Prayers | Signet | — |
| Signet of RemovalElite Removes one hex and one condition. No effect unless target ally is enchanted. | Monk | No Attribute | Signet | — |
| Signet of Return Resurrects target party member (5...15% Health and 1...4% Energy for each party member in earshot). | Paragon | Leadership | Signet | — |
| Signet of Shadows Deals 5...35 damage. Deals 15...60 more damage if target foe is Blinded. | Assassin | Deadly Arts | Signet | — |
| Signet of Sorrow Deals 15...75 damage. Recharges instantly if target foe is near a corpse or has a dead pet. | Necromancer | Soul Reaping | Signet | — |
| Signet of SpiritsElite Creates 3 level 1...12 spirits (60 second lifespan). These spirits deal 5...20 damage with attacks. | Ritualist | Channeling Magic | Signet | — |
| Signet of Stamina You have +50...300 maximum Health. Ends if you hit with an attack. | Warrior | Strength | Signet | — |
| Signet of Strength Your attacks deal +5 damage. Ends after 1...16 attack[s]. | Warrior | Strength | Signet | — |
| Signet of SufferingElite You Bleed for 6 seconds. Applies Bleeding (2...16 seconds) to the target of your next Necromancer skill. | Necromancer | Blood Magic | Signet | — |
| Signet of Synergy Heal target ally for 40...100. You are also healed for 40...100 if you are not enchanted. Cannot self-target. | Paragon | Motivation | Signet | — |
| Signet of Toxic Shock Deals 10...100 damage. No effect unless target foe is Poisoned | Assassin | Deadly Arts | Signet | — |
| Signet of Twilight Removes one enchantment for each hex on target foe. | Assassin | No Attribute | Signet | — |
| Signet of Weariness Also affects foes near your target. Causes 3...8 Energy loss and inflicts Weakness (1...12 second[s]). | Mesmer | Domination Magic | Signet | — |
| Silverwing Slash Deals +1...40 damage. | Warrior | Swordsmanship | Sword Attack | 8a |
| Simple ThieveryElite Interrupts an action. Interruption effect: If a skill was interrupted, that skill is disabled and Simple Thievery becomes that skill (5...20 seconds). | Mesmer | Domination Magic | Spell | 10e |
| Siphon Speed (5...15 seconds.) Target foe moves 33% slower and you move 33% faster. Recharges 50% faster if cast on a moving foe. | Assassin | Deadly Arts | Hex Spell | 5e |
| Siphon StrengthElite (5...20 seconds.) Target foe deals -5...50 attack damage. You have +50% chance to land a critical hit on this foe. | Assassin | Deadly Arts | Hex Spell | 10e |
| Skull CrackElite Interrupts an action. Inflicts Dazed condition (15 seconds) if target is casting a spell. | Warrior | No Attribute | Melee Attack | 6a |
| Slayer's Spear Deals +5...25 damage. Inflicts Deep Wound condition (5...20 seconds) if target has more Health than you. | Paragon | Spear Mastery | Spear Attack | 10e |
| Slippery Ground Causes knock-down if this foe is Blind or moving. Affects foes adjacent to your target. 50% failure chance unless Water Magic greater than 4. | Elementalist | Water Magic | Spell | 5e |
| Sliver Armor (5...11 seconds.) You have 25...50% chance to block. Deals 5...35 earth damage to one nearby foe whenever you are the target of a hostile spell or attack. | Elementalist | Earth Magic | Enchantment Spell | 10e |
| Sloth Hunter's Shot Deals +10...25 damage. Deals +10...35 more damage if target foe is not using a skill. | Ranger | Marksmanship | Bow Attack | 10e |
| Smite Deals 10...55 holy damage. Deals 10...35 more holy damage if target is attacking. | Monk | Smiting Prayers | Spell | 10e |
| Smite Condition Removes a condition. Removal effect: deals 10...60 holy damage to foes in the area of target ally. | Monk | Smiting Prayers | Spell | 5e |
| Smite Hex Removes a hex from target ally. Removal effect: deals 10...85 holy damage to foes in the area of target ally. | Monk | Smiting Prayers | Spell | 5e |
| Smiter's Boon (30 seconds.) Your Smiting Prayers have double Divine Favor healing bonus. | Monk | Divine Favor | Enchantment Spell | 5e |
| Smoke Powder Defense (8 seconds.) The next time you are struck, you take half damage and inflict Blindness condition (2...6 seconds) on adjacent foes. | Assassin | Shadow Arts | Stance | 5e |
| Smoke TrapElite (90 seconds.) Inflicts Blinded and Dazed conditions (5...10 seconds) to nearby foes. Easily interrupted. | Ranger | Wilderness Survival | Trap | 10e |
| Smoldering Embers Deals 10...70 fire damage to target. If you are Overcast, foe is hexed for 3 seconds, taking 5...25 fire damage each second. | Elementalist | Fire Magic | Hex Spell | 10e |
| Snare (90 seconds.) Affects nearby foes. Inflicts Crippled condition (3...15 seconds). Easily interrupted. | Ranger | Wilderness Survival | Trap | 5e |
| Soldier's Defense (1...6 second[s].) You have 75% chance to block while under the effects of a shout or chant. Block effect: gain 1 adrenaline. | Warrior | Tactics | Stance | 5e |
| Soldier's FuryElite (10...35 seconds.) You attack 33% faster and gain 33% more adrenaline if under the effects of a shout or chant. You have -20 armor. | Paragon | Leadership | Echo | 5e |
| Soldier's Speed (3...18 seconds.) You move 15% faster and an additional 15% while affected by a chant or shout. | Warrior | Tactics | Stance | 5e |
| Soldier's StanceElite (5...15 seconds.) You have a 75% chance to block. You attack 33% faster while under the effects of a chant or shout. | Warrior | Tactics | Stance | 5e |
| Soldier's Strike Deals +10...40 damage. Unblockable if you are under the effects of a chant or shout. | Warrior | Tactics | Melee Attack | 5e |
| Song of Concentration (10 seconds.) Allies in earshot are uninterruptible with their next skill. | Paragon | No Attribute | Chant | 8a |
