Skills / Assassin / Deadly Arts
Scorpion Wire
Assassin Deadly Arts Hex Spell Factions
For 8...20 seconds, the next time you and target foe are more than 75' apart, you Shadow Step to that foe and that foe is knocked down. This spell has half the normal range.
Concise: Half Range Hex Spell. (8...20 seconds.) Shadow Step to target foe and cause knock-down the next time this foe is more than 75' away from you.
Stats
- Cost
- 5 energy
- Activation
- 1s
- Recharge
- 10s
- Roles
- knockdown, hex
Start a draft with Scorpion Wire →
Combo partners
Skills that interact with Scorpion Wire based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Iron Palm (Assassin) — benefits from knockdown (which Scorpion Wire causes)
- Black Spider Strike (Assassin) — benefits from hexed (which Scorpion Wire causes)
- Falling Lotus Strike (Assassin) — benefits from knockdown (which Scorpion Wire causes)
- Falling Spider (Assassin) — benefits from knockdown (which Scorpion Wire causes)
- Horns of the Ox (Assassin) — benefits from knockdown (which Scorpion Wire causes)
- Lift Enchantment (Assassin) — benefits from knockdown (which Scorpion Wire causes)
- Signet of Twilight (Assassin) — benefits from hexed (which Scorpion Wire causes)
- Trampling Ox (Assassin) — benefits from knockdown (which Scorpion Wire causes)
- Wastrel's Collapse (Assassin) — benefits from knockdown (which Scorpion Wire causes)
- "Coward!" (Warrior) — benefits from knockdown (which Scorpion Wire causes)
Other Deadly Arts skills
Assassin's PromiseAugury of DeathCrippling DaggerDancing DaggersDark PrisonDeadly ParadoxDisrupting DaggerEnduring ToxinEntangling AspExpose DefensesExpunge EnchantmentsImpaleIron PalmMantis TouchMark of DeathMark of InsecuritySadist's SignetShadow FangShadow PrisonShameful FearShroud of SilenceSignet of Deadly CorruptionSignet of ShadowsSignet of Toxic Shock