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Skills / Necromancer / Curses

Malaise

Necromancer Curses Hex Spell Prophecies

For 5...35 seconds, target foe suffers -1 Energy degeneration and you suffer -1 Health degeneration. If target foe's Energy reaches 0, that foe takes 5...50 damage and Malaise ends.

Concise: (5...35 seconds.) Causes -1 Energy degeneration. Deals 5...50 damage if target foe's Energy drops to 0. You have -1 Health degeneration. Ends if this foe's Energy drops to 0.

Stats

Cost
5 energy
Activation
2s
Recharge
2s
Roles
damage, hex

Start a draft with Malaise →

Combo partners

Skills that interact with Malaise based on the states they cause and use. Useful when one of them shows up in an Unformed draft.

Other Curses skills

AtrophyBarbsCacophonyChilblainsCorrupt EnchantmentDefile DefensesDefile EnchantmentsDefile FleshDepravityDesecrate EnchantmentsEnfeebleEnfeebling BloodEnfeebling TouchEnvenom EnchantmentsFaintheartednessFeast of CorruptionInsidious ParasiteLingering CurseMark of PainMeeknessOrder of ApostasyPain of DisenchantmentParasitic BondPlague Sending