| Song of Power (5...20 seconds.) Allies in earshot gain +4 Energy regeneration. Ends when using a skill. | Paragon | Motivation | Chant | 15e |
| Song of PurificationElite (20 seconds.) Allies in earshot lose one condition with their next 1...6 skill[s]. | Paragon | Motivation | Chant | 3a |
| Song of RestorationElite (10 seconds.) Party members in earshot gain 45...110 Health with their next skill. | Paragon | Motivation | Chant | 10e |
| Soothing Creates a level 1...12 spirit (15...45 second lifespan). Building adrenaline takes twice as long for foes within range. | Ritualist | Communing | Binding Ritual | 15e |
| Soothing Images Also hexes foe adjacent to target. (8...20 seconds). These foes cannot gain adrenaline. | Mesmer | Illusion Magic | Hex Spell | 15e |
| Soothing Memories Heals for 10...100. You gain 3 Energy if you are holding an item. | Ritualist | Restoration Magic | Spell | 5e |
| Soul Barbs (30 seconds.) Deals 15...30 damage when an enchantment or hex is cast on target foe. | Necromancer | Curses | Hex Spell | 10e |
| Soul BindElite (30 seconds.) Every time target foe is healed, the healer takes 20...80 damage. Ends if target is suffering from a Smiting Prayers hex. | Necromancer | Curses | Hex Spell | 10e |
| Soul Feast You gain 50...280 Health. Exploits a fresh corpse. | Necromancer | Death Magic | Spell | 10e |
| Soul LeechElite (10 seconds.) Steal 16...80 Health whenever target foe casts a spell. | Necromancer | Blood Magic | Hex Spell | 15e |
| Soul TwistingElite (5...45 seconds.) Your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Ends after 1...3 Binding Ritual[s]. | Ritualist | Spawning Power | Skill | 5e |
| Spear of Light Projectile: deals 26...56 holy damage. Deals 15...60 more damage if target foe is attacking. | Monk | Smiting Prayers | Spell | 5e |
| Spear of Lightning Deals +8...20 lightning damage. 25% armor penetration. | Paragon | Spear Mastery | Spear Attack | 5e |
| Spear of Redemption Deals +5...20 damage. If it fails to hit, you lose one condition. | Paragon | Spear Mastery | Spear Attack | 3a |
| Spear Swipe Spear Melee Attack. Deals +5...20 damage and inflicts Dazed condition (4...10 seconds). This attack has melee range. | Paragon | Leadership | Spear Attack | 5e |
| Spell BreakerElite (5...17 seconds.) Target ally cannot be the target of enemy spells. | Monk | Divine Favor | Enchantment Spell | 15e |
| Spell Shield (5...20 seconds.) While casting spells, you cannot be the target of spells. End effect: your skills are disabled (8...4 seconds). | Monk | Divine Favor | Enchantment Spell | 10e |
| Spike TrapElite (90 seconds.) Affects nearby foes. Every second, (for 2 seconds), this trap deals 10...40 piercing damage, causes knockdown, and inflicts Crippled condition (3...25 seconds). Easily interrupted. | Ranger | Wilderness Survival | Trap | 10e |
| Spinal Shivers (10...40 seconds.) Cold damage interrupts target foe's skills. Interruption cost: you lose 8...3 Energy or Spinal Shivers ends. | Necromancer | Curses | Hex Spell | 10e |
| Spirit Bond (8 seconds.) Heals for 30...90 whenever target ally takes more than 50 damage. Ends after this ally takes damage from 10 attacks or spells. | Monk | Protection Prayers | Enchantment Spell | 10e |
| Spirit Boon Strike Deals 20...65 lightning damage. Spirits you control within earshot gain 20...65 Health. | Ritualist | Channeling Magic | Spell | 5e |
| Spirit Burn Deals 5...50 lightning damage. Inflicts Burning condition (1...5 second[s]) if you are within earshot of a spirit. | Ritualist | Channeling Magic | Spell | 5e |
| Spirit ChannelingElite (12 seconds.) You have +1...6 Energy regeneration. Initial effect: you gain 3...12 Energy if you are within earshot of a spirit. | Ritualist | Spawning Power | Enchantment Spell | 5e |
| Spirit Light Heals for 60...180. You don't sacrifice Health if you are within earshot of any spirits. | Ritualist | Restoration Magic | Spell | 5e |
| Spirit Light WeaponElite (10 seconds.) Target ally gains 5...25 Health each second. 5...25 more healing per second while within earshot of a spirit. | Ritualist | Restoration Magic | Weapon Spell | 5e |
| Spirit of Failure (30 seconds.) Target foe has 25% chance to miss. You gain 1...3 Energy whenever this foe misses. | Mesmer | Inspiration Magic | Hex Spell | 15e |
| Spirit Rift After 3 seconds, affects foes adjacent to target's initial location. Deals 25...125 lightning damage and inflicts Cracked Armor (1...20 second[s]). | Ritualist | Channeling Magic | Spell | 10e |
| Spirit Shackles (5...20). Target foe loses 5 Energy whenever it attacks. | Mesmer | Inspiration Magic | Hex Spell | 10e |
| Spirit Siphon The spirit nearest you loses all Energy. You gain 30...60% of that Energy. | Ritualist | Channeling Magic | Spell | 5e |
| Spirit to Flesh Touch Spell. Destroys target touched allied spirit. Heals nearby allies for 30...240. | Ritualist | Spawning Power | Touch Spell | 10e |
| Spirit Transfer The spirit nearest you loses 5...50 Health. Heals target ally for 5 for each point of Health lost. | Ritualist | Restoration Magic | Spell | 10e |
| Spirit Walk Shadow Step to target Spirit. | Assassin | No Attribute | Spell | 5e |
| Spirit's Gift (60 seconds.) Whenever you create a creature, all nearby allies gain 5...50 Health and lose one condition. | Ritualist | Spawning Power | Enchantment Spell | 10e |
| Spirit's StrengthElite (15...60 seconds.) Your attacks deal +5...35 damage if you are under a weapon spell. | Ritualist | Spawning Power | Enchantment Spell | 5e |
| Spiritleech Aura (5...20 seconds.) All of your spirits within earshot deal 5...20 less damage and steal 5...20 Health when they attack. | Ritualist | Restoration Magic | Skill | 5e |
