Skills / Necromancer / Blood Magic
Order of Pain
Necromancer Blood Magic Enchantment Spell Core
For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +3...16 damage.
Concise: Enchants all party members (5 seconds). 3...16 more damage whenever these party members hit with physical damage.
Stats
- Cost
- 10 energy, 17% health sacrifice
- Activation
- 2s
- Recharge
- none
- Roles
- damage, enchantment
Start a draft with Order of Pain →
Combo partners
Skills that interact with Order of Pain based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Defile Enchantments (Necromancer) — benefits from enchanted (which Order of Pain causes)
- Desecrate Enchantments (Necromancer) — benefits from enchanted (which Order of Pain causes)
- Arcane Zeal (Dervish) — benefits from enchanted (which Order of Pain causes)
- Aura Slicer (Dervish) — benefits from enchanted (which Order of Pain causes)
- Blessed Signet (Monk) — benefits from enchanted (which Order of Pain causes)
- Dwayna's Kiss (Monk) — benefits from enchanted (which Order of Pain causes)
- Dwayna's Touch (Dervish) — benefits from enchanted (which Order of Pain causes)
- Ether Renewal (Elementalist) — benefits from enchanted (which Order of Pain causes)
- Lyssa's Assault (Dervish) — benefits from enchanted (which Order of Pain causes)
- Mystic Corruption (Dervish) — benefits from enchanted (which Order of Pain causes)
Other Blood Magic skills
Awaken the BloodBarbed SignetBlood BondBlood DrinkerBlood is PowerBlood of the AggressorBlood RenewalBlood RitualCultist's FervorDark BondDark FuryDark PactDemonic FleshJaundiced GazeLife SiphonLife TransferLifebane StrikeMark of FuryMark of SubversionOffering of BloodOppressive GazeOrder of the VampireRavenous GazeShadow Strike