Skills / Mesmer / Illusion Magic
Wandering Eye
Mesmer Illusion Magic Hex Spell Eye of the North
For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 30...110 damage.
Concise: (4 seconds.) Interrupts target foe's next attack. Interruption effect: 30...110 damage to nearby foes.
Stats
- Cost
- 5 energy
- Activation
- 2s
- Recharge
- 12s
- Roles
- damage, interrupt, hex
Start a draft with Wandering Eye →
Combo partners
Skills that interact with Wandering Eye based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Discharge Enchantment (Mesmer) — benefits from hexed (which Wandering Eye causes)
- Hex Eater Signet (Mesmer) — benefits from hexed (which Wandering Eye causes)
- Signet of Disruption (Mesmer) — benefits from hexed (which Wandering Eye causes)
- Wastrel's Demise (Mesmer) — benefits from hexed (which Wandering Eye causes)
- Anguish (Ritualist) — benefits from hexed (which Wandering Eye causes)
- Black Spider Strike (Assassin) — benefits from hexed (which Wandering Eye causes)
- Blood Bond (Necromancer) — benefits from hexed (which Wandering Eye causes)
- Blurred Vision (Elementalist) — benefits from hexed (which Wandering Eye causes)
- Chilling Winds (Elementalist) — benefits from hexed (which Wandering Eye causes)
- Divert Hexes (Monk) — benefits from hexed (which Wandering Eye causes)
Other Illusion Magic skills
Accumulated PainAir of DisenchantmentAncestor's VisageArcane ConundrumCalculated RiskClumsinessConfusing ImagesConjure NightmareConjure PhantasmCrippling AnguishDistortionEthereal BurdenFevered DreamsFragilityFrustrationIllusion of HasteIllusion of PainIllusion of WeaknessIllusionary WeaponryImages of RemorseImagined BurdenIneptitudeKitah's BurdenMigraine