Skills / Elementalist / Air Magic
Air Attunement
Elementalist Air Magic Enchantment Spell Core
For 36...60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.
Concise: (36...60 seconds.) You gain 1 Energy plus 30% of the Energy cost whenever you use an Air Magic skill.
Stats
- Cost
- 10 energy
- Activation
- 1s
- Recharge
- 30s
- Roles
- energy, enchantment
Start a draft with Air Attunement →
Combo partners
Skills that interact with Air Attunement based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Ether Renewal (Elementalist) — benefits from enchanted (which Air Attunement causes)
- Arcane Zeal (Dervish) — benefits from enchanted (which Air Attunement causes)
- Aura Slicer (Dervish) — benefits from enchanted (which Air Attunement causes)
- Blessed Signet (Monk) — benefits from enchanted (which Air Attunement causes)
- Defile Enchantments (Necromancer) — benefits from enchanted (which Air Attunement causes)
- Desecrate Enchantments (Necromancer) — benefits from enchanted (which Air Attunement causes)
- Dwayna's Kiss (Monk) — benefits from enchanted (which Air Attunement causes)
- Dwayna's Touch (Dervish) — benefits from enchanted (which Air Attunement causes)
- Lyssa's Assault (Dervish) — benefits from enchanted (which Air Attunement causes)
- Mystic Corruption (Dervish) — benefits from enchanted (which Air Attunement causes)
Other Air Magic skills
Arc LightningBlinding FlashBlinding SurgeChain LightningChilling WindsConjure LightningEnervating ChargeGaleGlimmering MarkGlyph of SwiftnessGustInvoke LightningLightning BoltLightning HammerLightning JavelinLightning OrbLightning StrikeLightning SurgeLightning TouchMind ShockRide the LightningShell ShockShockShock Arrow