Skills / Necromancer / Curses
Defile Defenses
Necromancer Curses Hex Spell Eye of the North
For 5...20 seconds, the next time target foe blocks, that foe takes 30...120 damage.
Concise: (5...20 seconds.) Deals 30...120 damage the next time target foe blocks.
Stats
- Cost
- 5 energy
- Activation
- 1s
- Recharge
- 5s
- Roles
- damage, defense, hex
Start a draft with Defile Defenses →
Combo partners
Skills that interact with Defile Defenses based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Reckless Haste (Necromancer) — benefits from hexed (which Defile Defenses causes)
- Well of Darkness (Necromancer) — benefits from hexed (which Defile Defenses causes)
- Blood Bond (Necromancer) — benefits from hexed (which Defile Defenses causes)
- Malign Intervention (Necromancer) — benefits from hexed (which Defile Defenses causes)
- Reaper's Mark (Necromancer) — benefits from hexed (which Defile Defenses causes)
- Vile Miasma (Necromancer) — benefits from hexed (which Defile Defenses causes)
- Anguish (Ritualist) — benefits from hexed (which Defile Defenses causes)
- Black Spider Strike (Assassin) — benefits from hexed (which Defile Defenses causes)
- Blurred Vision (Elementalist) — benefits from hexed (which Defile Defenses causes)
- Chilling Winds (Elementalist) — benefits from hexed (which Defile Defenses causes)
Other Curses skills
AtrophyBarbsCacophonyChilblainsCorrupt EnchantmentDefile EnchantmentsDefile FleshDepravityDesecrate EnchantmentsEnfeebleEnfeebling BloodEnfeebling TouchEnvenom EnchantmentsFaintheartednessFeast of CorruptionInsidious ParasiteLingering CurseMalaiseMark of PainMeeknessOrder of ApostasyPain of DisenchantmentParasitic BondPlague Sending