| Spiritual Pain Deals 15...75 damage. Deals 25...125 damage to hostile summoned creatures in the area of your target foe. | Mesmer | Domination Magic | Spell | 5e |
| Spiteful SpiritElite (10...25 seconds.) Deals 15...45 damage to target and adjacent foes whenever this foe attacks or uses a skill. | Necromancer | Curses | Hex Spell | 15e |
| Splinter Shot Deals +3...15 damage. Deals 5...65 damage to foes in the area if blocked. | Ranger | Marksmanship | Bow Attack | 10e |
| Splinter Weapon (20 seconds.) Attacks deal 5...50 damage to 3 adjacent foes. Ends after 1...5 attack[s]. | Ritualist | Channeling Magic | Weapon Spell | 5e |
| Spoil VictorElite (3...15 seconds.) Causes 25...100 Health loss whenever target foe attacks or casts spells on a creature with less Health. | Necromancer | Blood Magic | Hex Spell | 10e |
| Spotless Mind (1...15 seconds.) Removes a hex every 5 seconds. Cannot self-target. | Monk | Healing Prayers | Enchantment Spell | 5e |
| Spotless Soul (1...15 seconds.) Removes a condition every 3 seconds. Cannot self-target. | Monk | Healing Prayers | Enchantment Spell | 5e |
| Sprint (8...14 seconds.) You move 25% faster. | Warrior | Strength | Stance | 5e |
| Staggering Blow Inflicts Weakness condition (5...20 seconds). | Warrior | Hammer Mastery | Hammer Attack | 4a |
| Staggering Force (30 seconds.) Your attacks deal earth damage. Initial effect: deals 10...40 earth damage to nearby foes. End effect: inflicts Cracked Armor condition (1...10 second[s]) on nearby foes. | Dervish | Earth Prayers | Flash Enchantment Spell | 10e |
| Standing Slash Deals +5...20 damage. Deals 5...20 more damage if you are in a stance. | Warrior | Swordsmanship | Sword Attack | 6a |
| Star BurstElite Elite Touch Spell. Deals 7...112 fire damage. Inflicts Burning (1...4 seconds). Gain 2 Energy for each foe struck. Also hits foes in the area. | Elementalist | Fire Magic | Touch Spell | 5e |
| Steady StanceElite (10 seconds.) The next time you would be knocked-down, you gain 1...4 adrenaline and 1...7 Energy instead. | Warrior | Tactics | Stance | 5e |
| Steam Deals 20...60 cold damage. Inflicts Blindness condition (5...10 seconds) if target foe is Burning. | Elementalist | Water Magic | Spell | 5e |
| Steelfang Slash Deals +1...31 damage. You gain 1...5 adrenaline if target foe is knocked down. | Warrior | Swordsmanship | Sword Attack | 8a |
| Stolen SpeedElite Also hexes adjacent foes (1...10 seconds). Doubles spell casting time. Spells cast by you or your allies have -50% casting times. | Mesmer | Fast Casting | Hex Spell | 5e |
| Stone Daggers Two projectiles: each deals 8...33 earth damage. If Overcast, cause Bleeding for 1...5 second[s]. | Elementalist | Earth Magic | Spell | 5e |
| Stone SheathElite (5...20 seconds.) Gives you and target ally +1...30 armor and immunity to critical hits. Initial effect: Foes near you and target ally are struck for 15...70 earth damage and are Weakened (5...20 seconds). | Elementalist | Earth Magic | Enchantment Spell | 10e |
| Stone Striker (5...30 seconds.) Converts elemental and physical damage you take or deal to earth damage. | Elementalist | Earth Magic | Enchantment Spell | 5e |
| Stoneflesh Aura (5...15 seconds.) Reduces damage you take by 1...31, and you are immune to critical hits. | Elementalist | Earth Magic | Enchantment Spell | 10e |
| Stonesoul Strike Touch Skill. Deals 10...55 holy damage. Deals 10...55 more holy damage if target is knocked down. | Monk | Smiting Prayers | Touch Skill | 5e |
| Stoning Projectile: deals 45...105 earth damage. Causes knock-down if target foe is Weakened. | Elementalist | Earth Magic | Spell | 15e |
| Storm Chaser (8...20 seconds.) You move 25% faster and gain 1...5 Energy whenever you take elemental damage. | Ranger | Wilderness Survival | Stance | 10e |
| Storm Djinn's Haste (10...25 seconds.) You move 25% faster. Lose 1 Energy each second while moving. | Elementalist | Air Magic | Enchantment Spell | 5e |
| Storm's Embrace (10 seconds.) You move 25% faster. Renewal: whenever you take elemental damage. | Ranger | No Attribute | Stance | 5e |
| Strength of Honor Target ally deals 5...25 more damage in melee. | Monk | Smiting Prayers | Enchantment Spell | 10e |
| Strike as OneElite Your animal companion instantly moves to your target and inflicts Bleeding (5...15 seconds) with its next attack. The next time you hit with an attack, you inflict Crippled condition (5...15 seconds). | Ranger | Beast Mastery | Shout | 5e |
| Strip Enchantment Removes 0...2 enchantment[s] from target foe. Removal effect: you steal 5...65 Health. | Necromancer | Blood Magic | Spell | 10e |
| Stunning StrikeElite Deals +10...50 damage. Inflicts Dazed condition (4...10 seconds) if target has a condition. | Paragon | Spear Mastery | Spear Attack | 8a |
| Succor +1 Health regeneration and +1 Energy regeneration. Cannot self-target. You lose 1 Energy each time target ally casts a spell. | Monk | No Attribute | Enchantment Spell | 5e |
| Suffering Also hexes foes near target (6...30 seconds). These foes have -0...3 Health degeneration. | Necromancer | Curses | Hex Spell | 15e |
| Sum of All Fears (1...10 second[s].) Target foe moves, attacks, and casts spells 33% slower. | Mesmer | Illusion Magic | Hex Spell | 10e |
| Sun and Moon Slash You attack target foe twice. Unblockable. | Warrior | Swordsmanship | Sword Attack | 8a |
| Sundering Attack Deals +5...25 damage. 10% armor penetration. | Ranger | Marksmanship | Bow Attack | 10e |
