Skills / Elementalist / Earth Magic
Armor of Earth
Elementalist Earth Magic Enchantment Spell Core
For 30 seconds, you gain 24...60 armor, but move 50...14% slower.
Concise: (30 seconds.) You have +24...60 armor. You move 50...14% slower.
Stats
- Cost
- 10 energy
- Activation
- 0.75s
- Recharge
- 15s
- Roles
- enchantment
Start a draft with Armor of Earth →
Combo partners
Skills that interact with Armor of Earth based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Ether Renewal (Elementalist) — benefits from enchanted (which Armor of Earth causes)
- Arcane Zeal (Dervish) — benefits from enchanted (which Armor of Earth causes)
- Aura Slicer (Dervish) — benefits from enchanted (which Armor of Earth causes)
- Blessed Signet (Monk) — benefits from enchanted (which Armor of Earth causes)
- Defile Enchantments (Necromancer) — benefits from enchanted (which Armor of Earth causes)
- Desecrate Enchantments (Necromancer) — benefits from enchanted (which Armor of Earth causes)
- Dwayna's Kiss (Monk) — benefits from enchanted (which Armor of Earth causes)
- Dwayna's Touch (Dervish) — benefits from enchanted (which Armor of Earth causes)
- Lyssa's Assault (Dervish) — benefits from enchanted (which Armor of Earth causes)
- Mystic Corruption (Dervish) — benefits from enchanted (which Armor of Earth causes)
Other Earth Magic skills
AftershockAsh BlastChurning EarthCrystal WaveDragon's StompEarth AttunementEarthen ShacklesEarthquakeEbon HawkEruptionGlowstoneGrasping EarthIron MistKinetic ArmorMagnetic AuraMagnetic SurgeObsidian FlameObsidian FleshSandstormShockwaveSliver ArmorStone DaggersStone SheathStone Striker