Skills / Assassin / Critical Strikes
Seeping Wound
Elite Assassin Critical Strikes Hex Spell Factions
For 1...7 second[s], target foe moves 33% slower. That foe takes 5...25 damage each second while suffering from a condition. This spell has half the normal range.
Concise: Elite Half Range Hex Spell. (1...7 second[s].) Target foe moves 33% slower. This foe takes 5...25 damage each second while suffering from a condition.
Stats
- Cost
- 10 energy
- Activation
- 0.25s
- Recharge
- 10s
- Roles
- damage, hex
Start a draft with Seeping Wound →
Combo partners
Skills that interact with Seeping Wound based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Palm Strike (Assassin) — causes conditioned, which Seeping Wound benefits from
- Sharpen Daggers (Assassin) — causes conditioned, which Seeping Wound benefits from
- Twisting Fangs (Assassin) — causes conditioned, which Seeping Wound benefits from
- Augury of Death (Assassin) — causes conditioned, which Seeping Wound benefits from
- Beguiling Haze (Assassin) — causes conditioned, which Seeping Wound benefits from
- Black Mantis Thrust (Assassin) — causes conditioned, which Seeping Wound benefits from
- Black Spider Strike (Assassin) — benefits from hexed (which Seeping Wound causes)
- Blinding Powder (Assassin) — causes conditioned, which Seeping Wound benefits from
- Caltrops (Assassin) — causes conditioned, which Seeping Wound benefits from
- Entangling Asp (Assassin) — causes conditioned, which Seeping Wound benefits from
Other Critical Strikes skills
Assassin's RemedyBlack Lotus StrikeCritical DefensesCritical EyeCritical StrikeDark ApostasyDeadly HasteLocust's FuryMalicious StrikePalm StrikeSharpen DaggersShattering AssaultTwisting FangsUnsuspecting StrikeWay of the AssassinWay of the Master