Skills / Assassin / Shadow Arts
Viper's Defense
Assassin Shadow Arts Spell Factions
All adjacent foes are Poisoned for 5...20 seconds. Shadow Step to a nearby location directly away from your target.
Concise: Inflict Poisoned condition (5...20 seconds) on all adjacent foes and Shadow Step to a nearby location directly away from your target.
Stats
- Cost
- 5 energy
- Activation
- 0.25s
- Recharge
- 10s
- Roles
- condition
Start a draft with Viper's Defense →
Combo partners
Skills that interact with Viper's Defense based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Malicious Strike (Assassin) — benefits from conditioned (which Viper's Defense causes)
- Sadist's Signet (Assassin) — benefits from conditioned (which Viper's Defense causes)
- Seeping Wound (Assassin) — benefits from conditioned (which Viper's Defense causes)
- Signet of Deadly Corruption (Assassin) — benefits from conditioned (which Viper's Defense causes)
- Signet of Malice (Assassin) — benefits from conditioned (which Viper's Defense causes)
- "I Will Survive!" (Warrior) — benefits from conditioned (which Viper's Defense causes)
- "Victory Is Mine!" (Warrior) — benefits from conditioned (which Viper's Defense causes)
- Angorodon's Gaze (Necromancer) — benefits from conditioned (which Viper's Defense causes)
- Cautery Signet (Paragon) — benefits from conditioned (which Viper's Defense causes)
- Conviction (Dervish) — benefits from conditioned (which Viper's Defense causes)
Other Shadow Arts skills
Beguiling HazeBlinding PowderCaltropsDark EscapeDeath's ChargeDeath's RetreatFeigned NeutralityHeart of ShadowHidden CaltropsMirrored StanceReturnShadow FormShadow of HasteShadow RefugeShadow ShroudShadowy BurdenShroud of DistressSmoke Powder DefenseUnseen FuryWay of PerfectionWay of the FoxWay of the Lotus