| Sundering Weapon (4...10 seconds.) Target ally's next 3 attacks inflict Cracked Armor condition (5...20 seconds) and have 10% armor penetration. | Ritualist | Communing | Weapon Spell | 5e |
| Supportive Spirit (5...23 seconds.) Heals for 5...50 whenever target ally takes damage while knocked-down. | Monk | Healing Prayers | Enchantment Spell | 10e |
| Swap You and target summoned creature Shadow Step to each other's locations. | Assassin | No Attribute | Spell | 5e |
| Swift Chop Deals +1...20 damage. Deals 1...20 damage and inflicts Deep Wound condition (20 seconds) if blocked. | Warrior | Axe Mastery | Axe Attack | 5e |
| Swift Javelin Deals +5...20 damage. This spear moves twice as fast and is unblockable if you are enchanted. | Paragon | Spear Mastery | Spear Attack | 5e |
| Swirling Aura (3...7 second[s].) Gives 1...6 Health regeneration and a 50% chance to block projectiles. If Overcast, also enchants party members in earshot. | Elementalist | Water Magic | Enchantment Spell | 10e |
| Symbiosis Creates a level 1...10 spirit (30...240 second lifespan). Creatures in range have +27...150 maximum health for each enchantment on them. Does not affect spirits. | Ranger | Beast Mastery | Nature Ritual | 5e |
| Symbiotic Bond (120...300 seconds.) Your pet has +1...3 Health regeneration. Half of all damage dealt to your pet is redirected to you. | Ranger | Beast Mastery | Shout | 10e |
| Symbol of Wrath Deals 10...40 holy damage each second (5 seconds). Hits foes adjacent to target foe's initial location. | Monk | Smiting Prayers | Spell | 5e |
| Symbolic Celerity (36...60 seconds.) Your signets use your Fast Casting attribute. | Mesmer | Fast Casting | Enchantment Spell | 15e |
| Symbolic Posture (5...20 seconds.) Your next signet recharges 20...80% faster. | Mesmer | Fast Casting | Stance | 10e |
| Symbolic Strike Deals +12 damage (maximum 70) for each signet you have equipped. | Warrior | No Attribute | Melee Attack | 4a |
| Symbols of InspirationElite (1...31 seconds.) This skill becomes the Elite of target foe. Elite spells you cast use your Fast Casting attribute instead of their normal attributes. | Mesmer | Fast Casting | Skill | 5e |
| Sympathetic Visage (4...10 seconds.) All adjacent foes lose all adrenaline and 3 Energy whenever a melee attack hits target ally. | Mesmer | Illusion Magic | Enchantment Spell | 10e |
| Tainted FleshElite (20...44 seconds.) Foes who hit allies in the area in melee become Diseased (3...15 seconds); this ally is immune to Disease. | Necromancer | Death Magic | Enchantment Spell | 5e |
| Taste of Death Steals 100...400 Health from allied undead servant. | Necromancer | Death Magic | Spell | 5e |
| Taste of Pain Heals you for 30...150. No effect unless target foe is below 50% Health. | Necromancer | Death Magic | Spell | 5e |
| TeaseElite Interrupts a skill. Interruption effect: also interrupts other foes in the area, and you steal 0...5 Energy from all foes in the area. | Mesmer | Inspiration Magic | Spell | 5e |
| Teinai's Crystals Deals 20...40 damage to target. Deals +20...40 more damage and causes Cracked Armor (5...15 seconds) nearby if that foe had a Water Magic hex. | Elementalist | Earth Magic | Spell | 5e |
| Teinai's Heat (10...15 seconds.) Causes -2...5 health degeneration. Weakened foes in the ward attack 33% slower. Disabled for 20 seconds. | Elementalist | Fire Magic | Ward Spell | 15e |
| Teinai's Prison (1...8 second[s].) Target foe moves 66% slower. Foes with Cracked Armor have 5...9 Health degeneration. | Elementalist | Water Magic | Hex Spell | 10e |
| Teinai's Wind Deals 10...40 cold damage. Burning foes take +40...80 damage and are interrupted. Also strikes adjacent. | Elementalist | Air Magic | Spell | 5e |
| Temple StrikeElite Interrupts a spell. Inflicts Dazed and Blindness conditions (1...10 seconds). Must follow a lead attack. | Assassin | Dagger Mastery | Off-Hand Attack | 15e |
| Test of Faith Touch Spell. Deals 15...75 cold damage and removes 1 enchantment. Target foe is Dazed for 1...4 second[s] if that foe was not enchanted. | Dervish | Wind Prayers | Touch Spell | 5a |
| Thrill of Victory Deals +20...40 damage. If you have more Health than your target, you gain 1...2 adrenaline. | Warrior | Tactics | Melee Attack | 5e |
| Throw Dirt Touch Skill. Inflicts Blindness condition (3...15 seconds). Also affects foes adjacent to target foe. | Ranger | Expertise | Touch Skill | 5e |
| ThunderclapElite Deals 10...50 lightning damage. Also strikes nearby foes. Inflicts Cracked Armor and Weakness (5...20 seconds). Causes interrupt. 25% armor penetration. | Elementalist | Air Magic | Spell | 10e |
| Tiger Stance (4...10 seconds.) You attack 33% faster. Ends if you fail to hit. | Warrior | Strength | Stance | 5e |
| Tiger's Fury (5...11 seconds.) You attack 25% faster. Disables your non-attack skills (5 seconds). | Ranger | Beast Mastery | Stance | 10e |
| Touch of Agony Touch Skill. Deals 20...58 damage. | Necromancer | Blood Magic | Touch Skill | 1e |
| Toxic ChillElite Deals 15...75 cold damage. Inflicts Poisoned condition (10...25 seconds) if target foe is hexed or enchanted. | Necromancer | Death Magic | Spell | 5e |
| Toxicity Creates a level 1...10 spirit (30...180 second lifespan.) Poisoned or Diseased creatures within range have -2 Health degeneration. | Ranger | Beast Mastery | Nature Ritual | 15e |
| Trampling Ox Deals +5...20 damage; causes knock-down if target foe is Crippled. Must follow an off-hand attack. | Assassin | Dagger Mastery | Dual Attack | 5e |
| Tranquil Was TanasenElite (5...20 seconds.) You have +10...25 armor. You cannot be interrupted. | Ritualist | Restoration Magic | Item Spell | 5e |
