Skills / Elementalist / Air Magic
Blinding Flash
Elementalist Air Magic Spell Core
Target foe is Blinded for 3...8 seconds.
Concise: Inflicts Blindness condition (3...8 seconds).
Stats
- Cost
- 10 energy
- Activation
- 0.75s
- Recharge
- 8s
- Roles
- condition
Start a draft with Blinding Flash →
Combo partners
Skills that interact with Blinding Flash based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- "I Will Survive!" (Warrior) — benefits from conditioned (which Blinding Flash causes)
- "Victory Is Mine!" (Warrior) — benefits from conditioned (which Blinding Flash causes)
- Angorodon's Gaze (Necromancer) — benefits from conditioned (which Blinding Flash causes)
- Cautery Signet (Paragon) — benefits from conditioned (which Blinding Flash causes)
- Conviction (Dervish) — benefits from conditioned (which Blinding Flash causes)
- Discord (Necromancer) — benefits from conditioned (which Blinding Flash causes)
- Disrupting Throw (Paragon) — benefits from conditioned (which Blinding Flash causes)
- Draw Conditions (Monk) — benefits from conditioned (which Blinding Flash causes)
- Foul Feast (Necromancer) — benefits from conditioned (which Blinding Flash causes)
- Malicious Strike (Assassin) — benefits from conditioned (which Blinding Flash causes)
Other Air Magic skills
Air AttunementArc LightningBlinding SurgeChain LightningChilling WindsConjure LightningEnervating ChargeGaleGlimmering MarkGlyph of SwiftnessGustInvoke LightningLightning BoltLightning HammerLightning JavelinLightning OrbLightning StrikeLightning SurgeLightning TouchMind ShockRide the LightningShell ShockShockShock Arrow