Skills / Ranger / Wilderness Survival
Snare
Ranger Wilderness Survival Trap Factions
When Snare is triggered, all nearby foes become Crippled for 3...15 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted.
Concise: (90 seconds.) Affects nearby foes. Inflicts Crippled condition (3...15 seconds). Easily interrupted.
Stats
- Cost
- 5 energy
- Activation
- 1.5s
- Recharge
- 15s
- Roles
- interrupt, condition
Combo partners
Skills that interact with Snare based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Melandru's Resilience (Ranger) — benefits from conditioned (which Snare causes)
- Scavenger's Focus (Ranger) — benefits from conditioned (which Snare causes)
- Tripwire (Ranger) — benefits from crippled (which Snare causes)
- "I Will Survive!" (Warrior) — benefits from conditioned (which Snare causes)
- "Victory Is Mine!" (Warrior) — benefits from conditioned (which Snare causes)
- Angorodon's Gaze (Necromancer) — benefits from conditioned (which Snare causes)
- Cautery Signet (Paragon) — benefits from conditioned (which Snare causes)
- Conviction (Dervish) — benefits from conditioned (which Snare causes)
- Discord (Necromancer) — benefits from conditioned (which Snare causes)
- Disrupting Throw (Paragon) — benefits from conditioned (which Snare causes)
Other Wilderness Survival skills
Apply PoisonBarbed ArrowsBarbed TrapBramblesChoking GasConflagrationDryder's DefensesDust TrapEquinoxFamineFlame TrapFrozen SoilGreater ConflagrationHealing SpringIgnite ArrowsIncendiary ArrowsKindle ArrowsMelandru's ArrowsMelandru's ResilienceMuddy TerrainNatural StrideNature's RenewalPestilencePiercing Trap