| Tranquility Creates a level 1...10 spirit (15...120 second lifespan). Enchantments expire 20...50% faster on creatures in range. Does not affect spirits. | Ranger | Wilderness Survival | Nature Ritual | 15e |
| Trapper's FocusElite (12...36 seconds.) Your trap skills are no longer easy to interrupt. You gain +0...4 to your Wilderness Survival attribute. | Ranger | Expertise | Preparation | 5e |
| Trapper's Speed (5...30 seconds.) Your traps recharge 25% faster and activate 25% faster. Ends if you hit with an attack. | Ranger | Expertise | Stance | 5e |
| Triple ChopElite Deals +10...40 damage. Also hits adjacent foes. | Warrior | Axe Mastery | Axe Attack | 5e |
| Tripwire (90 seconds.) Deals 5...20 piercing damage to nearby foes. Causes knock-down to Crippled foes. Easily interrupted. | Ranger | Wilderness Survival | Trap | 10e |
| Troll Unguent (13 seconds.) You have +3...10 Health regeneration. | Ranger | Wilderness Survival | Skill | 5e |
| Twin Moon Sweep Remove 1 of your Dervish enchantments. Gain 10...50 Health. Removal effect: unblockable, attack twice, and gain 10...70 more Health. | Dervish | Scythe Mastery | Melee Attack | 7a |
| Twisting Fangs Deals +10...20 damage. Inflicts Bleeding and Deep Wound conditions (5...20 seconds). Must follow an off-hand attack. | Assassin | Critical Strikes | Dual Attack | 10e |
| Ulcerous Lungs Also hexes foes near your target (10...25 seconds). Causes -4 Health degeneration to any of these foes that are Bleeding. Inflicts Bleeding (3...15 seconds) whenever these foes use a shout or chant. | Necromancer | Curses | Hex Spell | 10e |
| Unblockable Throw Deals +10...40 damage. Unblockable. | Paragon | Spear Mastery | Spear Attack | 4a |
| Unholy Feast Steals 10...65 Health from 1...4 foe[s] in the area around you. | Necromancer | Blood Magic | Spell | 15e |
| Union Creates a level 1...12 spirit (30...60 second lifespan). Whenever a non-spirit ally within range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage. | Ritualist | Communing | Binding Ritual | 15e |
| Unnatural Signet Deals 15...75 damage. Deals 5...50 damage to other adjacent foes if the target is hexed or enchanted. | Mesmer | Domination Magic | Signet | — |
| Unseen Fury Inflicts Blindness condition on adjacent foes (3...10). You cannot be blocked by Blinded foes for 10...30 seconds. | Assassin | Shadow Arts | Stance | 5e |
| Unsteady GroundElite Deals 10...40 earth damage each second (5 seconds) and causes knock-down to attacking foes. Hits foes near target's initial location. | Elementalist | Earth Magic | Spell | 10e |
| Unsuspecting Strike Deals +19...31 damage. Deals 15...75 more damage if target foe's Health is above 90%. | Assassin | Critical Strikes | Lead Attack | 10e |
| Unyielding AuraElite Your Monk spells heal for +15...60%. End effect: a random other party member is resurrected with full Health and Energy and teleported to your location. | Monk | Divine Favor | Enchantment Spell | 5e |
| Vampiric Assault Steals 10...40 Health if this attack hits. Must follow an off-hand attack. | Assassin | Deadly Arts | Dual Attack | 5e |
| Vampiric Bite Touch Skill. Steals 29...74 Health. | Necromancer | Blood Magic | Touch Skill | 15e |
| Vampiric Gaze Steals 18...60 Health. | Necromancer | Blood Magic | Spell | 10e |
| Vampiric SpiritElite Steal 15...60 Health from target foe. You have +5...10 Health regeneration (10 seconds). | Necromancer | Blood Magic | Enchantment Spell | 5e |
| Vampiric Swarm Steals 15...60 Health. Hits 2 additional foes in the area. | Necromancer | Blood Magic | Spell | 15e |
| Vampiric Touch Touch Skill. Steals 29...74 Health. | Necromancer | Blood Magic | Touch Skill | 15e |
| Vapor Blade Deals 15...135 cold damage. Half damage if target foe is enchanted. | Elementalist | Water Magic | Spell | 5e |
| Veil of Thorns (5...25 seconds.) Spell damage is reduced by 5...35%. Initial Effect: nearby foes are struck for 5...50 piercing damage. | Dervish | Earth Prayers | Flash Enchantment Spell | 10e |
| Vengeance (30 seconds.) Resurrects target party member (full Health, full Energy). This ally deals 25% more damage and does not incur death penalty. End effect: this ally dies. | Monk | No Attribute | Enchantment Spell | 10e |
| Vengeful Was KhanheiElite (5...11 seconds.) You steal 10...45 Health from every foe that hits you with an attack. | Ritualist | Restoration Magic | Item Spell | 5e |
| Vengeful Weapon (8 seconds.) Steals 15...60 Health from the next foe that deals damage or life steal to target ally. | Ritualist | Restoration Magic | Weapon Spell | 5e |
| Verata's Aura (120...300 seconds.) Become master of all hostile undead servants in the area. End effect: your undead servants become masterless. 50% failure chance unless Death Magic 5 or more. | Necromancer | Death Magic | Enchantment Spell | 15e |
| Verata's Gaze Make target undead servant masterless. If it is already masterless, you become its master and heal it for 60...80. 50% failure chance unless Death Magic 5 or more. | Necromancer | Death Magic | Spell | 5e |
| Verata's Sacrifice (5...10 seconds.) 10 undead allied servants gain +10 Health regeneration. Instantly recharges if you have control of 3 or fewer servants. Transfers all conditions from those servants to you. | Necromancer | Death Magic | Spell | 10e |
| Vicious Attack Deals +5...20 damage. Inflicts Deep Wound condition (5...15 seconds) with a critical hit. | Paragon | Spear Mastery | Spear Attack | 5e |
| Victorious Sweep Deals +5...25 damage. You gain 30...80 Health for each foe you hit that has less Health than you. | Dervish | Scythe Mastery | Melee Attack | 5e |
