Skills / Elementalist / Water Magic
Rust
Elementalist Water Magic Hex Spell Core
Deals 10...70 cold damage to target and adjacent foes. For 5...20 seconds, target foe and all adjacent foes take twice as long to activate signets. If you are Overcast, foes struck with Rust have their signets interrupted and disabled for 1...10 second[s].
Concise: Deals 10...70 cold damage to target and adjacent foes. Hexes target and adjacent foes (5...20 seconds). Doubles signet activation time. Interrupts and disables signets for 1...10 second[s] if you are Overcast.
Stats
- Cost
- 10 energy
- Activation
- 1s
- Recharge
- 8s
- Roles
- damage, interrupt, hex
Combo partners
Skills that interact with Rust based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Blurred Vision (Elementalist) — benefits from hexed (which Rust causes)
- Mirror of Ice (Elementalist) — benefits from hexed (which Rust causes)
- Chilling Winds (Elementalist) — benefits from hexed (which Rust causes)
- Lightning Strike (Elementalist) — benefits from hexed (which Rust causes)
- Smoldering Embers (Elementalist) — benefits from hexed (which Rust causes)
- Anguish (Ritualist) — benefits from hexed (which Rust causes)
- Black Spider Strike (Assassin) — benefits from hexed (which Rust causes)
- Blood Bond (Necromancer) — benefits from hexed (which Rust causes)
- Discharge Enchantment (Mesmer) — benefits from hexed (which Rust causes)
- Divert Hexes (Monk) — benefits from hexed (which Rust causes)
Other Water Magic skills
Armor of FrostArmor of MistBlurred VisionConjure FrostDeep FreezeFreezing GustFrigid ArmorFrozen BurstGlowing IceIce PrisonIce SpearIce SpikesIcy PrismIcy ShacklesMaelstromMind FreezeMirror of IceMist FormShard StormShatterstoneSlippery GroundSteamSwirling AuraTeinai's Prison