Skills / Mesmer / Illusion Magic
Conjure Nightmare
Mesmer Illusion Magic Hex Spell Factions
For 2...16 seconds, target foe suffers -8 Health degeneration.
Concise: (2...16 seconds.) Causes -8 Health degeneration.
Stats
- Cost
- 15 energy
- Activation
- 1s
- Recharge
- 5s
- Roles
- hex
Start a draft with Conjure Nightmare →
Combo partners
Skills that interact with Conjure Nightmare based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Discharge Enchantment (Mesmer) — benefits from hexed (which Conjure Nightmare causes)
- Hex Eater Signet (Mesmer) — benefits from hexed (which Conjure Nightmare causes)
- Signet of Disruption (Mesmer) — benefits from hexed (which Conjure Nightmare causes)
- Wastrel's Demise (Mesmer) — benefits from hexed (which Conjure Nightmare causes)
- Anguish (Ritualist) — benefits from hexed (which Conjure Nightmare causes)
- Black Spider Strike (Assassin) — benefits from hexed (which Conjure Nightmare causes)
- Blood Bond (Necromancer) — benefits from hexed (which Conjure Nightmare causes)
- Blurred Vision (Elementalist) — benefits from hexed (which Conjure Nightmare causes)
- Chilling Winds (Elementalist) — benefits from hexed (which Conjure Nightmare causes)
- Divert Hexes (Monk) — benefits from hexed (which Conjure Nightmare causes)
Other Illusion Magic skills
Accumulated PainAir of DisenchantmentAncestor's VisageArcane ConundrumCalculated RiskClumsinessConfusing ImagesConjure PhantasmCrippling AnguishDistortionEthereal BurdenFevered DreamsFragilityFrustrationIllusion of HasteIllusion of PainIllusion of WeaknessIllusionary WeaponryImages of RemorseImagined BurdenIneptitudeKitah's BurdenMigrainePhantom Pain