| Vigorous Spirit (30 seconds.) Heals for 5...20 each time target ally attacks or casts a spell. | Monk | Healing Prayers | Enchantment Spell | 5e |
| Vile Miasma Causes -1...5 Health degeneration (10 seconds). Initial effect: deals 10...65 cold damage. Hex is only applied if target foe has a condition. | Necromancer | Death Magic | Hex Spell | 10e |
| Vile Touch Touch Skill. Deals 20...65 damage. | Necromancer | Death Magic | Touch Skill | 10e |
| Viper's Defense Inflict Poisoned condition (5...20 seconds) on all adjacent foes and Shadow Step to a nearby location directly away from your target. | Assassin | Shadow Arts | Spell | 5e |
| Viper's Nest (90 seconds.) Affects nearby foes. Deals 5...35 piercing damage. Inflicts Poisoned condition (5...20 seconds). Easily interrupted. | Ranger | Beast Mastery | Trap | 10e |
| VirulenceElite Inflicts Disease, Poison, and Weakness conditions (3...15 seconds). No effect unless this foe already had a condition. | Necromancer | Death Magic | Spell | 5e |
| Visions of RegretElite Also hexes foes adjacent to target (10 seconds). These foes take 15...45 damage whenever they use a skill and 5...50 additional damage if not under the effects of another Mesmer hex. | Mesmer | Domination Magic | Hex Spell | 10e |
| Vital Blessing +40...200 maximum Health. | Monk | Protection Prayers | Enchantment Spell | 10e |
| Vital Boon (20 seconds.) You have +40...100 maximum Health. End effect: Heals you for 75...200. | Dervish | Earth Prayers | Enchantment Spell | 5e |
| Vital Weapon (5...30 seconds.) +40...175 maximum Health. | Ritualist | Communing | Weapon Spell | 5e |
| Vocal Minority Also hexes foes near target (5...20 seconds). These foes cannot use shouts or chants. | Necromancer | Curses | Hex Spell | 10e |
| Vocal Was Sogolon (60 seconds.) Shouts and chants you use last 20...50% longer. | Ritualist | Restoration Magic | Item Spell | 10e |
| Volley Deals +1...10 damage. Hits up to 3 foes adjacent to your target. All your preparations are removed. | Ranger | Marksmanship | Bow Attack | 5e |
| Vow of Piety (20 seconds) +24 armor and +1...4 Health regeneration. Renewal: Whenever an enchantment on you ends. | Dervish | Wind Prayers | Enchantment Spell | 15e |
| Vow of SilenceElite (5...10 seconds.) Spells cannot target you. You cannot cast spells. | Dervish | Mysticism | Enchantment Spell | 5e |
| Vow of StrengthElite (15 seconds.) When you attack with a scythe, deals 10...25 slashing damage to adjacent foes. | Dervish | Earth Prayers | Enchantment Spell | 5e |
| Wail of DoomElite (2...6 second[s].) Target foe's attributes are 0. | Necromancer | Soul Reaping | Hex Spell | 1e |
| Wailing Weapon (3...14 seconds.) Attacks interrupt attacking foes. | Ritualist | Channeling Magic | Weapon Spell | 5e |
| Wallow's Bite Touch Skill. Deals 20...58 damage. | Necromancer | Blood Magic | Touch Skill | 1e |
| Wandering Eye (4 seconds.) Interrupts target foe's next attack. Interruption effect: 30...110 damage to nearby foes. | Mesmer | Illusion Magic | Hex Spell | 5e |
| WanderlustElite Creates a level 1...12 spirit (30...60 second lifespan). Its attacks against stationary foes cause knock-down. Knock-down cost: this spirit loses 70...50 Health. | Ritualist | Communing | Binding Ritual | 10e |
| Ward Against Elements (8...20 seconds.) Allies in this ward have +24 armor against elemental damage. Spirits are unaffected. | Elementalist | Earth Magic | Ward Spell | 10e |
| Ward Against Foes (8...20 seconds.) Foes in this ward move 50% slower. | Elementalist | Earth Magic | Ward Spell | 15e |
| Ward Against HarmElite (5...15 seconds.) Allies in this ward have +1...3 Health regeneration, +12...24 armor, and +12...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 20 seconds. | Elementalist | Water Magic | Ward Spell | 15e |
| Ward Against Melee (5...20 seconds.) Allies in this ward have a 50% chance to block melee attacks. Allied spirits are not affected. | Elementalist | Earth Magic | Ward Spell | 15e |
| Ward of Stability (10...25 seconds.) Allies in this ward cannot be knocked-down. Allied spirits are not affected. | Elementalist | Earth Magic | Ward Spell | 10e |
| Ward of Weakness (5...20 seconds). Inflicts Weakened condition (5...20 seconds) to any foes that take elemental damage in this ward. | Elementalist | Earth Magic | Ward Spell | 5e |
| Warmonger's Weapon (3...13 seconds.) Attacks interrupt an action. Does not interrupt attacking foes. | Ritualist | Channeling Magic | Weapon Spell | 10e |
| Warrior's Cunning (5...11 seconds.) Your melee attacks are unblockable. | Warrior | Strength | Skill | 10e |
| Warrior's EnduranceElite (5...35 seconds.) You gain 3 Energy each time you hit with a melee attack. No Energy gain if you have more than 10...25 Energy. | Warrior | Strength | Skill | 5e |
| Wary Stance (1...6 second[s]). You block attack skills. Gain adrenaline and 5 Energy for each block. Ends if you use a skill. | Warrior | Tactics | Stance | 10e |
| Waste Not, Want Not You gain 8...13 Energy if target foe is not attacking or casting a spell. | Mesmer | Inspiration Magic | Spell | 5e |
| Wastrel's CollapseElite Shadow Step to target foe. Causes knock-down if target foe is not using a skill. Disables your non-dagger attack skills (10 seconds). | Assassin | No Attribute | Skill | 5e |
| Wastrel's Demise (5 seconds.) Each second while hexed, target foe and all foes adjacent to that foe take 1...10 damage. Foes take +1...10 damage each second this hex is in effect. Ends early if target foe uses a skill. | Mesmer | Domination Magic | Hex Spell | 5e |
| Wastrel's Worry (3 seconds). End effect: causes 20...100 damage to target and 75% of that damage to adjacent foes. No effect and ends early if target foe uses a skill. | Mesmer | Domination Magic | Hex Spell | 5e |
