Skills / Elementalist / Water Magic
Ward Against Harm
Elite Elementalist Water Magic Ward Spell Prophecies
Create a Ward Against Harm at this location. For 5...15 seconds, non-spirit allies in this area have +1...3 health regeneration, +12...24 armor, and an additional +12...24 armor against elemental damage. This spell is disabled for 20 seconds.
Concise: (5...15 seconds.) Allies in this ward have +1...3 Health regeneration, +12...24 armor, and +12...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 20 seconds.
Stats
- Cost
- 15 energy
- Activation
- 1s
- Recharge
- 20s
- Roles
- healing, defense
Start a draft with Ward Against Harm →
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