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Skills / Elementalist / Water Magic

Rust

Elementalist Water Magic Hex Spell Core

Deals 10...70 cold damage to target and adjacent foes. For 5...20 seconds, target foe and all adjacent foes take twice as long to activate signets. If you are Overcast, foes struck with Rust have their signets interrupted and disabled for 1...10 second[s].

Concise: Deals 10...70 cold damage to target and adjacent foes. Hexes target and adjacent foes (5...20 seconds). Doubles signet activation time. Interrupts and disables signets for 1...10 second[s] if you are Overcast.

Stats

Cost
10 energy
Activation
1s
Recharge
8s
Roles
damage, interrupt, hex

Start a draft with Rust →

Combo partners

Skills that interact with Rust based on the states they cause and use. Useful when one of them shows up in an Unformed draft.

Other Water Magic skills

Armor of FrostArmor of MistBlurred VisionConjure FrostDeep FreezeFreezing GustFrigid ArmorFrozen BurstGlowing IceIce PrisonIce SpearIce SpikesIcy PrismIcy ShacklesMaelstromMind FreezeMirror of IceMist FormShard StormShatterstoneSlippery GroundSteamSwirling AuraTeinai's Prison