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Skills / Mesmer / Illusion Magic

Illusion of Weakness

Mesmer Illusion Magic Enchantment Spell Prophecies

You lose 50...240 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...240 Health.

Concise: Lose 50...240 Health. End effect: you gain 50...240 Health. Ends if damage drops your Health below 25% of your maximum.

Stats

Cost
10 energy
Activation
2s
Recharge
30s
Roles
damage, healing, enchantment

Start a draft with Illusion of Weakness →

Combo partners

Skills that interact with Illusion of Weakness based on the states they cause and use. Useful when one of them shows up in an Unformed draft.

Other Illusion Magic skills

Accumulated PainAir of DisenchantmentAncestor's VisageArcane ConundrumCalculated RiskClumsinessConfusing ImagesConjure NightmareConjure PhantasmCrippling AnguishDistortionEthereal BurdenFevered DreamsFragilityFrustrationIllusion of HasteIllusion of PainIllusionary WeaponryImages of RemorseImagined BurdenIneptitudeKitah's BurdenMigrainePhantom Pain