Skills / Necromancer / Blood Magic
Barbed Signet
Necromancer Blood Magic Signet Core
You inflict Bleeding for 3...15 seconds on target foe and all adjacent foes.
Concise: Target and adjacent foes suffer from Bleeding (3...15 seconds).
Stats
- Cost
- 8% health sacrifice
- Activation
- 1s
- Recharge
- 10s
- Roles
- condition
Start a draft with Barbed Signet →
Combo partners
Skills that interact with Barbed Signet based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Angorodon's Gaze (Necromancer) — benefits from conditioned (which Barbed Signet causes)
- Discord (Necromancer) — benefits from conditioned (which Barbed Signet causes)
- Foul Feast (Necromancer) — benefits from conditioned (which Barbed Signet causes)
- Vile Miasma (Necromancer) — benefits from conditioned (which Barbed Signet causes)
- Virulence (Necromancer) — benefits from conditioned (which Barbed Signet causes)
- "I Will Survive!" (Warrior) — benefits from conditioned (which Barbed Signet causes)
- "Victory Is Mine!" (Warrior) — benefits from conditioned (which Barbed Signet causes)
- Cautery Signet (Paragon) — benefits from conditioned (which Barbed Signet causes)
- Conviction (Dervish) — benefits from conditioned (which Barbed Signet causes)
- Disrupting Throw (Paragon) — benefits from conditioned (which Barbed Signet causes)
Other Blood Magic skills
Awaken the BloodBlood BondBlood DrinkerBlood is PowerBlood of the AggressorBlood RenewalBlood RitualCultist's FervorDark BondDark FuryDark PactDemonic FleshJaundiced GazeLife SiphonLife TransferLifebane StrikeMark of FuryMark of SubversionOffering of BloodOppressive GazeOrder of PainOrder of the VampireRavenous GazeShadow Strike