Skills / Elementalist / Air Magic
Enervating Charge
Elementalist Air Magic Spell Core
Target foe is struck for 25...50 lightning damage and suffers from Weakness for 5...20 seconds. This spell has 25% armor penetration.
Concise: Deals 25...50 lightning damage. Inflicts Weakness condition (5...20 seconds). 25% armor penetration.
Stats
- Cost
- 10 energy
- Activation
- 1s
- Recharge
- 8s
- Roles
- damage, condition
Start a draft with Enervating Charge →
Combo partners
Skills that interact with Enervating Charge based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Glowstone (Elementalist) — benefits from weakness (which Enervating Charge causes)
- Teinai's Heat (Elementalist) — benefits from weakness (which Enervating Charge causes)
- "I Will Survive!" (Warrior) — benefits from conditioned (which Enervating Charge causes)
- "Victory Is Mine!" (Warrior) — benefits from conditioned (which Enervating Charge causes)
- Angorodon's Gaze (Necromancer) — benefits from conditioned (which Enervating Charge causes)
- Cautery Signet (Paragon) — benefits from conditioned (which Enervating Charge causes)
- Conviction (Dervish) — benefits from conditioned (which Enervating Charge causes)
- Discord (Necromancer) — benefits from conditioned (which Enervating Charge causes)
- Disrupting Throw (Paragon) — benefits from conditioned (which Enervating Charge causes)
- Draw Conditions (Monk) — benefits from conditioned (which Enervating Charge causes)
Other Air Magic skills
Air AttunementArc LightningBlinding FlashBlinding SurgeChain LightningChilling WindsConjure LightningGaleGlimmering MarkGlyph of SwiftnessGustInvoke LightningLightning BoltLightning HammerLightning JavelinLightning OrbLightning StrikeLightning SurgeLightning TouchMind ShockRide the LightningShell ShockShockShock Arrow