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Skills / Necromancer / Blood Magic

Cultist's Fervor

Elite Necromancer Blood Magic Enchantment Spell Factions

For 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -1...6 Energy to cast but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell.

Concise: (5 seconds plus 3 seconds more for every rank of Soul Reaping.) Your Necromancer spells cost 1...6 less Energy. You suffer from Bleeding (10 seconds) each time you cast a Necromancer spell.

Stats

Cost
5 energy
Activation
1s
Recharge
25s
Roles
condition, enchantment

Start a draft with Cultist's Fervor →

Combo partners

Skills that interact with Cultist's Fervor based on the states they cause and use. Useful when one of them shows up in an Unformed draft.

Other Blood Magic skills

Awaken the BloodBarbed SignetBlood BondBlood DrinkerBlood is PowerBlood of the AggressorBlood RenewalBlood RitualDark BondDark FuryDark PactDemonic FleshJaundiced GazeLife SiphonLife TransferLifebane StrikeMark of FuryMark of SubversionOffering of BloodOppressive GazeOrder of PainOrder of the VampireRavenous GazeShadow Strike