| Watchful Healing (10 seconds.) Target ally has +1...4 Health regeneration and gains 30...120 Health if this enchantment ends early. | Monk | Divine Favor | Enchantment Spell | 5e |
| Watchful Intervention (60 seconds.) Heals for 50...200 the next time damage drops target ally's Health below 25%. | Dervish | Mysticism | Enchantment Spell | 10e |
| Watchful Spirit +2 Health regeneration. End effect: heals for 30...180. | Monk | Divine Favor | Enchantment Spell | 15e |
| Water Attunement (36...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use a Water Magic skill. | Elementalist | Water Magic | Enchantment Spell | 10e |
| Water TridentElite Fast Projectile: deals 10...90 cold damage and knocks-down moving foes. Shoots 2 additional projectiles at adjacent foes. | Elementalist | Water Magic | Spell | 5e |
| Way of Perfection (60 seconds.) Your critical hits heal you for 10...40. | Assassin | Shadow Arts | Enchantment Spell | 5e |
| Way of the AssassinElite (20 seconds.) While wielding daggers, you attack 5...20% faster and have +5...35% chance to land a critical hit. | Assassin | Critical Strikes | Stance | 5e |
| Way of the Empty PalmElite (5...15 seconds.) Your off-hand and dual attacks cost no Energy and recharge 25...50% faster. | Assassin | Deadly Arts | Enchantment Spell | 5e |
| Way of the Fox (10...35 seconds.) Your attacks are unblockable. Ends after 1...6 attack[s]. | Assassin | Shadow Arts | Enchantment Spell | 5e |
| Way of the Lotus (20 seconds.) You gain 5...20 Energy the next time you hit with a dual attack. | Assassin | Shadow Arts | Enchantment Spell | 5e |
| Way of the Master (60 seconds.) While holding a non-dagger weapon, you have +3...33% chance to land a critical hit. | Assassin | Critical Strikes | Enchantment Spell | 5e |
| Weaken Armor Also affects adjacent foes. Inflicts Cracked Armor condition (5...20 seconds). | Necromancer | Curses | Spell | 5e |
| Weaken KneesElite (1...16 second[s].) Target foe has -1...4 Health degeneration and takes 5...20 damage while moving. | Necromancer | Curses | Hex Spell | 5e |
| Weapon of Aggression (5...15 seconds.) You attack 25% faster. | Ritualist | Channeling Magic | Weapon Spell | 10e |
| Weapon of FuryElite (5...20 seconds.) 100% more adrenaline gain and +1 Energy whenever target ally hits with an attack. | Ritualist | Channeling Magic | Weapon Spell | 5e |
| Weapon of QuickeningElite (5...25 seconds.) Spells and binding rituals recharge 33% faster. | Ritualist | Communing | Weapon Spell | 5e |
| Weapon of RemedyElite (8 seconds.) The next time target ally takes damage or life steal from a foe, this ally steals 20...80 Health from that foe and loses 2 conditions. | Ritualist | Restoration Magic | Weapon Spell | 3e |
| Weapon of Renewal (5...20 seconds.) Target ally gains 1...7 Energy the next time this ally hits with an attack skill. | Ritualist | Spawning Power | Weapon Spell | 5e |
| Weapon of Shadow (1...7 second[s].) Inflicts Blindness condition (5 seconds) on anyone who attacks target ally. Target ally's next 1...3 attack[s] inflict Blindness (5 seconds) if they hit. | Ritualist | Restoration Magic | Weapon Spell | 10e |
| Weapon of Warding (3...8 seconds.) +2...4 Health regeneration. 50% chance to block. | Ritualist | Restoration Magic | Weapon Spell | 10e |
| Wearying Spear Deals +10...40 damage. You are Weakened (5 seconds). | Paragon | Spear Mastery | Spear Attack | 3a |
| Wearying Strike Remove 1 Dervish Enchantment. Removal Effect: Inflicts Deep Wound condition (3...10 seconds). You are Weakened (10 seconds) if an enchantment is not lost. | Dervish | Scythe Mastery | Scythe Attack | 6a |
| Web of Disruption (10 seconds.) Initial effect: interrupts a skill. End effect: interrupts a skill. | Mesmer | No Attribute | Hex Spell | 5e |
| Well of Blood (8...20 seconds.) Allies in this well have +1...6 Health regeneration. Exploits a fresh corpse or sacrifices 66% health. | Necromancer | Blood Magic | Well Spell | 10e |
| Well of Darkness (5...50 seconds.) Hexed foes in this well have 50% chance to miss. Exploits a fresh corpse or sacrifices 66% health. | Necromancer | Curses | Well Spell | 10e |
| Well of PowerElite (8...20 seconds.) Allies in this well have +1...6 Health regeneration and +2 Energy regeneration. Exploits a fresh corpse or sacrifices 66% health. | Necromancer | Blood Magic | Well Spell | 5e |
| Well of Ruin (5...30 seconds.) Inflicts Cracked Armor condition (5...20 seconds) to any foe in the well that takes physical damage. Exploits a fresh corpse or sacrifices 66% health. | Necromancer | Curses | Well Spell | 10e |
| Well of Silence (10...30 seconds.) Foes in this well cannot use shouts and chants and have -1...4 Health degeneration. Exploits a fresh corpse or sacrifices 66% health. | Necromancer | Curses | Well Spell | 10e |
| Well of Suffering (10...30 seconds.) Foes in this well have -1...6 Health degeneration. Exploits a fresh corpse or sacrifices 66% health. | Necromancer | Death Magic | Well Spell | 10e |
| Well of the Profane (8...20 seconds.) Foes in this well lose all enchantments and cannot be the target of further enchantments. Exploits a fresh corpse or sacrifices 66% health. 50% failure chance unless Death Magic 5 or more. | Necromancer | Death Magic | Well Spell | 25e |
| Well of Weariness (10...55 seconds.) Foes in this well have -1 Energy degeneration. Exploits a fresh corpse or sacrifices 66% health. | Necromancer | Curses | Well Spell | 5e |
| Whirling AxeElite Deals +5...20 damage and removes a stance. Unblockable. | Warrior | Axe Mastery | Axe Attack | 4a |
