Skills / Mesmer / Illusion Magic
Conjure Phantasm
Mesmer Illusion Magic Hex Spell Core
For 4...18 seconds, target foe experiences -5 Health degeneration.
Concise: (4...18 seconds.) Causes -5 Health degeneration.
Stats
- Cost
- 10 energy
- Activation
- 1s
- Recharge
- 5s
- Roles
- hex
Start a draft with Conjure Phantasm →
Combo partners
Skills that interact with Conjure Phantasm based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Discharge Enchantment (Mesmer) — benefits from hexed (which Conjure Phantasm causes)
- Hex Eater Signet (Mesmer) — benefits from hexed (which Conjure Phantasm causes)
- Signet of Disruption (Mesmer) — benefits from hexed (which Conjure Phantasm causes)
- Wastrel's Demise (Mesmer) — benefits from hexed (which Conjure Phantasm causes)
- Anguish (Ritualist) — benefits from hexed (which Conjure Phantasm causes)
- Black Spider Strike (Assassin) — benefits from hexed (which Conjure Phantasm causes)
- Blood Bond (Necromancer) — benefits from hexed (which Conjure Phantasm causes)
- Blurred Vision (Elementalist) — benefits from hexed (which Conjure Phantasm causes)
- Chilling Winds (Elementalist) — benefits from hexed (which Conjure Phantasm causes)
- Divert Hexes (Monk) — benefits from hexed (which Conjure Phantasm causes)
Other Illusion Magic skills
Accumulated PainAir of DisenchantmentAncestor's VisageArcane ConundrumCalculated RiskClumsinessConfusing ImagesConjure NightmareCrippling AnguishDistortionEthereal BurdenFevered DreamsFragilityFrustrationIllusion of HasteIllusion of PainIllusion of WeaknessIllusionary WeaponryImages of RemorseImagined BurdenIneptitudeKitah's BurdenMigrainePhantom Pain