Skills / Mesmer / Domination Magic
Guilt
Mesmer Domination Magic Hex Spell Prophecies
For 6 seconds, the next time target foe casts a spell that targets a foe, the spell fails and you steal up to 5...14 Energy from that foe.
Concise: (6 seconds.) Target foe's next spell fails and you steal 5...14 Energy. No effect unless this foe's spell targets one of your allies.
Stats
- Cost
- 5 energy
- Activation
- 2s
- Recharge
- 25s
- Roles
- energy, hex
Combo partners
Skills that interact with Guilt based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Signet of Disruption (Mesmer) — benefits from hexed (which Guilt causes)
- Wastrel's Demise (Mesmer) — benefits from hexed (which Guilt causes)
- Discharge Enchantment (Mesmer) — benefits from hexed (which Guilt causes)
- Hex Eater Signet (Mesmer) — benefits from hexed (which Guilt causes)
- Anguish (Ritualist) — benefits from hexed (which Guilt causes)
- Black Spider Strike (Assassin) — benefits from hexed (which Guilt causes)
- Blood Bond (Necromancer) — benefits from hexed (which Guilt causes)
- Blurred Vision (Elementalist) — benefits from hexed (which Guilt causes)
- Chilling Winds (Elementalist) — benefits from hexed (which Guilt causes)
- Divert Hexes (Monk) — benefits from hexed (which Guilt causes)
Other Domination Magic skills
AneurysmArcane LarcenyArcane ThieveryBackfireBlackoutChaos StormComplicateCry of FrustrationDiversionEmpathyEnchanter's ConundrumEnergy BurnEnergy SurgeHex BreakerHex Eater VortexIgnoranceMind WrackMistrustOverloadPanicPower BlockPower FluxPower LeakPower Lock