| Whirling Charge (1...6 second[s].) You move 33% faster. Deal 10...50 cold damage to all other nearby foes the next time you hit a foe and this enchantment ends. | Dervish | Wind Prayers | Flash Enchantment Spell | 5e |
| Whirling Defense (8...20 seconds.) You have 75% chance to block. Deals 5...11 damage to adjacent foes whenever you block a projectile attack. | Ranger | Expertise | Stance | 10e |
| Whirlwind Hits foes adjacent to you. Deals 15...75 cold damage. Causes knock-down to attacking foes. Strikes nearby instead of adjacent if Overcast. | Elementalist | Air Magic | Spell | 5e |
| Wielder's Boon Heals for 15...60. Heals for 15...75 more if this ally is under a Weapon spell. | Ritualist | Restoration Magic | Spell | 5e |
| Wielder's Remedy (10...30 seconds.) Whenever you cast a weapon spell, the targeted ally loses two conditions. | Ritualist | Spawning Power | Enchantment Spell | 3e |
| Wielder's Strike Deals 5...50 lightning damage. Deals 10...40 more lightning damage if you are under a weapon spell. | Ritualist | Channeling Magic | Spell | 5e |
| Wielder's ZealElite (10...40 seconds.) You gain 1...5 Energy whenever you cast a weapon spell. | Ritualist | Spawning Power | Enchantment Spell | 5e |
| Wild Blow Always a critical hit. Removes a stance. Unblockable. Lose all adrenaline. | Warrior | No Attribute | Melee Attack | 5e |
| Wild Strike Deals +10...35 damage. Removes target foe's stance. Unblockable. Must follow a lead attack. | Assassin | Dagger Mastery | Off-Hand Attack | 5e |
| Wild Throw Deals +5...20 damage. Unblockable. Ends target's stance. Disables your non-spear attack skills for 3 seconds. | Paragon | Spear Mastery | Spear Attack | 7a |
| Windborne Speed (5...13 seconds.) Target ally moves 33% faster. | Elementalist | Air Magic | Enchantment Spell | 10e |
| Winds of Disenchantment Remove one of your Dervish enchantments. Removal effect: all nearby foes lose 1 enchantment and take 20...80 cold damage. | Dervish | Wind Prayers | Spell | 5e |
| Winnowing Creates a level 1...10 spirit (30...240 second lifespan). Increases physical damage by +4 for creatures in range. Does not affect spirits. | Ranger | Wilderness Survival | Nature Ritual | 5e |
| Winter Creates a level 1...10 spirit (30...240 second lifespan). Converts elemental damage to cold damage for creatures in range. Does not affect spirits. | Ranger | Wilderness Survival | Nature Ritual | 5e |
| Winter's Embrace (2...6 seconds.) Target foe moves 66% slower and takes 5...15 damage while moving. | Elementalist | Water Magic | Hex Spell | 10e |
| Withdraw HexesElite Removes all hexes. Also affects adjacent allies. Removal cost: +2 seconds recharge for each hex removed. 50% failure chance unless Divine Favor 5 or more. | Monk | Divine Favor | Spell | 5e |
| WitherElite (5...35 seconds.) Causes -2...4 Health degeneration and -1 Energy degeneration. Deals 15...75 damage if target foe's Energy drops to 0. Ends if this foe's Energy drops to 0. | Necromancer | Curses | Hex Spell | 10e |
| Withering Aura (5...20 seconds.) Target ally's melee attacks cause Weakness condition (5...20 seconds.) | Necromancer | Death Magic | Enchantment Spell | 5e |
| Word of CensureElite Deals 30...130 holy damage. +20 recharge time if target foe is below 50% Health. | Monk | Smiting Prayers | Spell | 10e |
| Word of HealingElite Heals for 5...100. Heals for 30...115 more if target ally is below 50% Health. | Monk | Healing Prayers | Spell | 5e |
| Words of Comfort Heals for 15...60. Heals for 15...45 more if target ally has a condition. | Monk | Healing Prayers | Spell | 5e |
| Wounding StrikeElite Deals +5...20 damage and inflicts Bleeding condition (5...20 seconds). Remove 1 Dervish enchantment. Removal Effect: inflicts Deep Wound condition (5...20 seconds). | Dervish | Scythe Mastery | Scythe Attack | 5e |
| Xinrae's WeaponElite (8 seconds). The next time target ally takes damage from a foe, that damage is limited to 5% of target ally's max Health and that ally steals 20...80 Health from that foe. | Ritualist | Restoration Magic | Weapon Spell | 5e |
| Yeti Smash Attack all adjacent foes. Knocks down foes suffering from a condition. You lose all adrenaline. 50% failure chance unless Hammer Mastery is 5 or more. | Warrior | Hammer Mastery | Hammer Attack | 6a |
| Zealot's Fire (60 seconds.) Whenever you use a skill on an ally, all foes adjacent to that ally are hit for 5...35 fire damage. Damage cost: you lose 1 Energy. | Monk | Smiting Prayers | Enchantment Spell | 10e |
| Zealous Anthem (10 seconds.) Allies in earshot gain 1...8 Energy with their next attack skill. | Paragon | Motivation | Chant | 10e |
| Zealous BenedictionElite Heals for 30...180. You gain 7 Energy if target ally was below 50% Health. | Monk | Protection Prayers | Spell | 10e |
| Zealous Renewal (5...25 seconds.) Initial effect: deals 5...30 holy damage to nearby foes. You have -1 Energy regeneration and gain 1 Energy when you hit. Gain 1...5 Energy if this enchantment ends early. | Dervish | Mysticism | Flash Enchantment Spell | 5e |
| Zealous Sweep Deals +5...20 damage. You gain 3 Energy and 1 adrenaline for each foe you hit. | Dervish | Scythe Mastery | Scythe Attack | 5e |
| Zealous VowElite (20 seconds.) You gain 1...6 Energy each time you hit with an attack. You have -2 Energy regeneration. | Dervish | Wind Prayers | Enchantment Spell | 5e |
| Zojun's Haste (5...11 seconds.) You move 33% faster and have 27...75% chance to block projectiles. Ends if you attack. | Ranger | Expertise | Stance | 5e |
| Zojun's Shot Half Range Bow Attack. Deals +10...40 damage. | Ranger | Expertise | Bow Attack | 5e |