Skills / Assassin / Deadly Arts
Assassin's Promise
Elite Assassin Deadly Arts Hex Spell Factions
For 5...15 seconds, if target foe dies, you gain 5...20 Energy and all your skills are recharged.
Concise: (5...15 seconds.) You gain 5...20 Energy and all your skills recharge if target foe dies.
Stats
- Cost
- 5 energy
- Activation
- 0.75s
- Recharge
- 45s
- Roles
- energy, hex
Start a draft with Assassin's Promise →
Combo partners
Skills that interact with Assassin's Promise based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Black Spider Strike (Assassin) — benefits from hexed (which Assassin's Promise causes)
- Signet of Twilight (Assassin) — benefits from hexed (which Assassin's Promise causes)
- Anguish (Ritualist) — benefits from hexed (which Assassin's Promise causes)
- Blood Bond (Necromancer) — benefits from hexed (which Assassin's Promise causes)
- Blurred Vision (Elementalist) — benefits from hexed (which Assassin's Promise causes)
- Chilling Winds (Elementalist) — benefits from hexed (which Assassin's Promise causes)
- Discharge Enchantment (Mesmer) — benefits from hexed (which Assassin's Promise causes)
- Divert Hexes (Monk) — benefits from hexed (which Assassin's Promise causes)
- Hex Eater Signet (Mesmer) — benefits from hexed (which Assassin's Promise causes)
- Lightning Strike (Elementalist) — benefits from hexed (which Assassin's Promise causes)
Other Deadly Arts skills
Augury of DeathCrippling DaggerDancing DaggersDark PrisonDeadly ParadoxDisrupting DaggerEnduring ToxinEntangling AspExpose DefensesExpunge EnchantmentsImpaleIron PalmMantis TouchMark of DeathMark of InsecuritySadist's SignetScorpion WireShadow FangShadow PrisonShameful FearShroud of SilenceSignet of Deadly CorruptionSignet of ShadowsSignet of Toxic Shock