Skills / Elementalist / Water Magic
Ice Prison
Elementalist Water Magic Hex Spell Prophecies
For 8...20 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower.
Concise: (8...20 seconds.) Target foe moves 66% slower.
Stats
- Cost
- 10 energy
- Activation
- 2s
- Recharge
- 30s
- Roles
- hex
Start a draft with Ice Prison →
Combo partners
Skills that interact with Ice Prison based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Blurred Vision (Elementalist) — benefits from hexed (which Ice Prison causes)
- Mirror of Ice (Elementalist) — benefits from hexed (which Ice Prison causes)
- Chilling Winds (Elementalist) — benefits from hexed (which Ice Prison causes)
- Lightning Strike (Elementalist) — benefits from hexed (which Ice Prison causes)
- Smoldering Embers (Elementalist) — benefits from hexed (which Ice Prison causes)
- Anguish (Ritualist) — benefits from hexed (which Ice Prison causes)
- Black Spider Strike (Assassin) — benefits from hexed (which Ice Prison causes)
- Blood Bond (Necromancer) — benefits from hexed (which Ice Prison causes)
- Discharge Enchantment (Mesmer) — benefits from hexed (which Ice Prison causes)
- Divert Hexes (Monk) — benefits from hexed (which Ice Prison causes)
Other Water Magic skills
Armor of FrostArmor of MistBlurred VisionConjure FrostDeep FreezeFreezing GustFrigid ArmorFrozen BurstGlowing IceIce SpearIce SpikesIcy PrismIcy ShacklesMaelstromMind FreezeMirror of IceMist FormRustShard StormShatterstoneSlippery GroundSteamSwirling AuraTeinai's Prison