Skills / Necromancer / Blood Magic
Cultist's Fervor
Elite Necromancer Blood Magic Enchantment Spell Factions
For 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -1...6 Energy to cast but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell.
Concise: (5 seconds plus 3 seconds more for every rank of Soul Reaping.) Your Necromancer spells cost 1...6 less Energy. You suffer from Bleeding (10 seconds) each time you cast a Necromancer spell.
Stats
- Cost
- 5 energy
- Activation
- 1s
- Recharge
- 25s
- Roles
- condition, enchantment
Start a draft with Cultist's Fervor →
Combo partners
Skills that interact with Cultist's Fervor based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Angorodon's Gaze (Necromancer) — benefits from conditioned (which Cultist's Fervor causes)
- Defile Enchantments (Necromancer) — benefits from enchanted (which Cultist's Fervor causes)
- Desecrate Enchantments (Necromancer) — benefits from enchanted (which Cultist's Fervor causes)
- Discord (Necromancer) — benefits from conditioned (which Cultist's Fervor causes)
- Foul Feast (Necromancer) — benefits from conditioned (which Cultist's Fervor causes)
- Vile Miasma (Necromancer) — benefits from conditioned (which Cultist's Fervor causes)
- Virulence (Necromancer) — benefits from conditioned (which Cultist's Fervor causes)
- "I Will Survive!" (Warrior) — benefits from conditioned (which Cultist's Fervor causes)
- "Victory Is Mine!" (Warrior) — benefits from conditioned (which Cultist's Fervor causes)
- Arcane Zeal (Dervish) — benefits from enchanted (which Cultist's Fervor causes)
Other Blood Magic skills
Awaken the BloodBarbed SignetBlood BondBlood DrinkerBlood is PowerBlood of the AggressorBlood RenewalBlood RitualDark BondDark FuryDark PactDemonic FleshJaundiced GazeLife SiphonLife TransferLifebane StrikeMark of FuryMark of SubversionOffering of BloodOppressive GazeOrder of PainOrder of the VampireRavenous GazeShadow Strike