Skills / Necromancer / Death Magic
Rotting Flesh
Necromancer Death Magic Spell Core
Target fleshy foe becomes Diseased for 10...25 seconds, slowly losing Health.
Concise: Inflicts Diseased condition (10...25 seconds).
Stats
- Cost
- 15 energy
- Activation
- 3s
- Recharge
- 3s
- Roles
- condition
Start a draft with Rotting Flesh →
Combo partners
Skills that interact with Rotting Flesh based on the states they cause and use. Useful when one of them shows up in an Unformed draft.
- Discord (Necromancer) — benefits from conditioned (which Rotting Flesh causes)
- Vile Miasma (Necromancer) — benefits from conditioned (which Rotting Flesh causes)
- Virulence (Necromancer) — benefits from conditioned (which Rotting Flesh causes)
- Angorodon's Gaze (Necromancer) — benefits from conditioned (which Rotting Flesh causes)
- Foul Feast (Necromancer) — benefits from conditioned (which Rotting Flesh causes)
- "I Will Survive!" (Warrior) — benefits from conditioned (which Rotting Flesh causes)
- "Victory Is Mine!" (Warrior) — benefits from conditioned (which Rotting Flesh causes)
- Cautery Signet (Paragon) — benefits from conditioned (which Rotting Flesh causes)
- Conviction (Dervish) — benefits from conditioned (which Rotting Flesh causes)
- Disrupting Throw (Paragon) — benefits from conditioned (which Rotting Flesh causes)
Other Death Magic skills
Animate Bone FiendAnimate Bone HorrorAnimate Bone MinionsAnimate Flesh GolemAnimate Shambling HorrorAnimate Vampiric HorrorAura of the LichBitter ChillBlood of the MasterConsume CorpseContagionDark AuraDeath NovaDeathly ChillDeathly SwarmDiscordFeast for the DeadFetid GroundInfuse ConditionJagged BonesMalign InterventionNecrotic TraversalOrder of UndeathPutrid Bile