Skills / Elementalist / Water Magic
Conjure Frost
Elementalist Water Magic Enchantment Spell Core
For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5...20 cold damage.
Concise: (60 seconds.) Your attacks hit for +5...20 cold damage. No effect unless your weapon deals cold damage.
Stats
- Cost
- 10 energy
- Activation
- 1s
- Recharge
- 45s
- Roles
- damage, enchantment
Start a draft with Conjure Frost →
Combo partners
Skills that interact with Conjure Frost based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Ether Renewal (Elementalist) — benefits from enchanted (which Conjure Frost causes)
- Arcane Zeal (Dervish) — benefits from enchanted (which Conjure Frost causes)
- Aura Slicer (Dervish) — benefits from enchanted (which Conjure Frost causes)
- Blessed Signet (Monk) — benefits from enchanted (which Conjure Frost causes)
- Defile Enchantments (Necromancer) — benefits from enchanted (which Conjure Frost causes)
- Desecrate Enchantments (Necromancer) — benefits from enchanted (which Conjure Frost causes)
- Dwayna's Kiss (Monk) — benefits from enchanted (which Conjure Frost causes)
- Dwayna's Touch (Dervish) — benefits from enchanted (which Conjure Frost causes)
- Lyssa's Assault (Dervish) — benefits from enchanted (which Conjure Frost causes)
- Mystic Corruption (Dervish) — benefits from enchanted (which Conjure Frost causes)
Other Water Magic skills
Armor of FrostArmor of MistBlurred VisionDeep FreezeFreezing GustFrigid ArmorFrozen BurstGlowing IceIce PrisonIce SpearIce SpikesIcy PrismIcy ShacklesMaelstromMind FreezeMirror of IceMist FormRustShard StormShatterstoneSlippery GroundSteamSwirling AuraTeinai's Prison