Skills / Assassin / Critical Strikes
Critical Defenses
Assassin Critical Strikes Enchantment Spell Factions
For 4...10 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit.
Concise: (4...10 seconds.) You have a 75% chance to block. Renewal: every time you land a critical hit.
Stats
- Cost
- 10 energy
- Activation
- 1s
- Recharge
- 30s
- Roles
- defense, enchantment
Start a draft with Critical Defenses →
Combo partners
Skills that interact with Critical Defenses based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Arcane Zeal (Dervish) — benefits from enchanted (which Critical Defenses causes)
- Aura Slicer (Dervish) — benefits from enchanted (which Critical Defenses causes)
- Blessed Signet (Monk) — benefits from enchanted (which Critical Defenses causes)
- Defile Enchantments (Necromancer) — benefits from enchanted (which Critical Defenses causes)
- Desecrate Enchantments (Necromancer) — benefits from enchanted (which Critical Defenses causes)
- Dwayna's Kiss (Monk) — benefits from enchanted (which Critical Defenses causes)
- Dwayna's Touch (Dervish) — benefits from enchanted (which Critical Defenses causes)
- Ether Renewal (Elementalist) — benefits from enchanted (which Critical Defenses causes)
- Lyssa's Assault (Dervish) — benefits from enchanted (which Critical Defenses causes)
- Mystic Corruption (Dervish) — benefits from enchanted (which Critical Defenses causes)
Other Critical Strikes skills
Assassin's RemedyBlack Lotus StrikeCritical EyeCritical StrikeDark ApostasyDeadly HasteLocust's FuryMalicious StrikePalm StrikeSeeping WoundSharpen DaggersShattering AssaultTwisting FangsUnsuspecting StrikeWay of the AssassinWay of the Master