Skills / Necromancer / Blood Magic
Dark Bond
Necromancer Blood Magic Enchantment Spell Core
For the next 30...60 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you.
Concise: (30...60 seconds.) Transfers 75% of incoming damage from you to your nearest servant.
Stats
- Cost
- 5 energy
- Activation
- 2s
- Recharge
- 20s
- Roles
- enchantment
Start a draft with Dark Bond →
Combo partners
Skills that interact with Dark Bond based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Defile Enchantments (Necromancer) — benefits from enchanted (which Dark Bond causes)
- Desecrate Enchantments (Necromancer) — benefits from enchanted (which Dark Bond causes)
- Arcane Zeal (Dervish) — benefits from enchanted (which Dark Bond causes)
- Aura Slicer (Dervish) — benefits from enchanted (which Dark Bond causes)
- Blessed Signet (Monk) — benefits from enchanted (which Dark Bond causes)
- Dwayna's Kiss (Monk) — benefits from enchanted (which Dark Bond causes)
- Dwayna's Touch (Dervish) — benefits from enchanted (which Dark Bond causes)
- Ether Renewal (Elementalist) — benefits from enchanted (which Dark Bond causes)
- Lyssa's Assault (Dervish) — benefits from enchanted (which Dark Bond causes)
- Mystic Corruption (Dervish) — benefits from enchanted (which Dark Bond causes)
Other Blood Magic skills
Awaken the BloodBarbed SignetBlood BondBlood DrinkerBlood is PowerBlood of the AggressorBlood RenewalBlood RitualCultist's FervorDark FuryDark PactDemonic FleshJaundiced GazeLife SiphonLife TransferLifebane StrikeMark of FuryMark of SubversionOffering of BloodOppressive GazeOrder of PainOrder of the VampireRavenous GazeShadow Strike