Skills / Elementalist / Water Magic
Frigid Armor
Elementalist Water Magic Enchantment Spell Nightfall
For 10...25 seconds, you have +10...40 armor against physical damage and cannot be set on fire.
Concise: (10...25 seconds.) You have +10...40 armor against physical damage and immunity to Burning.
Stats
- Cost
- 5 energy
- Activation
- 1s
- Recharge
- 20s
- Roles
- defense, enchantment
Start a draft with Frigid Armor →
Combo partners
Skills that interact with Frigid Armor based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Ether Renewal (Elementalist) — benefits from enchanted (which Frigid Armor causes)
- Arcane Zeal (Dervish) — benefits from enchanted (which Frigid Armor causes)
- Aura Slicer (Dervish) — benefits from enchanted (which Frigid Armor causes)
- Blessed Signet (Monk) — benefits from enchanted (which Frigid Armor causes)
- Defile Enchantments (Necromancer) — benefits from enchanted (which Frigid Armor causes)
- Desecrate Enchantments (Necromancer) — benefits from enchanted (which Frigid Armor causes)
- Dwayna's Kiss (Monk) — benefits from enchanted (which Frigid Armor causes)
- Dwayna's Touch (Dervish) — benefits from enchanted (which Frigid Armor causes)
- Lyssa's Assault (Dervish) — benefits from enchanted (which Frigid Armor causes)
- Mystic Corruption (Dervish) — benefits from enchanted (which Frigid Armor causes)
Other Water Magic skills
Armor of FrostArmor of MistBlurred VisionConjure FrostDeep FreezeFreezing GustFrozen BurstGlowing IceIce PrisonIce SpearIce SpikesIcy PrismIcy ShacklesMaelstromMind FreezeMirror of IceMist FormRustShard StormShatterstoneSlippery GroundSteamSwirling AuraTeinai's Prison